TRACKING INTELLIGENCE · TRACKING PROFILE
Ryan Kalkbrenner
CHA · C · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 69 games · SpeedDistance- distance2.57km#216/414
- on offense1.45km
- on defense1.13km
- average speed7.0km/h
- speed on offense7.2km/h
- speed on defense6.7km/h
- km per minute0.12km per minute#212/414
- meters per minute120.0meters per minute
- minutes per game21.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 69 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches23.2per game
- front-court touches14.5per game
- % of touches in the frontcourt62.5%
- touches per minute1.1per minute
- paint touches6.3per game#27/414
- elbow touches1.3per game#77/414
- post touches0.2per game
- of his game goes through the inside53.8%
- seconds per touch1.8s
- dribbles per touch0.41
- minutes with the ball0.7minutes
- points per touch0.33#92/342
- points per paint touch1.06
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 69 games · PassingHe gives more than he receives: the play starts with him.
- passes made17.1per game
- passes received12.8per game
- passes received per pass made0.75
- assists0.8per game
- potential assists1.6per game
- secondary assists0.2per game
- free-throw assists0.1per game
- points created2.2per game#354/414
- % of passes ending in a basket4.6%
- points created per point scored0.29
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.0per game#413/414
- points0.0per game
- passes made0.0per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.0per game
- free throws0.0per game
- FG%— · No attempts: no percentage
- passes— · No attempts: no percentage
- % ending in a turnover— · No attempts: no percentage
- % ending in a foul— · No attempts: no percentage
- points per drive— · No attempts: no percentage
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 69 games · CatchShoot- HOW IT CREATES ITS SHOTS100.0%
CATCH & SHOOT
sample: 69 games · CatchShoot- points0.1per game
- attempts0.1per game
- made0.0per game
- FG%50.0%
- effective FG%50.0%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
PULL-UP
sample: 69 games · PullUpShot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.7 | 16.2 % | 74.5 % | 74.5 % | 0.0 | — |
| tight (2-4 ft) | 2.9 | 68.0 % | 73.2 % | 73.2 % | 0.0 | 0.0 % |
| open (4-6 ft) | 0.6 | 13.4 % | 84.6 % | 84.6 % | 0.1 | 0.0 % |
| wide open (6+ ft) | 0.1 | 2.4 % | 85.7 % | 85.7 % | 0.0 | — |
| all shots | 4.2 | 100.0 % | 75.3 % | 75.3 % | 0.1 | 0.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 69 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 69 games · Defense- shots defended4.9per game#23/414
- made on those shots2.7per game
- opponent FG%54.9%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingMore rebound chances reach him than he ends up taking.
- rebound chances12.2per game
- rebounds secured5.4per game
- offensive chances5.7per game
- defensive chances6.7per game
- conversion rate44.8%#278/283
- offensive conversion42.6%not stable year to year
- defensive conversion45.2%
- contested60.2%
- average rebound distance5.1ft
- average rebound distance (m)1.6m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 38.7 % | 4.7 | 2.6 | 55.4 % | 64.6 % | -9.2 % |
| less than 10 ft | 49.9 % | 6.1 | 3.3 | 54.2 % | 60.1 % | -5.9 % |
| two-pointers | 71.3 % | 8.7 | 4.6 | 52.3 % | 56.0 % | -3.7 % |
| more than 15 ft | 37.9 % | 4.6 | 1.7 | 36.3 % | 35.7 % | 0.5 % |
| three-pointers | 28.7 % | 3.5 | 1.2 | 33.1 % | 34.0 % | -0.9 % |
| all shots | 100.0 % | 12.2 | 5.7 | 46.8 % | 49.3 % | -2.5 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%75.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
