TRACKING INTELLIGENCE · TRACKING PROFILE
Bobi Klintman
DET · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 12 games · SpeedDistance- distance0.80km
- on offense0.32km
- on defense0.32km
- average speed7.6km/h
- speed on offense8.0km/h
- speed on defense7.4km/h
- km per minute0.14km per minute
- meters per minute136.0meters per minute
- minutes per game5.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23
TOUCH ECOSYSTEM
sample: 12 games · Possessions- touches8.4per game
- front-court touches4.7per game
- % of touches in the frontcourt56.0%
- touches per minute1.4per minute
- paint touches0.8per game
- elbow touches0.3per game
- post touches0.0per game
- of his game goes through the inside23.4%
- seconds per touch1.8s
- dribbles per touch0.81
- minutes with the ball0.2minutes
- points per touch0.22
- points per paint touch0.22
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23
PASSING & CREATION
sample: 12 games · Passing- passes made5.4per game
- passes received4.3per game
- passes received per pass made0.80
- assists0.5per game
- potential assists0.7per game
- secondary assists0.0per game
- free-throw assists0.0per game
- points created1.2per game
- % of passes ending in a basket9.2%
- points created per point scored0.67
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.8per game
- points0.2per game
- passes made0.1per game
- assists0.0per game
- turnovers0.3per game
- shooting foul0.0per game
- attempts0.3per game
- free throws0.0per game
- FG%33.3%
- passes11.1%
- % ending in a turnover44.4%not stable year to year
- % ending in a foul0.0%
- points per drive0.25
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23
HOW IT CREATES ITS SHOTS
sample: 12 games · CatchShoot- HOW IT CREATES ITS SHOTS84.6%
CATCH & SHOOT
sample: 12 games · CatchShoot- points1.0per game
- attempts1.1per game
- made0.3per game
- FG%30.8%
- effective FG%46.2%
- threes attempted1.1per game
- 3P%30.8%
PULL-UP
sample: 12 games · PullUpShot- points0.2per game
- attempts0.2per game
- made0.1per game
- FG%50.0%
- effective FG%50.0%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 14.8 % | 25.0 % | 25.0 % | 0.0 | — |
| tight (2-4 ft) | 0.4 | 18.5 % | 40.0 % | 40.0 % | 0.0 | — |
| open (4-6 ft) | 0.8 | 33.3 % | 33.3 % | 44.4 % | 0.5 | 33.3 % |
| wide open (6+ ft) | 0.8 | 33.3 % | 33.3 % | 44.4 % | 0.6 | 28.6 % |
| all shots | 2.3 | 100.0 % | 33.3 % | 40.7 % | 1.1 | 30.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23
REBOUND CONTROL
sample: 12 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 12 games · Defense- shots defended0.6per game
- made on those shots0.3per game
- opponent FG%57.1%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances2.4per game
- rebounds secured1.6per game
- offensive chances1.0per game
- defensive chances1.6per game
- conversion rate65.5%
- offensive conversion41.7%not stable year to year
- defensive conversion73.7%
- contested36.8%
- average rebound distance6.7ft
- average rebound distance (m)2.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 30.0 % | 0.9 | 0.5 | 55.6 % | 58.6 % | -3.0 % |
| less than 10 ft | 33.3 % | 1.0 | 0.5 | 50.0 % | 56.2 % | -6.2 % |
| two-pointers | 43.3 % | 1.3 | 0.7 | 53.8 % | 53.2 % | 0.7 % |
| more than 15 ft | 63.3 % | 1.9 | 0.8 | 42.1 % | 31.8 % | 10.3 % |
| three-pointers | 56.7 % | 1.7 | 0.7 | 41.2 % | 32.9 % | 8.3 % |
| all shots | 100.0 % | 3.0 | 1.4 | 46.7 % | 45.0 % | 1.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%40.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
