TRACKING INTELLIGENCE · TRACKING PROFILE
Olivier-Maxence Prosper
MEM · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 53 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.41km#246/414
- on offense1.29km
- on defense1.13km
- average speed7.5km/h
- speed on offense8.0km/h
- speed on defense7.0km/h
- km per minute0.13km per minute#35/414
- meters per minute130.0meters per minute
- minutes per game18.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 53 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches25.9per game
- front-court touches14.0per game
- % of touches in the frontcourt54.1%
- touches per minute1.4per minute
- paint touches2.3per game#117/414
- elbow touches1.1per game#93/414
- post touches0.1per game
- of his game goes through the inside25.0%
- seconds per touch1.9s
- dribbles per touch1.28
- minutes with the ball0.8minutes
- points per touch0.39#35/342
- points per paint touch0.88
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 53 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made16.9per game
- passes received15.6per game
- passes received per pass made0.92
- assists1.0per game
- potential assists1.7per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created2.4per game#339/414
- % of passes ending in a basket5.7%
- points created per point scored0.24
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives2.6per game#234/414
- points1.7per game
- passes made1.0per game
- assists0.2per game
- turnovers0.2per game
- shooting foul0.2per game
- attempts1.2per game
- free throws0.3per game
- FG%56.9%
- passes38.6%
- % ending in a turnover8.6%not stable year to year
- % ending in a foul6.4%
- points per drive0.65
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 53 games · CatchShoot- HOW IT CREATES ITS SHOTS83.9%
CATCH & SHOOT
sample: 53 games · CatchShoot- points3.0per game
- attempts2.6per game
- made1.0per game
- FG%38.4%
- effective FG%57.2%
- threes attempted2.6per game
- 3P%38.2%
PULL-UP
sample: 53 games · PullUpShot- points0.5per game
- attempts0.5per game
- made0.2per game
- FG%40.0%
- effective FG%56.0%
- threes attempted0.2per game
- 3P%66.7%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 5.4 % | 47.4 % | 47.4 % | 0.0 | — |
| tight (2-4 ft) | 2.5 | 37.4 % | 65.6 % | 65.6 % | 0.0 | 0.0 % |
| open (4-6 ft) | 1.2 | 18.0 % | 55.6 % | 61.9 % | 0.5 | 32.0 % |
| wide open (6+ ft) | 2.6 | 39.1 % | 45.3 % | 64.2 % | 2.3 | 42.6 % |
| all shots | 6.6 | 100.0 % | 54.9 % | 63.4 % | 2.8 | 40.5 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 53 games · DefenseRIM DEFENCE
sample: 53 games · Defense- shots defended3.0per game#103/414
- made on those shots2.0per game
- opponent FG%66.5%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances7.4per game
- rebounds secured3.5per game
- offensive chances3.0per game
- defensive chances4.8per game
- conversion rate47.6%#266/283
- offensive conversion37.1%not stable year to year
- defensive conversion50.2%
- contested39.0%
- average rebound distance6.2ft
- average rebound distance (m)1.9m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 47.2 % | 4.7 | 3.0 | 64.1 % | 64.4 % | -0.2 % |
| less than 10 ft | 56.4 % | 5.7 | 3.5 | 61.3 % | 60.8 % | 0.5 % |
| two-pointers | 69.7 % | 7.0 | 4.0 | 56.8 % | 56.6 % | 0.2 % |
| more than 15 ft | 36.9 % | 3.7 | 1.6 | 42.0 % | 36.2 % | 5.7 % |
| three-pointers | 30.3 % | 3.0 | 1.2 | 40.6 % | 35.4 % | 5.2 % |
| all shots | 100.0 % | 10.0 | 5.2 | 51.9 % | 48.7 % | 3.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%63.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
