TRACKING INTELLIGENCE · TRACKING PROFILE
Brandin Podziemski
GSW · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 82 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance3.54km#63/414
- on offense1.93km
- on defense1.61km
- average speed7.0km/h
- speed on offense7.5km/h
- speed on defense6.5km/h
- km per minute0.13km per minute#116/414
- meters per minute125.0meters per minute
- minutes per game28.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 82 games · Possessions- touches60.3per game
- front-court touches29.2per game
- % of touches in the frontcourt48.4%
- touches per minute2.1per minute
- paint touches1.7per game#165/414
- elbow touches0.8per game#130/414
- post touches0.1per game
- of his game goes through the inside8.9%
- seconds per touch3.6s
- dribbles per touch2.93
- minutes with the ball3.7minutes
- points per touch0.23#248/342
- points per paint touch0.60
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 82 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made44.8per game
- passes received47.0per game
- passes received per pass made1.05
- assists3.7per game
- potential assists7.9per game
- secondary assists0.9per game
- free-throw assists0.2per game
- points created10.1per game#70/414
- % of passes ending in a basket8.3%
- points created per point scored0.73
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives7.9per game#76/414
- points3.7per game
- passes made3.9per game
- assists0.9per game
- turnovers0.4per game
- shooting foul0.5per game
- attempts2.8per game
- free throws1.1per game
- FG%49.6%
- passes49.5%
- % ending in a turnover5.4%not stable year to year
- % ending in a foul6.9%
- points per drive0.47
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS42.9%
CATCH & SHOOT
sample: 82 games · CatchShoot- points3.6per game
- attempts3.0per game
- made1.2per game
- FG%39.2%
- effective FG%58.4%
- threes attempted3.0per game
- 3P%39.5%
PULL-UP
sample: 82 games · PullUpShot- points3.6per game
- attempts4.0per game
- made1.5per game
- FG%36.1%
- effective FG%44.0%
- threes attempted1.9per game
- 3P%33.5%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.5 | 4.6 % | 41.0 % | 41.0 % | 0.0 | — |
| tight (2-4 ft) | 3.2 | 30.7 % | 48.7 % | 50.0 % | 0.3 | 25.0 % |
| open (4-6 ft) | 3.4 | 32.7 % | 45.0 % | 53.4 % | 1.8 | 32.6 % |
| wide open (6+ ft) | 3.3 | 32.1 % | 43.6 % | 61.2 % | 2.8 | 41.2 % |
| all shots | 10.4 | 100.0 % | 45.5 % | 54.3 % | 4.9 | 37.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 82 games · DefenseRIM DEFENCE
sample: 82 games · Defense- shots defended2.1per game#208/414
- made on those shots1.6per game
- opponent FG%76.9%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances8.8per game
- rebounds secured5.1per game
- offensive chances2.3per game
- defensive chances6.5per game
- conversion rate58.4%#71/283
- offensive conversion37.5%not stable year to year
- defensive conversion64.6%
- contested26.0%
- average rebound distance7.1ft
- average rebound distance (m)2.2m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 39.8 % | 3.8 | 2.4 | 63.5 % | 63.8 % | -0.3 % |
| less than 10 ft | 50.3 % | 4.8 | 2.9 | 59.4 % | 59.4 % | 0.0 % |
| two-pointers | 66.6 % | 6.4 | 3.5 | 54.4 % | 55.0 % | -0.6 % |
| more than 15 ft | 38.4 % | 3.7 | 1.3 | 35.5 % | 36.8 % | -1.2 % |
| three-pointers | 33.4 % | 3.2 | 1.1 | 35.5 % | 36.0 % | -0.5 % |
| all shots | 100.0 % | 9.6 | 4.6 | 48.1 % | 47.3 % | 0.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%54.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
