SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Olivier-Maxence Prosper

MEM · F · NBA 2025-26

Olivier-Maxence Prosper

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season53 box-score gamesTracking in 53 of 53 games

MOVEMENT

sample: 53 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.41km#246/414
  • on offense1.29km
  • on defense1.13km
  • average speed7.5km/h
  • speed on offense8.0km/h
  • speed on defense7.0km/h
  • km per minute0.13km per minute#35/414
  • meters per minute130.0meters per minute
  • minutes per game18.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 53 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches25.9per game
  • front-court touches14.0per game
  • % of touches in the frontcourt54.1%
  • touches per minute1.4per minute
  • paint touches2.3per game#117/414
  • elbow touches1.1per game#93/414
  • post touches0.1per game
  • of his game goes through the inside25.0%
  • seconds per touch1.9s
  • dribbles per touch1.28
  • minutes with the ball0.8minutes
  • points per touch0.39#35/342
  • points per paint touch0.88
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 53 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made16.9per game
  • passes received15.6per game
  • passes received per pass made0.92
  • assists1.0per game
  • potential assists1.7per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created2.4per game#339/414
  • % of passes ending in a basket5.7%
  • points created per point scored0.24
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives2.6per game#234/414
  • points1.7per game
  • passes made1.0per game
  • assists0.2per game
  • turnovers0.2per game
  • shooting foul0.2per game
  • attempts1.2per game
  • free throws0.3per game
  • FG%56.9%
  • passes38.6%
  • % ending in a turnover8.6%not stable year to year
  • % ending in a foul6.4%
  • points per drive0.65

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 53 games · CatchShoot
  • HOW IT CREATES ITS SHOTS83.9%

CATCH & SHOOT

sample: 53 games · CatchShoot
  • points3.0per game
  • attempts2.6per game
  • made1.0per game
  • FG%38.4%
  • effective FG%57.2%
  • threes attempted2.6per game
  • 3P%38.2%

PULL-UP

sample: 53 games · PullUpShot
  • points0.5per game
  • attempts0.5per game
  • made0.2per game
  • FG%40.0%
  • effective FG%56.0%
  • threes attempted0.2per game
  • 3P%66.7%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.45.4 %47.4 %47.4 %0.0
tight (2-4 ft)2.537.4 %65.6 %65.6 %0.00.0 %
open (4-6 ft)1.218.0 %55.6 %61.9 %0.532.0 %
wide open (6+ ft)2.639.1 %45.3 %64.2 %2.342.6 %
all shots6.6100.0 %54.9 %63.4 %2.840.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 53 games · Defense

RIM DEFENCE

sample: 53 games · Defense
  • shots defended3.0per game#103/414
  • made on those shots2.0per game
  • opponent FG%66.5%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances7.4per game
  • rebounds secured3.5per game
  • offensive chances3.0per game
  • defensive chances4.8per game
  • conversion rate47.6%#266/283
  • offensive conversion37.1%not stable year to year
  • defensive conversion50.2%
  • contested39.0%
  • average rebound distance6.2ft
  • average rebound distance (m)1.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft47.2 %4.73.064.1 %64.4 %-0.2 %
less than 10 ft56.4 %5.73.561.3 %60.8 %0.5 %
two-pointers69.7 %7.04.056.8 %56.6 %0.2 %
more than 15 ft36.9 %3.71.642.0 %36.2 %5.7 %
three-pointers30.3 %3.01.240.6 %35.4 %5.2 %
all shots100.0 %10.05.251.9 %48.7 %3.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%63.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.