TRACKING INTELLIGENCE · TRACKING PROFILE
Julian Phillips
MIN · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 48 games · SpeedDistance- distance1.13km#387/414
- on offense0.48km
- on defense0.48km
- average speed7.4km/h
- speed on offense7.7km/h
- speed on defense7.1km/h
- km per minute0.13km per minute#78/414
- meters per minute127.0meters per minute
- minutes per game8.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 48 games · Possessions- touches8.0per game
- front-court touches5.0per game
- % of touches in the frontcourt62.5%
- touches per minute0.9per minute
- paint touches0.9per game#265/414
- elbow touches0.1per game#379/414
- post touches0.0per game
- of his game goes through the inside20.0%
- seconds per touch1.7s
- dribbles per touch0.84
- minutes with the ball0.2minutes
- points per touch0.37
- points per paint touch0.80
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 48 games · Passing- passes made4.9per game
- passes received4.6per game
- passes received per pass made0.94
- assists0.2per game
- potential assists0.4per game
- secondary assists0.0per game
- free-throw assists0.0per game
- points created0.5per game#413/414
- % of passes ending in a basket4.3%
- points created per point scored0.17
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.6per game#359/414
- points0.4per game
- passes made0.1per game
- assists0.0per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.3per game
- free throws0.2per game
- FG%37.5%
- passes17.9%
- % ending in a turnover10.7%not stable year to year
- % ending in a foul14.3%
- points per drive0.67
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 48 games · CatchShoot- HOW IT CREATES ITS SHOTS93.3%
CATCH & SHOOT
sample: 48 games · CatchShoot- points1.3per game
- attempts1.4per game
- made0.4per game
- FG%32.3%
- effective FG%47.7%
- threes attempted1.3per game
- 3P%31.3%
PULL-UP
sample: 48 games · PullUpShot- points0.0per game
- attempts0.1per game
- made0.0per game
- FG%33.3%
- effective FG%33.3%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 9.9 % | 58.3 % | 58.3 % | 0.0 | — |
| tight (2-4 ft) | 0.7 | 27.3 % | 48.5 % | 48.5 % | 0.0 | — |
| open (4-6 ft) | 0.4 | 15.7 % | 52.6 % | 60.5 % | 0.2 | 27.3 % |
| wide open (6+ ft) | 1.2 | 47.1 % | 31.6 % | 46.5 % | 1.1 | 31.5 % |
| all shots | 2.5 | 100.0 % | 42.1 % | 50.4 % | 1.4 | 30.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 48 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 48 games · Defense- shots defended0.6per game#404/414
- made on those shots0.5per game
- opponent FG%74.2%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances2.0per game
- rebounds secured1.0per game
- offensive chances1.1per game
- defensive chances1.1per game
- conversion rate50.0%
- offensive conversion45.1%not stable year to year
- defensive conversion52.0%
- contested40.8%
- average rebound distance6.4ft
- average rebound distance (m)2.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 30.4 % | 1.1 | 0.7 | 57.1 % | 62.2 % | -5.1 % |
| less than 10 ft | 44.2 % | 1.7 | 0.9 | 52.5 % | 57.4 % | -4.9 % |
| two-pointers | 53.6 % | 2.0 | 1.0 | 50.0 % | 53.9 % | -3.9 % |
| more than 15 ft | 50.0 % | 1.9 | 0.7 | 36.2 % | 35.3 % | 0.9 % |
| three-pointers | 46.4 % | 1.7 | 0.7 | 37.5 % | 35.5 % | 2.0 % |
| all shots | 100.0 % | 3.7 | 1.7 | 44.2 % | 44.6 % | -0.4 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%50.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
