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TRACKING INTELLIGENCE · TRACKING PROFILE

DaRon Holmes II

DEN · F · NBA 2025-26

DaRon Holmes II

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season25 box-score gamesTracking in 25 of 25 games

MOVEMENT

sample: 25 games · SpeedDistance
  • distance0.97km
  • on offense0.48km
  • on defense0.48km
  • average speed6.6km/h
  • speed on offense7.0km/h
  • speed on defense6.3km/h
  • km per minute0.12km per minute
  • meters per minute115.0meters per minute
  • minutes per game8.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 25 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches10.9per game
  • front-court touches7.8per game
  • % of touches in the frontcourt71.6%
  • touches per minute1.3per minute
  • paint touches0.8per game
  • elbow touches0.6per game
  • post touches0.1per game
  • of his game goes through the inside19.2%
  • seconds per touch1.7s
  • dribbles per touch0.63
  • minutes with the ball0.3minutes
  • points per touch0.34
  • points per paint touch0.43
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 25 games · Passing
  • passes made7.8per game
  • passes received7.8per game
  • passes received per pass made1.00
  • assists0.6per game
  • potential assists1.2per game
  • secondary assists0.0per game
  • free-throw assists0.1per game
  • points created1.8per game
  • % of passes ending in a basket8.2%
  • points created per point scored0.49
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.6per game
  • points0.2per game
  • passes made0.4per game
  • assists0.2per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.2per game
  • free throws0.0per game
  • FG%75.0%
  • passes64.3%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.33

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 25 games · CatchShoot
  • HOW IT CREATES ITS SHOTS100.0%

CATCH & SHOOT

sample: 25 games · CatchShoot
  • points2.4per game
  • attempts1.8per game
  • made0.8per game
  • FG%45.7%
  • effective FG%66.3%
  • threes attempted1.8per game
  • 3P%43.2%

PULL-UP

sample: 25 games · PullUpShot
  • points0.1per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.14.9 %66.7 %66.7 %0.0
tight (2-4 ft)0.414.8 %55.6 %61.1 %0.0100.0 %
open (4-6 ft)0.414.8 %55.6 %66.7 %0.233.3 %
wide open (6+ ft)1.665.6 %47.5 %68.8 %1.544.7 %
all shots2.4100.0 %50.8 %67.2 %1.844.4 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 25 games · Defense

RIM DEFENCE

sample: 25 games · Defense
  • shots defended1.7per game
  • made on those shots1.2per game
  • opponent FG%67.4%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances2.9per game
  • rebounds secured1.4per game
  • offensive chances0.9per game
  • defensive chances2.2per game
  • conversion rate48.6%
  • offensive conversion36.4%not stable year to year
  • defensive conversion50.0%
  • contested31.4%
  • average rebound distance8.0ft
  • average rebound distance (m)2.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft37.9 %2.01.261.4 %63.5 %-2.1 %
less than 10 ft48.3 %2.61.660.7 %59.7 %1.0 %
two-pointers68.1 %3.61.850.6 %56.3 %-5.6 %
more than 15 ft41.4 %2.20.733.3 %35.9 %-2.6 %
three-pointers31.9 %1.70.635.1 %33.9 %1.3 %
all shots100.0 %5.32.445.7 %48.5 %-2.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%67.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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