TRACKING INTELLIGENCE · TRACKING PROFILE
DaRon Holmes II
DEN · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 25 games · SpeedDistance- distance0.97km
- on offense0.48km
- on defense0.48km
- average speed6.6km/h
- speed on offense7.0km/h
- speed on defense6.3km/h
- km per minute0.12km per minute
- meters per minute115.0meters per minute
- minutes per game8.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 25 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches10.9per game
- front-court touches7.8per game
- % of touches in the frontcourt71.6%
- touches per minute1.3per minute
- paint touches0.8per game
- elbow touches0.6per game
- post touches0.1per game
- of his game goes through the inside19.2%
- seconds per touch1.7s
- dribbles per touch0.63
- minutes with the ball0.3minutes
- points per touch0.34
- points per paint touch0.43
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 25 games · Passing- passes made7.8per game
- passes received7.8per game
- passes received per pass made1.00
- assists0.6per game
- potential assists1.2per game
- secondary assists0.0per game
- free-throw assists0.1per game
- points created1.8per game
- % of passes ending in a basket8.2%
- points created per point scored0.49
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.6per game
- points0.2per game
- passes made0.4per game
- assists0.2per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.2per game
- free throws0.0per game
- FG%75.0%
- passes64.3%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul0.0%
- points per drive0.33
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 25 games · CatchShoot- HOW IT CREATES ITS SHOTS100.0%
CATCH & SHOOT
sample: 25 games · CatchShoot- points2.4per game
- attempts1.8per game
- made0.8per game
- FG%45.7%
- effective FG%66.3%
- threes attempted1.8per game
- 3P%43.2%
PULL-UP
sample: 25 games · PullUpShot- points0.1per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 4.9 % | 66.7 % | 66.7 % | 0.0 | — |
| tight (2-4 ft) | 0.4 | 14.8 % | 55.6 % | 61.1 % | 0.0 | 100.0 % |
| open (4-6 ft) | 0.4 | 14.8 % | 55.6 % | 66.7 % | 0.2 | 33.3 % |
| wide open (6+ ft) | 1.6 | 65.6 % | 47.5 % | 68.8 % | 1.5 | 44.7 % |
| all shots | 2.4 | 100.0 % | 50.8 % | 67.2 % | 1.8 | 44.4 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 25 games · DefenseRIM DEFENCE
sample: 25 games · Defense- shots defended1.7per game
- made on those shots1.2per game
- opponent FG%67.4%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances2.9per game
- rebounds secured1.4per game
- offensive chances0.9per game
- defensive chances2.2per game
- conversion rate48.6%
- offensive conversion36.4%not stable year to year
- defensive conversion50.0%
- contested31.4%
- average rebound distance8.0ft
- average rebound distance (m)2.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 37.9 % | 2.0 | 1.2 | 61.4 % | 63.5 % | -2.1 % |
| less than 10 ft | 48.3 % | 2.6 | 1.6 | 60.7 % | 59.7 % | 1.0 % |
| two-pointers | 68.1 % | 3.6 | 1.8 | 50.6 % | 56.3 % | -5.6 % |
| more than 15 ft | 41.4 % | 2.2 | 0.7 | 33.3 % | 35.9 % | -2.6 % |
| three-pointers | 31.9 % | 1.7 | 0.6 | 35.1 % | 33.9 % | 1.3 % |
| all shots | 100.0 % | 5.3 | 2.4 | 45.7 % | 48.5 % | -2.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%67.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
