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TRACKING INTELLIGENCE · TRACKING PROFILE

Jaylen Clark

MIN · G · NBA 2025-26

Jaylen Clark

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season68 box-score gamesTracking in 68 of 68 games

MOVEMENT

sample: 68 games · SpeedDistance
  • distance1.61km#347/414
  • on offense0.80km
  • on defense0.80km
  • average speed6.9km/h
  • speed on offense6.6km/h
  • speed on defense7.2km/h
  • km per minute0.12km per minute#147/414
  • meters per minute123.0meters per minute
  • minutes per game13.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 68 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches12.1per game
  • front-court touches7.4per game
  • % of touches in the frontcourt61.2%
  • touches per minute0.9per minute
  • paint touches1.0per game#246/414
  • elbow touches0.1per game#379/414
  • post touches0.0per game
  • of his game goes through the inside14.9%
  • seconds per touch1.8s
  • dribbles per touch1.16
  • minutes with the ball0.4minutes
  • points per touch0.33
  • points per paint touch0.77
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 68 games · Passing
  • passes made7.7per game
  • passes received7.7per game
  • passes received per pass made1.00
  • assists0.6per game
  • potential assists1.1per game
  • secondary assists0.1per game
  • free-throw assists0.0per game
  • points created1.6per game#379/414
  • % of passes ending in a basket8.2%
  • points created per point scored0.40
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.4per game#300/414
  • points1.0per game
  • passes made0.3per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.2per game
  • attempts0.8per game
  • free throws0.4per game
  • FG%38.9%
  • passes19.4%
  • % ending in a turnover6.5%not stable year to year
  • % ending in a foul15.1%
  • points per drive0.71

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 68 games · CatchShoot
  • HOW IT CREATES ITS SHOTS82.4%

CATCH & SHOOT

sample: 68 games · CatchShoot
  • points1.3per game
  • attempts1.4per game
  • made0.4per game
  • FG%32.6%
  • effective FG%48.9%
  • threes attempted1.4per game
  • 3P%32.6%

PULL-UP

sample: 68 games · PullUpShot
  • points0.2per game
  • attempts0.3per game
  • made0.1per game
  • FG%26.3%
  • effective FG%34.2%
  • threes attempted0.1per game
  • 3P%37.5%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.310.1 %56.5 %56.5 %0.0
tight (2-4 ft)1.337.4 %47.1 %47.1 %0.00.0 %
open (4-6 ft)0.515.0 %38.2 %47.1 %0.330.0 %
wide open (6+ ft)1.337.4 %38.8 %54.7 %1.234.6 %
all shots3.3100.0 %43.6 %50.9 %1.533.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 68 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 68 games · Defense
  • shots defended1.3per game#339/414
  • made on those shots0.8per game
  • opponent FG%65.9%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances3.2per game
  • rebounds secured1.8per game
  • offensive chances1.5per game
  • defensive chances1.7per game
  • conversion rate55.8%
  • offensive conversion52.9%not stable year to year
  • defensive conversion56.4%
  • contested46.7%
  • average rebound distance8.4ft
  • average rebound distance (m)2.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft33.3 %1.81.054.4 %62.7 %-8.4 %
less than 10 ft44.7 %2.41.251.6 %58.4 %-6.8 %
two-pointers64.6 %3.51.749.8 %53.4 %-3.7 %
more than 15 ft41.5 %2.20.833.8 %37.4 %-3.6 %
three-pointers35.4 %1.90.631.4 %36.4 %-5.0 %
all shots100.0 %5.32.343.3 %46.4 %-3.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%50.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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