TRACKING INTELLIGENCE · TRACKING PROFILE
Zach Edey
MEM · C · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 11 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance2.74km
- on offense1.45km
- on defense1.29km
- average speed6.7km/h
- speed on offense7.1km/h
- speed on defense6.3km/h
- km per minute0.11km per minute
- meters per minute106.0meters per minute
- minutes per game25.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 11 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches36.5per game
- front-court touches22.7per game
- % of touches in the frontcourt62.2%
- touches per minute1.4per minute
- paint touches13.1per game
- elbow touches2.5per game
- post touches4.3per game
- of his game goes through the inside87.7%
- seconds per touch1.3s
- dribbles per touch0.22
- minutes with the ball0.8minutes
- points per touch0.37
- points per paint touch0.88
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 11 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made23.4per game
- passes received20.3per game
- passes received per pass made0.87
- assists1.1per game
- potential assists1.9per game
- secondary assists0.1per game
- free-throw assists0.0per game
- points created2.8per game
- % of passes ending in a basket4.7%
- points created per point scored0.21
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.1per game
- points0.0per game
- passes made0.0per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.0per game
- free throws0.0per game
- FG%— · No attempts: no percentage
- passes0.0%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul0.0%
- points per drive0.00
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 11 games · CatchShoot- HOW IT CREATES ITS SHOTS90.0%
CATCH & SHOOT
sample: 11 games · CatchShoot- points0.8per game
- attempts0.9per game
- made0.4per game
- FG%40.0%
- effective FG%45.0%
- threes attempted0.5per game
- 3P%20.0%
PULL-UP
sample: 11 games · PullUpShot- points0.0per game
- attempts0.1per game
- made0.0per game
- FG%0.0%
- effective FG%0.0%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.5 | 16.3 % | 56.3 % | 56.3 % | 0.0 | — |
| tight (2-4 ft) | 6.0 | 67.3 % | 66.7 % | 66.7 % | 0.0 | — |
| open (4-6 ft) | 1.1 | 12.2 % | 66.7 % | 70.8 % | 0.2 | 50.0 % |
| wide open (6+ ft) | 0.4 | 4.1 % | 25.0 % | 25.0 % | 0.3 | 0.0 % |
| all shots | 8.9 | 100.0 % | 63.3 % | 63.8 % | 0.5 | 20.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 11 games · DefenseRIM DEFENCE
sample: 11 games · Defense- shots defended3.5per game
- made on those shots2.0per game
- opponent FG%57.9%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances19.9per game
- rebounds secured11.1per game
- offensive chances7.9per game
- defensive chances12.1per game
- conversion rate55.7%
- offensive conversion49.4%not stable year to year
- defensive conversion59.4%
- contested45.9%
- average rebound distance4.6ft
- average rebound distance (m)1.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 30.8 % | 3.7 | 1.6 | 43.9 % | 64.9 % | -21.0 % |
| less than 10 ft | 47.4 % | 5.7 | 2.2 | 38.1 % | 60.7 % | -22.6 % |
| two-pointers | 75.9 % | 9.2 | 3.8 | 41.6 % | 55.5 % | -13.9 % |
| more than 15 ft | 42.1 % | 5.1 | 2.5 | 48.2 % | 36.4 % | 11.9 % |
| three-pointers | 24.1 % | 2.9 | 1.4 | 46.9 % | 35.5 % | 11.4 % |
| all shots | 100.0 % | 12.1 | 5.2 | 42.9 % | 49.6 % | -6.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%63.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
