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TRACKING INTELLIGENCE · TRACKING PROFILE

Kevin McCullar Jr.

NYK · G · NBA 2025-26

Kevin McCullar Jr.

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season21 box-score gamesTracking in 21 of 21 games

MOVEMENT

sample: 21 games · SpeedDistance
  • distance0.97km
  • on offense0.48km
  • on defense0.48km
  • average speed7.3km/h
  • speed on offense7.9km/h
  • speed on defense6.7km/h
  • km per minute0.13km per minute
  • meters per minute130.0meters per minute
  • minutes per game7.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-22

TOUCH ECOSYSTEM

sample: 21 games · Possessions
  • touches12.2per game
  • front-court touches6.2per game
  • % of touches in the frontcourt50.8%
  • touches per minute1.7per minute
  • paint touches0.6per game
  • elbow touches0.2per game
  • post touches0.0per game
  • of his game goes through the inside12.9%
  • seconds per touch2.5s
  • dribbles per touch1.89
  • minutes with the ball0.5minutes
  • points per touch0.20
  • points per paint touch0.67
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-22

PASSING & CREATION

sample: 21 games · Passing
  • passes made9.2per game
  • passes received7.8per game
  • passes received per pass made0.85
  • assists1.0per game
  • potential assists1.6per game
  • secondary assists0.1per game
  • free-throw assists0.0per game
  • points created2.4per game
  • % of passes ending in a basket10.4%
  • points created per point scored1.00
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.2per game
  • points0.4per game
  • passes made0.7per game
  • assists0.3per game
  • turnovers0.2per game
  • shooting foul0.0per game
  • attempts0.3per game
  • free throws0.1per game
  • FG%50.0%
  • passes56.0%
  • % ending in a turnover16.0%not stable year to year
  • % ending in a foul4.0%
  • points per drive0.33

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-22

HOW IT CREATES ITS SHOTS

sample: 21 games · CatchShoot
  • HOW IT CREATES ITS SHOTS46.7%

CATCH & SHOOT

sample: 21 games · CatchShoot
  • points0.7per game
  • attempts0.7per game
  • made0.2per game
  • FG%35.7%
  • effective FG%53.6%
  • threes attempted0.7per game
  • 3P%35.7%

PULL-UP

sample: 21 games · PullUpShot
  • points0.6per game
  • attempts0.8per game
  • made0.2per game
  • FG%31.3%
  • effective FG%40.6%
  • threes attempted0.5per game
  • 3P%30.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.28.5 %0.0 %0.0 %0.0
tight (2-4 ft)0.419.1 %55.6 %55.6 %0.0
open (4-6 ft)1.151.1 %37.5 %43.8 %0.720.0 %
wide open (6+ ft)0.521.3 %60.0 %85.0 %0.455.6 %
all shots2.2100.0 %42.6 %51.1 %1.133.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-22

REBOUND CONTROL

sample: 21 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 21 games · Defense
  • shots defended0.8per game
  • made on those shots0.5per game
  • opponent FG%62.5%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances2.2per game
  • rebounds secured1.3per game
  • offensive chances1.1per game
  • defensive chances1.3per game
  • conversion rate62.2%
  • offensive conversion47.8%not stable year to year
  • defensive conversion65.4%
  • contested28.6%
  • average rebound distance7.6ft
  • average rebound distance (m)2.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft35.9 %1.51.173.9 %62.9 %11.0 %
less than 10 ft42.2 %1.81.370.4 %58.6 %11.8 %
two-pointers53.1 %2.31.358.8 %55.3 %3.5 %
more than 15 ft54.7 %2.30.834.3 %36.7 %-2.4 %
three-pointers46.9 %2.00.736.7 %36.4 %0.2 %
all shots100.0 %4.32.148.4 %45.2 %3.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-22

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%51.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-22

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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