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TRACKING INTELLIGENCE · TRACKING PROFILE

Kobe Brown

IND · G · NBA 2025-26

Kobe Brown

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season61 box-score gamesTracking in 61 of 61 games

MOVEMENT

sample: 61 games · SpeedDistance
  • distance1.93km#314/414
  • on offense0.97km
  • on defense0.97km
  • average speed6.9km/h
  • speed on offense7.3km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute#164/414
  • meters per minute122.0meters per minute
  • minutes per game15.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 61 games · Possessions
  • touches23.0per game
  • front-court touches12.6per game
  • % of touches in the frontcourt54.8%
  • touches per minute1.5per minute
  • paint touches1.6per game#173/414
  • elbow touches0.2per game#338/414
  • post touches0.3per game
  • of his game goes through the inside16.7%
  • seconds per touch2.4s
  • dribbles per touch1.62
  • minutes with the ball0.9minutes
  • points per touch0.25#220/342
  • points per paint touch0.74
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 61 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made16.8per game
  • passes received14.6per game
  • passes received per pass made0.87
  • assists1.3per game
  • potential assists2.1per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created3.3per game#292/414
  • % of passes ending in a basket7.8%
  • points created per point scored0.57
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.2per game#254/414
  • points1.2per game
  • passes made1.0per game
  • assists0.3per game
  • turnovers0.2per game
  • shooting foul0.2per game
  • attempts0.9per game
  • free throws0.4per game
  • FG%53.8%
  • passes43.0%
  • % ending in a turnover8.1%not stable year to year
  • % ending in a foul8.9%
  • points per drive0.55

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 61 games · CatchShoot
  • HOW IT CREATES ITS SHOTS83.3%

CATCH & SHOOT

sample: 61 games · CatchShoot
  • points2.3per game
  • attempts2.0per game
  • made0.8per game
  • FG%37.4%
  • effective FG%56.1%
  • threes attempted2.0per game
  • 3P%38.0%

PULL-UP

sample: 61 games · PullUpShot
  • points0.3per game
  • attempts0.4per game
  • made0.1per game
  • FG%30.4%
  • effective FG%43.5%
  • threes attempted0.3per game
  • 3P%37.5%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.37.0 %42.1 %42.1 %0.0
tight (2-4 ft)1.533.2 %56.7 %57.2 %0.120.0 %
open (4-6 ft)1.021.4 %46.6 %59.5 %0.640.5 %
wide open (6+ ft)1.738.4 %39.4 %56.7 %1.637.1 %
all shots4.4100.0 %46.9 %56.5 %2.337.4 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 61 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 61 games · Defense
  • shots defended1.4per game#322/414
  • made on those shots0.8per game
  • opponent FG%59.3%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.4per game
  • rebounds secured3.1per game
  • offensive chances2.4per game
  • defensive chances3.2per game
  • conversion rate55.7%#135/283
  • offensive conversion45.6%not stable year to year
  • defensive conversion58.8%
  • contested36.2%
  • average rebound distance6.3ft
  • average rebound distance (m)1.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft36.0 %2.21.356.8 %63.3 %-6.5 %
less than 10 ft43.2 %2.61.452.0 %59.5 %-7.5 %
two-pointers59.1 %3.61.850.2 %55.2 %-5.0 %
more than 15 ft47.3 %2.91.345.7 %36.2 %9.5 %
three-pointers40.9 %2.51.246.5 %35.5 %11.0 %
all shots100.0 %6.13.048.7 %46.7 %2.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%56.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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