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TRACKING INTELLIGENCE · TRACKING PROFILE

Ben Sheppard

IND · G · NBA 2025-26

Ben Sheppard

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season65 box-score gamesTracking in 65 of 65 games

MOVEMENT

sample: 65 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.74km#186/414
  • on offense1.45km
  • on defense1.29km
  • average speed7.6km/h
  • speed on offense8.0km/h
  • speed on defense7.2km/h
  • km per minute0.13km per minute#63/414
  • meters per minute128.0meters per minute
  • minutes per game21.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 65 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches33.9per game
  • front-court touches19.0per game
  • % of touches in the frontcourt56.0%
  • touches per minute1.6per minute
  • paint touches0.8per game#283/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside5.8%
  • seconds per touch2.0s
  • dribbles per touch1.32
  • minutes with the ball1.1minutes
  • points per touch0.21#282/342
  • points per paint touch0.49
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 65 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made26.4per game
  • passes received23.0per game
  • passes received per pass made0.87
  • assists1.8per game
  • potential assists3.0per game
  • secondary assists0.4per game
  • free-throw assists0.1per game
  • points created4.4per game#233/414
  • % of passes ending in a basket6.6%
  • points created per point scored0.62
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.1per game#259/414
  • points1.2per game
  • passes made0.8per game
  • assists0.2per game
  • turnovers0.1per game
  • shooting foul0.2per game
  • attempts0.9per game
  • free throws0.3per game
  • FG%48.3%
  • passes41.0%
  • % ending in a turnover6.7%not stable year to year
  • % ending in a foul7.5%
  • points per drive0.57

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 65 games · CatchShoot
  • HOW IT CREATES ITS SHOTS82.1%

CATCH & SHOOT

sample: 65 games · CatchShoot
  • points3.6per game
  • attempts3.2per game
  • made1.2per game
  • FG%37.9%
  • effective FG%56.2%
  • threes attempted3.2per game
  • 3P%37.4%

PULL-UP

sample: 65 games · PullUpShot
  • points0.5per game
  • attempts0.7per game
  • made0.2per game
  • FG%29.2%
  • effective FG%36.5%
  • threes attempted0.4per game
  • 3P%26.9%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.34.1 %56.3 %56.3 %0.0
tight (2-4 ft)1.626.9 %50.0 %50.0 %0.10.0 %
open (4-6 ft)1.322.5 %36.8 %46.0 %0.926.7 %
wide open (6+ ft)2.846.5 %41.7 %60.6 %2.640.2 %
all shots6.0100.0 %43.4 %54.3 %3.636.2 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 65 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 65 games · Defense
  • shots defended1.5per game#312/414
  • made on those shots1.1per game
  • opponent FG%75.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances4.9per game
  • rebounds secured3.0per game
  • offensive chances1.4per game
  • defensive chances3.8per game
  • conversion rate61.1%
  • offensive conversion46.2%not stable year to year
  • defensive conversion62.8%
  • contested23.6%
  • average rebound distance8.7ft
  • average rebound distance (m)2.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft32.4 %2.31.563.5 %62.9 %0.6 %
less than 10 ft44.4 %3.11.856.2 %58.5 %-2.3 %
two-pointers65.6 %4.62.554.0 %54.0 %0.0 %
more than 15 ft44.6 %3.11.339.7 %37.6 %2.1 %
three-pointers34.4 %2.40.936.9 %36.9 %0.0 %
all shots100.0 %7.03.448.1 %46.0 %2.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%54.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.