TRACKING INTELLIGENCE · TRACKING PROFILE
Grant Nelson
BKN · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 4 games · SpeedDistance- distance1.13km
- on offense0.48km
- on defense0.64km
- average speed7.0km/h
- speed on offense6.9km/h
- speed on defense6.5km/h
- km per minute0.13km per minute
- meters per minute128.0meters per minute
- minutes per game8.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 4 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches14.8per game
- front-court touches11.5per game
- % of touches in the frontcourt77.7%
- touches per minute1.7per minute
- paint touches3.8per game
- elbow touches3.8per game
- post touches0.3per game
- of his game goes through the inside68.7%
- seconds per touch1.8s
- dribbles per touch0.75
- minutes with the ball0.4minutes
- points per touch0.29
- points per paint touch0.53
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 4 games · Passing- passes made9.5per game
- passes received11.0per game
- passes received per pass made1.16
- assists1.3per game
- potential assists2.3per game
- secondary assists0.3per game
- free-throw assists0.0per game
- points created3.0per game
- % of passes ending in a basket13.2%
- points created per point scored0.70
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.5per game
- points0.8per game
- passes made0.3per game
- assists0.0per game
- turnovers0.3per game
- shooting foul0.3per game
- attempts0.8per game
- free throws0.5per game
- FG%33.3%
- passes16.7%
- % ending in a turnover16.7%not stable year to year
- % ending in a foul16.7%
- points per drive0.53
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 4 games · CatchShoot- HOW IT CREATES ITS SHOTS100.0%
CATCH & SHOOT
sample: 4 games · CatchShoot- points0.0per game
- attempts0.3per game
- made0.0per game
- FG%0.0%
- effective FG%0.0%
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
PULL-UP
sample: 4 games · PullUpShot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 11.1 % | 0.0 % | 0.0 % | 0.0 | — |
| tight (2-4 ft) | 1.3 | 55.6 % | 60.0 % | 60.0 % | 0.0 | — |
| open (4-6 ft) | 0.5 | 22.2 % | 100.0 % | 100.0 % | 0.0 | — |
| wide open (6+ ft) | 0.3 | 11.1 % | 0.0 % | 0.0 % | 0.0 | — |
| all shots | 2.3 | 100.0 % | 55.6 % | 55.6 % | 0.0 | — |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 4 games · DefenseRIM DEFENCE
sample: 4 games · Defense- shots defended1.8per game
- made on those shots0.0per game
- opponent FG%0.0%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingMore rebound chances reach him than he ends up taking.
- rebound chances4.3per game
- rebounds secured1.5per game
- offensive chances2.3per game
- defensive chances2.3per game
- conversion rate35.3%
- offensive conversion11.1%not stable year to year
- defensive conversion55.6%
- contested66.7%
- average rebound distance4.2ft
- average rebound distance (m)1.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 42.9 % | 2.3 | 0.3 | 11.1 % | 61.8 % | -50.7 % |
| less than 10 ft | 52.4 % | 2.8 | 0.5 | 18.2 % | 52.8 % | -34.6 % |
| two-pointers | 76.2 % | 4.0 | 1.5 | 37.5 % | 53.4 % | -15.9 % |
| more than 15 ft | 33.3 % | 1.8 | 0.5 | 28.6 % | 34.4 % | -5.8 % |
| three-pointers | 23.8 % | 1.3 | 0.3 | 20.0 % | 34.2 % | -14.2 % |
| all shots | 100.0 % | 5.3 | 1.8 | 33.3 % | 46.2 % | -12.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%55.6%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
