SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Bobi Klintman

DET · Forward · NBA 2025-26

Bobi Klintman

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season12 box-score gamesTracking in 12 of 12 games

MOVEMENT

sample: 12 games · SpeedDistance
  • distance0.80km
  • on offense0.32km
  • on defense0.32km
  • average speed7.6km/h
  • speed on offense8.0km/h
  • speed on defense7.4km/h
  • km per minute0.14km per minute
  • meters per minute136.0meters per minute
  • minutes per game5.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 12 games · Possessions
  • touches8.4per game
  • front-court touches4.7per game
  • % of touches in the frontcourt56.0%
  • touches per minute1.4per minute
  • paint touches0.8per game
  • elbow touches0.3per game
  • post touches0.0per game
  • of his game goes through the inside23.4%
  • seconds per touch1.8s
  • dribbles per touch0.81
  • minutes with the ball0.2minutes
  • points per touch0.22
  • points per paint touch0.22
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 12 games · Passing
  • passes made5.4per game
  • passes received4.3per game
  • passes received per pass made0.80
  • assists0.5per game
  • potential assists0.7per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created1.2per game
  • % of passes ending in a basket9.2%
  • points created per point scored0.67
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.8per game
  • points0.2per game
  • passes made0.1per game
  • assists0.0per game
  • turnovers0.3per game
  • shooting foul0.0per game
  • attempts0.3per game
  • free throws0.0per game
  • FG%33.3%
  • passes11.1%
  • % ending in a turnover44.4%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.25

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 12 games · CatchShoot
  • HOW IT CREATES ITS SHOTS84.6%

CATCH & SHOOT

sample: 12 games · CatchShoot
  • points1.0per game
  • attempts1.1per game
  • made0.3per game
  • FG%30.8%
  • effective FG%46.2%
  • threes attempted1.1per game
  • 3P%30.8%

PULL-UP

sample: 12 games · PullUpShot
  • points0.2per game
  • attempts0.2per game
  • made0.1per game
  • FG%50.0%
  • effective FG%50.0%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.314.8 %25.0 %25.0 %0.0
tight (2-4 ft)0.418.5 %40.0 %40.0 %0.0
open (4-6 ft)0.833.3 %33.3 %44.4 %0.533.3 %
wide open (6+ ft)0.833.3 %33.3 %44.4 %0.628.6 %
all shots2.3100.0 %33.3 %40.7 %1.130.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 12 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 12 games · Defense
  • shots defended0.6per game
  • made on those shots0.3per game
  • opponent FG%57.1%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances2.4per game
  • rebounds secured1.6per game
  • offensive chances1.0per game
  • defensive chances1.6per game
  • conversion rate65.5%
  • offensive conversion41.7%not stable year to year
  • defensive conversion73.7%
  • contested36.8%
  • average rebound distance6.7ft
  • average rebound distance (m)2.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft30.0 %0.90.555.6 %58.6 %-3.0 %
less than 10 ft33.3 %1.00.550.0 %56.2 %-6.2 %
two-pointers43.3 %1.30.753.8 %53.2 %0.7 %
more than 15 ft63.3 %1.90.842.1 %31.8 %10.3 %
three-pointers56.7 %1.70.741.2 %32.9 %8.3 %
all shots100.0 %3.01.446.7 %45.0 %1.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%40.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.