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TRACKING INTELLIGENCE · TRACKING PROFILE

Brandin Podziemski

GSW · G · NBA 2025-26

Brandin Podziemski

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season82 box-score gamesTracking in 82 of 82 games

MOVEMENT

sample: 82 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance3.54km#63/414
  • on offense1.93km
  • on defense1.61km
  • average speed7.0km/h
  • speed on offense7.5km/h
  • speed on defense6.5km/h
  • km per minute0.13km per minute#116/414
  • meters per minute125.0meters per minute
  • minutes per game28.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 82 games · Possessions
  • touches60.3per game
  • front-court touches29.2per game
  • % of touches in the frontcourt48.4%
  • touches per minute2.1per minute
  • paint touches1.7per game#165/414
  • elbow touches0.8per game#130/414
  • post touches0.1per game
  • of his game goes through the inside8.9%
  • seconds per touch3.6s
  • dribbles per touch2.93
  • minutes with the ball3.7minutes
  • points per touch0.23#248/342
  • points per paint touch0.60
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 82 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made44.8per game
  • passes received47.0per game
  • passes received per pass made1.05
  • assists3.7per game
  • potential assists7.9per game
  • secondary assists0.9per game
  • free-throw assists0.2per game
  • points created10.1per game#70/414
  • % of passes ending in a basket8.3%
  • points created per point scored0.73
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives7.9per game#76/414
  • points3.7per game
  • passes made3.9per game
  • assists0.9per game
  • turnovers0.4per game
  • shooting foul0.5per game
  • attempts2.8per game
  • free throws1.1per game
  • FG%49.6%
  • passes49.5%
  • % ending in a turnover5.4%not stable year to year
  • % ending in a foul6.9%
  • points per drive0.47

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 82 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS42.9%

CATCH & SHOOT

sample: 82 games · CatchShoot
  • points3.6per game
  • attempts3.0per game
  • made1.2per game
  • FG%39.2%
  • effective FG%58.4%
  • threes attempted3.0per game
  • 3P%39.5%

PULL-UP

sample: 82 games · PullUpShot
  • points3.6per game
  • attempts4.0per game
  • made1.5per game
  • FG%36.1%
  • effective FG%44.0%
  • threes attempted1.9per game
  • 3P%33.5%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.54.6 %41.0 %41.0 %0.0
tight (2-4 ft)3.230.7 %48.7 %50.0 %0.325.0 %
open (4-6 ft)3.432.7 %45.0 %53.4 %1.832.6 %
wide open (6+ ft)3.332.1 %43.6 %61.2 %2.841.2 %
all shots10.4100.0 %45.5 %54.3 %4.937.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 82 games · Defense

RIM DEFENCE

sample: 82 games · Defense
  • shots defended2.1per game#208/414
  • made on those shots1.6per game
  • opponent FG%76.9%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances8.8per game
  • rebounds secured5.1per game
  • offensive chances2.3per game
  • defensive chances6.5per game
  • conversion rate58.4%#71/283
  • offensive conversion37.5%not stable year to year
  • defensive conversion64.6%
  • contested26.0%
  • average rebound distance7.1ft
  • average rebound distance (m)2.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft39.8 %3.82.463.5 %63.8 %-0.3 %
less than 10 ft50.3 %4.82.959.4 %59.4 %0.0 %
two-pointers66.6 %6.43.554.4 %55.0 %-0.6 %
more than 15 ft38.4 %3.71.335.5 %36.8 %-1.2 %
three-pointers33.4 %3.21.135.5 %36.0 %-0.5 %
all shots100.0 %9.64.648.1 %47.3 %0.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%54.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.