TRACKING INTELLIGENCE · TRACKING PROFILE
Jaylen Clark
MIN · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 68 games · SpeedDistance- distance1.61km#347/414
- on offense0.80km
- on defense0.80km
- average speed6.9km/h
- speed on offense6.6km/h
- speed on defense7.2km/h
- km per minute0.12km per minute#147/414
- meters per minute123.0meters per minute
- minutes per game13.1minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 68 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches12.1per game
- front-court touches7.4per game
- % of touches in the frontcourt61.2%
- touches per minute0.9per minute
- paint touches1.0per game#246/414
- elbow touches0.1per game#379/414
- post touches0.0per game
- of his game goes through the inside14.9%
- seconds per touch1.8s
- dribbles per touch1.16
- minutes with the ball0.4minutes
- points per touch0.33
- points per paint touch0.77
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 68 games · Passing- passes made7.7per game
- passes received7.7per game
- passes received per pass made1.00
- assists0.6per game
- potential assists1.1per game
- secondary assists0.1per game
- free-throw assists0.0per game
- points created1.6per game#379/414
- % of passes ending in a basket8.2%
- points created per point scored0.40
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.4per game#300/414
- points1.0per game
- passes made0.3per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.2per game
- attempts0.8per game
- free throws0.4per game
- FG%38.9%
- passes19.4%
- % ending in a turnover6.5%not stable year to year
- % ending in a foul15.1%
- points per drive0.71
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 68 games · CatchShoot- HOW IT CREATES ITS SHOTS82.4%
CATCH & SHOOT
sample: 68 games · CatchShoot- points1.3per game
- attempts1.4per game
- made0.4per game
- FG%32.6%
- effective FG%48.9%
- threes attempted1.4per game
- 3P%32.6%
PULL-UP
sample: 68 games · PullUpShot- points0.2per game
- attempts0.3per game
- made0.1per game
- FG%26.3%
- effective FG%34.2%
- threes attempted0.1per game
- 3P%37.5%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 10.1 % | 56.5 % | 56.5 % | 0.0 | — |
| tight (2-4 ft) | 1.3 | 37.4 % | 47.1 % | 47.1 % | 0.0 | 0.0 % |
| open (4-6 ft) | 0.5 | 15.0 % | 38.2 % | 47.1 % | 0.3 | 30.0 % |
| wide open (6+ ft) | 1.3 | 37.4 % | 38.8 % | 54.7 % | 1.2 | 34.6 % |
| all shots | 3.3 | 100.0 % | 43.6 % | 50.9 % | 1.5 | 33.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 68 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 68 games · Defense- shots defended1.3per game#339/414
- made on those shots0.8per game
- opponent FG%65.9%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances3.2per game
- rebounds secured1.8per game
- offensive chances1.5per game
- defensive chances1.7per game
- conversion rate55.8%
- offensive conversion52.9%not stable year to year
- defensive conversion56.4%
- contested46.7%
- average rebound distance8.4ft
- average rebound distance (m)2.6m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 33.3 % | 1.8 | 1.0 | 54.4 % | 62.7 % | -8.4 % |
| less than 10 ft | 44.7 % | 2.4 | 1.2 | 51.6 % | 58.4 % | -6.8 % |
| two-pointers | 64.6 % | 3.5 | 1.7 | 49.8 % | 53.4 % | -3.7 % |
| more than 15 ft | 41.5 % | 2.2 | 0.8 | 33.8 % | 37.4 % | -3.6 % |
| three-pointers | 35.4 % | 1.9 | 0.6 | 31.4 % | 36.4 % | -5.0 % |
| all shots | 100.0 % | 5.3 | 2.3 | 43.3 % | 46.4 % | -3.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%50.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
