TRACKING INTELLIGENCE · TRACKING PROFILE
Ben Sheppard
IND · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 65 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.74km#186/414
- on offense1.45km
- on defense1.29km
- average speed7.6km/h
- speed on offense8.0km/h
- speed on defense7.2km/h
- km per minute0.13km per minute#63/414
- meters per minute128.0meters per minute
- minutes per game21.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 65 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches33.9per game
- front-court touches19.0per game
- % of touches in the frontcourt56.0%
- touches per minute1.6per minute
- paint touches0.8per game#283/414
- elbow touches0.3per game#282/414
- post touches0.0per game
- of his game goes through the inside5.8%
- seconds per touch2.0s
- dribbles per touch1.32
- minutes with the ball1.1minutes
- points per touch0.21#282/342
- points per paint touch0.49
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 65 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made26.4per game
- passes received23.0per game
- passes received per pass made0.87
- assists1.8per game
- potential assists3.0per game
- secondary assists0.4per game
- free-throw assists0.1per game
- points created4.4per game#233/414
- % of passes ending in a basket6.6%
- points created per point scored0.62
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives2.1per game#259/414
- points1.2per game
- passes made0.8per game
- assists0.2per game
- turnovers0.1per game
- shooting foul0.2per game
- attempts0.9per game
- free throws0.3per game
- FG%48.3%
- passes41.0%
- % ending in a turnover6.7%not stable year to year
- % ending in a foul7.5%
- points per drive0.57
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 65 games · CatchShoot- HOW IT CREATES ITS SHOTS82.1%
CATCH & SHOOT
sample: 65 games · CatchShoot- points3.6per game
- attempts3.2per game
- made1.2per game
- FG%37.9%
- effective FG%56.2%
- threes attempted3.2per game
- 3P%37.4%
PULL-UP
sample: 65 games · PullUpShot- points0.5per game
- attempts0.7per game
- made0.2per game
- FG%29.2%
- effective FG%36.5%
- threes attempted0.4per game
- 3P%26.9%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 4.1 % | 56.3 % | 56.3 % | 0.0 | — |
| tight (2-4 ft) | 1.6 | 26.9 % | 50.0 % | 50.0 % | 0.1 | 0.0 % |
| open (4-6 ft) | 1.3 | 22.5 % | 36.8 % | 46.0 % | 0.9 | 26.7 % |
| wide open (6+ ft) | 2.8 | 46.5 % | 41.7 % | 60.6 % | 2.6 | 40.2 % |
| all shots | 6.0 | 100.0 % | 43.4 % | 54.3 % | 3.6 | 36.2 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 65 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 65 games · Defense- shots defended1.5per game#312/414
- made on those shots1.1per game
- opponent FG%75.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances4.9per game
- rebounds secured3.0per game
- offensive chances1.4per game
- defensive chances3.8per game
- conversion rate61.1%
- offensive conversion46.2%not stable year to year
- defensive conversion62.8%
- contested23.6%
- average rebound distance8.7ft
- average rebound distance (m)2.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 32.4 % | 2.3 | 1.5 | 63.5 % | 62.9 % | 0.6 % |
| less than 10 ft | 44.4 % | 3.1 | 1.8 | 56.2 % | 58.5 % | -2.3 % |
| two-pointers | 65.6 % | 4.6 | 2.5 | 54.0 % | 54.0 % | 0.0 % |
| more than 15 ft | 44.6 % | 3.1 | 1.3 | 39.7 % | 37.6 % | 2.1 % |
| three-pointers | 34.4 % | 2.4 | 0.9 | 36.9 % | 36.9 % | 0.0 % |
| all shots | 100.0 % | 7.0 | 3.4 | 48.1 % | 46.0 % | 2.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%54.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
