TRACKING INTELLIGENCE · TRACKING PROFILE
Andre Jackson Jr.
MIL · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 48 games · SpeedDistance- distance1.13km#387/414
- on offense0.64km
- on defense0.48km
- average speed7.3km/h
- speed on offense7.9km/h
- speed on defense6.7km/h
- km per minute0.13km per minute#19/414
- meters per minute133.0meters per minute
- minutes per game8.5minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 48 games · Possessions- touches17.1per game
- front-court touches7.8per game
- % of touches in the frontcourt45.6%
- touches per minute2.0per minute
- paint touches1.0per game#246/414
- elbow touches0.5per game#210/414
- post touches0.0per game
- of his game goes through the inside19.2%
- seconds per touch2.9s
- dribbles per touch2.17
- minutes with the ball0.8minutes
- points per touch0.14
- points per paint touch0.33
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 48 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made13.6per game
- passes received11.3per game
- passes received per pass made0.83
- assists0.9per game
- potential assists1.7per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created2.5per game#334/414
- % of passes ending in a basket6.6%
- points created per point scored1.04
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.4per game#300/414
- points0.3per game
- passes made0.8per game
- assists0.2per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.4per game
- free throws0.1per game
- FG%22.2%
- passes56.9%
- % ending in a turnover7.7%not stable year to year
- % ending in a foul6.2%
- points per drive0.21
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 48 games · CatchShoot- HOW IT CREATES ITS SHOTS60.0%
CATCH & SHOOT
sample: 48 games · CatchShoot- points0.6per game
- attempts0.9per game
- made0.2per game
- FG%20.5%
- effective FG%30.7%
- threes attempted0.8per game
- 3P%22.5%
PULL-UP
sample: 48 games · PullUpShot- points0.4per game
- attempts0.6per game
- made0.1per game
- FG%25.0%
- effective FG%35.7%
- threes attempted0.4per game
- 3P%31.6%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.0 | 1.7 % | 0.0 % | 0.0 % | 0.0 | — |
| tight (2-4 ft) | 0.8 | 31.9 % | 34.2 % | 34.2 % | 0.0 | — |
| open (4-6 ft) | 0.6 | 24.4 % | 48.3 % | 58.6 % | 0.3 | 40.0 % |
| wide open (6+ ft) | 1.0 | 42.0 % | 24.0 % | 33.0 % | 0.9 | 20.0 % |
| all shots | 2.5 | 100.0 % | 32.8 % | 39.1 % | 1.3 | 25.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 48 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 48 games · Defense- shots defended0.8per game#386/414
- made on those shots0.5per game
- opponent FG%67.6%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances2.6per game
- rebounds secured1.5per game
- offensive chances1.1per game
- defensive chances1.6per game
- conversion rate58.1%
- offensive conversion46.3%not stable year to year
- defensive conversion61.8%
- contested29.2%
- average rebound distance5.9ft
- average rebound distance (m)1.8m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 42.6 % | 1.7 | 1.1 | 63.6 % | 62.6 % | 1.0 % |
| less than 10 ft | 49.0 % | 1.9 | 1.1 | 59.2 % | 57.9 % | 1.3 % |
| two-pointers | 63.9 % | 2.5 | 1.4 | 54.5 % | 53.9 % | 0.7 % |
| more than 15 ft | 41.9 % | 1.6 | 0.6 | 35.4 % | 35.4 % | 0.0 % |
| three-pointers | 36.1 % | 1.4 | 0.4 | 30.4 % | 35.1 % | -4.7 % |
| all shots | 100.0 % | 3.9 | 1.8 | 45.8 % | 46.0 % | -0.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%39.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
