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TRACKING INTELLIGENCE · TRACKING PROFILE

Zach Edey

MEM · C · NBA 2025-26

Zach Edey

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season11 box-score gamesTracking in 11 of 11 games

MOVEMENT

sample: 11 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance2.74km
  • on offense1.45km
  • on defense1.29km
  • average speed6.7km/h
  • speed on offense7.1km/h
  • speed on defense6.3km/h
  • km per minute0.11km per minute
  • meters per minute106.0meters per minute
  • minutes per game25.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 11 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches36.5per game
  • front-court touches22.7per game
  • % of touches in the frontcourt62.2%
  • touches per minute1.4per minute
  • paint touches13.1per game
  • elbow touches2.5per game
  • post touches4.3per game
  • of his game goes through the inside87.7%
  • seconds per touch1.3s
  • dribbles per touch0.22
  • minutes with the ball0.8minutes
  • points per touch0.37
  • points per paint touch0.88
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 11 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made23.4per game
  • passes received20.3per game
  • passes received per pass made0.87
  • assists1.1per game
  • potential assists1.9per game
  • secondary assists0.1per game
  • free-throw assists0.0per game
  • points created2.8per game
  • % of passes ending in a basket4.7%
  • points created per point scored0.21
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.1per game
  • points0.0per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.0per game
  • free throws0.0per game
  • FG%· No attempts: no percentage
  • passes0.0%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 11 games · CatchShoot
  • HOW IT CREATES ITS SHOTS90.0%

CATCH & SHOOT

sample: 11 games · CatchShoot
  • points0.8per game
  • attempts0.9per game
  • made0.4per game
  • FG%40.0%
  • effective FG%45.0%
  • threes attempted0.5per game
  • 3P%20.0%

PULL-UP

sample: 11 games · PullUpShot
  • points0.0per game
  • attempts0.1per game
  • made0.0per game
  • FG%0.0%
  • effective FG%0.0%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.516.3 %56.3 %56.3 %0.0
tight (2-4 ft)6.067.3 %66.7 %66.7 %0.0
open (4-6 ft)1.112.2 %66.7 %70.8 %0.250.0 %
wide open (6+ ft)0.44.1 %25.0 %25.0 %0.30.0 %
all shots8.9100.0 %63.3 %63.8 %0.520.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 11 games · Defense

RIM DEFENCE

sample: 11 games · Defense
  • shots defended3.5per game
  • made on those shots2.0per game
  • opponent FG%57.9%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances19.9per game
  • rebounds secured11.1per game
  • offensive chances7.9per game
  • defensive chances12.1per game
  • conversion rate55.7%
  • offensive conversion49.4%not stable year to year
  • defensive conversion59.4%
  • contested45.9%
  • average rebound distance4.6ft
  • average rebound distance (m)1.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft30.8 %3.71.643.9 %64.9 %-21.0 %
less than 10 ft47.4 %5.72.238.1 %60.7 %-22.6 %
two-pointers75.9 %9.23.841.6 %55.5 %-13.9 %
more than 15 ft42.1 %5.12.548.2 %36.4 %11.9 %
three-pointers24.1 %2.91.446.9 %35.5 %11.4 %
all shots100.0 %12.15.242.9 %49.6 %-6.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%63.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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