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TRACKING INTELLIGENCE · TRACKING PROFILE

Julian Phillips

MIN · F · NBA 2025-26

Julian Phillips

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season48 box-score gamesTracking in 48 of 48 games

MOVEMENT

sample: 48 games · SpeedDistance
  • distance1.13km#387/414
  • on offense0.48km
  • on defense0.48km
  • average speed7.4km/h
  • speed on offense7.7km/h
  • speed on defense7.1km/h
  • km per minute0.13km per minute#78/414
  • meters per minute127.0meters per minute
  • minutes per game8.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 48 games · Possessions
  • touches8.0per game
  • front-court touches5.0per game
  • % of touches in the frontcourt62.5%
  • touches per minute0.9per minute
  • paint touches0.9per game#265/414
  • elbow touches0.1per game#379/414
  • post touches0.0per game
  • of his game goes through the inside20.0%
  • seconds per touch1.7s
  • dribbles per touch0.84
  • minutes with the ball0.2minutes
  • points per touch0.37
  • points per paint touch0.80
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 48 games · Passing
  • passes made4.9per game
  • passes received4.6per game
  • passes received per pass made0.94
  • assists0.2per game
  • potential assists0.4per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created0.5per game#413/414
  • % of passes ending in a basket4.3%
  • points created per point scored0.17
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.6per game#359/414
  • points0.4per game
  • passes made0.1per game
  • assists0.0per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts0.3per game
  • free throws0.2per game
  • FG%37.5%
  • passes17.9%
  • % ending in a turnover10.7%not stable year to year
  • % ending in a foul14.3%
  • points per drive0.67

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 48 games · CatchShoot
  • HOW IT CREATES ITS SHOTS93.3%

CATCH & SHOOT

sample: 48 games · CatchShoot
  • points1.3per game
  • attempts1.4per game
  • made0.4per game
  • FG%32.3%
  • effective FG%47.7%
  • threes attempted1.3per game
  • 3P%31.3%

PULL-UP

sample: 48 games · PullUpShot
  • points0.0per game
  • attempts0.1per game
  • made0.0per game
  • FG%33.3%
  • effective FG%33.3%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.39.9 %58.3 %58.3 %0.0
tight (2-4 ft)0.727.3 %48.5 %48.5 %0.0
open (4-6 ft)0.415.7 %52.6 %60.5 %0.227.3 %
wide open (6+ ft)1.247.1 %31.6 %46.5 %1.131.5 %
all shots2.5100.0 %42.1 %50.4 %1.430.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 48 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 48 games · Defense
  • shots defended0.6per game#404/414
  • made on those shots0.5per game
  • opponent FG%74.2%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances2.0per game
  • rebounds secured1.0per game
  • offensive chances1.1per game
  • defensive chances1.1per game
  • conversion rate50.0%
  • offensive conversion45.1%not stable year to year
  • defensive conversion52.0%
  • contested40.8%
  • average rebound distance6.4ft
  • average rebound distance (m)2.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft30.4 %1.10.757.1 %62.2 %-5.1 %
less than 10 ft44.2 %1.70.952.5 %57.4 %-4.9 %
two-pointers53.6 %2.01.050.0 %53.9 %-3.9 %
more than 15 ft50.0 %1.90.736.2 %35.3 %0.9 %
three-pointers46.4 %1.70.737.5 %35.5 %2.0 %
all shots100.0 %3.71.744.2 %44.6 %-0.4 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%50.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.