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TRACKING INTELLIGENCE · TRACKING PROFILE

Jordan Miller

LAC · G · NBA 2025-26

Jordan Miller

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season60 box-score gamesTracking in 60 of 60 games

MOVEMENT

sample: 60 games · SpeedDistance
  • distance2.74km#186/414
  • on offense1.45km
  • on defense1.29km
  • average speed7.0km/h
  • speed on offense7.6km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute#126/414
  • meters per minute124.0meters per minute
  • minutes per game22.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 60 games · Possessions
  • touches33.9per game
  • front-court touches16.0per game
  • % of touches in the frontcourt47.2%
  • touches per minute1.5per minute
  • paint touches1.4per game#198/414
  • elbow touches0.6per game#177/414
  • post touches0.1per game
  • of his game goes through the inside13.1%
  • seconds per touch3.4s
  • dribbles per touch2.94
  • minutes with the ball1.9minutes
  • points per touch0.29#141/342
  • points per paint touch1.15
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 60 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made23.7per game
  • passes received23.0per game
  • passes received per pass made0.97
  • assists2.3per game
  • potential assists3.8per game
  • secondary assists0.3per game
  • free-throw assists0.2per game
  • points created6.1per game#171/414
  • % of passes ending in a basket9.6%
  • points created per point scored0.61
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives6.7per game#96/414
  • points4.6per game
  • passes made2.5per game
  • assists0.7per game
  • turnovers0.3per game
  • shooting foul0.9per game
  • attempts2.8per game
  • free throws1.8per game
  • FG%55.9%
  • passes37.1%
  • % ending in a turnover5.0%not stable year to year
  • % ending in a foul13.6%
  • points per drive0.69

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 60 games · CatchShoot
  • HOW IT CREATES ITS SHOTS65.4%

CATCH & SHOOT

sample: 60 games · CatchShoot
  • points1.8per game
  • attempts1.7per game
  • made0.6per game
  • FG%36.4%
  • effective FG%54.5%
  • threes attempted1.6per game
  • 3P%36.7%

PULL-UP

sample: 60 games · PullUpShot
  • points0.8per game
  • attempts0.9per game
  • made0.4per game
  • FG%41.5%
  • effective FG%43.4%
  • threes attempted0.2per game
  • 3P%15.4%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.57.8 %35.5 %35.5 %0.0
tight (2-4 ft)3.349.8 %59.8 %59.8 %0.00.0 %
open (4-6 ft)1.624.3 %50.5 %57.2 %0.729.5 %
wide open (6+ ft)1.218.3 %45.2 %62.3 %1.138.5 %
all shots6.7100.0 %53.0 %57.8 %1.934.2 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 60 games · Defense

RIM DEFENCE

sample: 60 games · Defense
  • shots defended2.6per game#146/414
  • made on those shots2.0per game
  • opponent FG%74.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.9per game
  • rebounds secured3.1per game
  • offensive chances2.2per game
  • defensive chances4.0per game
  • conversion rate51.1%#232/283
  • offensive conversion39.4%not stable year to year
  • defensive conversion55.9%
  • contested31.9%
  • average rebound distance7.1ft
  • average rebound distance (m)2.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft39.6 %3.82.360.4 %62.8 %-2.5 %
less than 10 ft48.3 %4.62.656.5 %58.8 %-2.3 %
two-pointers62.0 %5.93.254.3 %54.7 %-0.4 %
more than 15 ft44.2 %4.21.637.5 %36.5 %1.0 %
three-pointers38.0 %3.61.335.2 %35.9 %-0.7 %
all shots100.0 %9.54.547.1 %46.3 %0.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%57.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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