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TRACKING INTELLIGENCE · TRACKING PROFILE

Chris Livingston

CLE · Forward · NBA 2025-26

Chris Livingston

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season3 box-score gamesTracking in 3 of 3 games

MOVEMENT

sample: 3 games · SpeedDistance
  • distance0.64km
  • on offense0.32km
  • on defense0.32km
  • average speed7.5km/h
  • speed on offense7.7km/h
  • speed on defense7.3km/h
  • km per minute0.11km per minute
  • meters per minute111.0meters per minute
  • minutes per game5.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 3 games · Possessions
  • touches7.0per game
  • front-court touches4.3per game
  • % of touches in the frontcourt61.4%
  • touches per minute1.2per minute
  • paint touches0.0per game
  • elbow touches0.0per game
  • post touches0.0per game
  • of his game goes through the inside0.0%
  • seconds per touch2.1s
  • dribbles per touch1.86
  • minutes with the ball0.2minutes
  • points per touch0.43
  • points per paint touch· No attempts: no percentage
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 3 games · Passing
  • passes made4.7per game
  • passes received5.3per game
  • passes received per pass made1.13
  • assists0.3per game
  • potential assists0.3per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created0.7per game
  • % of passes ending in a basket7.1%
  • points created per point scored0.23
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.7per game
  • points1.3per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.7per game
  • free throws0.0per game
  • FG%100.0%
  • passes0.0%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul0.0%
  • points per drive1.86

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 3 games · CatchShoot
  • HOW IT CREATES ITS SHOTS100.0%

CATCH & SHOOT

sample: 3 games · CatchShoot
  • points0.0per game
  • attempts1.0per game
  • made0.0per game
  • FG%0.0%
  • effective FG%0.0%
  • threes attempted1.0per game
  • 3P%0.0%

PULL-UP

sample: 3 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
tight (2-4 ft)1.042.9 %100.0 %100.0 %0.0
open (4-6 ft)0.314.3 %100.0 %100.0 %0.0
wide open (6+ ft)1.042.9 %0.0 %0.0 %1.00.0 %
all shots2.3100.0 %57.1 %57.1 %1.00.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 3 games · Defense

RIM DEFENCE

sample: 3 games · Defense
  • shots defended0.3per game
  • made on those shots0.3per game
  • opponent FG%100.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances1.7per game
  • rebounds secured1.0per game
  • offensive chances0.0per game
  • defensive chances1.7per game
  • conversion rate60.0%
  • offensive conversion· No attempts: no percentage
  • defensive conversion60.0%
  • contested33.3%
  • average rebound distance7.8ft
  • average rebound distance (m)2.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft33.3 %1.01.0100.0 %60.5 %39.5 %
less than 10 ft33.3 %1.01.0100.0 %56.5 %43.5 %
two-pointers66.7 %2.02.0100.0 %51.2 %48.9 %
more than 15 ft33.3 %1.00.00.0 %39.6 %-39.6 %
three-pointers33.3 %1.00.00.0 %39.9 %-39.9 %
all shots100.0 %3.02.066.7 %45.1 %21.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%57.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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