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TRACKING INTELLIGENCE · TRACKING PROFILE

Ryan Kalkbrenner

CHA · C · NBA 2025-26

Ryan Kalkbrenner

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season69 box-score gamesTracking in 69 of 69 games

MOVEMENT

sample: 69 games · SpeedDistance
  • distance2.57km#216/414
  • on offense1.45km
  • on defense1.13km
  • average speed7.0km/h
  • speed on offense7.2km/h
  • speed on defense6.7km/h
  • km per minute0.12km per minute#212/414
  • meters per minute120.0meters per minute
  • minutes per game21.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 69 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches23.2per game
  • front-court touches14.5per game
  • % of touches in the frontcourt62.5%
  • touches per minute1.1per minute
  • paint touches6.3per game#27/414
  • elbow touches1.3per game#77/414
  • post touches0.2per game
  • of his game goes through the inside53.8%
  • seconds per touch1.8s
  • dribbles per touch0.41
  • minutes with the ball0.7minutes
  • points per touch0.33#92/342
  • points per paint touch1.06
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 69 games · Passing

He gives more than he receives: the play starts with him.

  • passes made17.1per game
  • passes received12.8per game
  • passes received per pass made0.75
  • assists0.8per game
  • potential assists1.6per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created2.2per game#354/414
  • % of passes ending in a basket4.6%
  • points created per point scored0.29
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.0per game#413/414
  • points0.0per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.0per game
  • free throws0.0per game
  • FG%· No attempts: no percentage
  • passes· No attempts: no percentage
  • % ending in a turnover· No attempts: no percentage
  • % ending in a foul· No attempts: no percentage
  • points per drive· No attempts: no percentage

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 69 games · CatchShoot
  • HOW IT CREATES ITS SHOTS100.0%

CATCH & SHOOT

sample: 69 games · CatchShoot
  • points0.1per game
  • attempts0.1per game
  • made0.0per game
  • FG%50.0%
  • effective FG%50.0%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

PULL-UP

sample: 69 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.716.2 %74.5 %74.5 %0.0
tight (2-4 ft)2.968.0 %73.2 %73.2 %0.00.0 %
open (4-6 ft)0.613.4 %84.6 %84.6 %0.10.0 %
wide open (6+ ft)0.12.4 %85.7 %85.7 %0.0
all shots4.2100.0 %75.3 %75.3 %0.10.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 69 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 69 games · Defense
  • shots defended4.9per game#23/414
  • made on those shots2.7per game
  • opponent FG%54.9%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

More rebound chances reach him than he ends up taking.

  • rebound chances12.2per game
  • rebounds secured5.4per game
  • offensive chances5.7per game
  • defensive chances6.7per game
  • conversion rate44.8%#278/283
  • offensive conversion42.6%not stable year to year
  • defensive conversion45.2%
  • contested60.2%
  • average rebound distance5.1ft
  • average rebound distance (m)1.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft38.7 %4.72.655.4 %64.6 %-9.2 %
less than 10 ft49.9 %6.13.354.2 %60.1 %-5.9 %
two-pointers71.3 %8.74.652.3 %56.0 %-3.7 %
more than 15 ft37.9 %4.61.736.3 %35.7 %0.5 %
three-pointers28.7 %3.51.233.1 %34.0 %-0.9 %
all shots100.0 %12.25.746.8 %49.3 %-2.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%75.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.