TRACKING INTELLIGENCE · TRACKING PROFILE
Jalen Slawson
IND · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 13 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance3.06km
- on offense1.61km
- on defense1.45km
- average speed7.0km/h
- speed on offense7.7km/h
- speed on defense6.5km/h
- km per minute0.13km per minute
- meters per minute128.0meters per minute
- minutes per game23.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 13 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches43.7per game
- front-court touches22.5per game
- % of touches in the frontcourt51.5%
- touches per minute1.8per minute
- paint touches1.8per game
- elbow touches0.7per game
- post touches0.3per game
- of his game goes through the inside12.4%
- seconds per touch1.8s
- dribbles per touch0.87
- minutes with the ball1.3minutes
- points per touch0.17
- points per paint touch0.87
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 13 games · PassingHe gives more than he receives: the play starts with him.
- passes made34.5per game
- passes received27.2per game
- passes received per pass made0.79
- assists2.8per game
- potential assists5.5per game
- secondary assists0.2per game
- free-throw assists0.2per game
- points created7.3per game
- % of passes ending in a basket8.0%
- points created per point scored1.00
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives4.1per game
- points1.2per game
- passes made2.2per game
- assists0.5per game
- turnovers0.3per game
- shooting foul0.2per game
- attempts1.1per game
- free throws0.3per game
- FG%42.9%
- passes54.7%
- % ending in a turnover7.5%not stable year to year
- % ending in a foul3.8%
- points per drive0.29
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 13 games · CatchShoot- HOW IT CREATES ITS SHOTS91.4%
CATCH & SHOOT
sample: 13 games · CatchShoot- points3.2per game
- attempts3.2per game
- made1.1per game
- FG%34.1%
- effective FG%51.2%
- threes attempted2.9per game
- 3P%36.8%
PULL-UP
sample: 13 games · PullUpShot- points0.4per game
- attempts0.3per game
- made0.2per game
- FG%50.0%
- effective FG%62.5%
- threes attempted0.2per game
- 3P%50.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.5 | 7.8 % | 0.0 % | 0.0 % | 0.0 | — |
| tight (2-4 ft) | 1.6 | 27.3 % | 66.7 % | 71.4 % | 0.2 | 100.0 % |
| open (4-6 ft) | 1.8 | 29.9 % | 39.1 % | 47.8 % | 1.2 | 25.0 % |
| wide open (6+ ft) | 2.1 | 35.1 % | 40.7 % | 57.4 % | 1.7 | 40.9 % |
| all shots | 5.9 | 100.0 % | 44.2 % | 53.9 % | 3.1 | 37.5 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 13 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 13 games · Defense- shots defended4.8per game
- made on those shots2.8per game
- opponent FG%58.7%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances9.0per game
- rebounds secured4.4per game
- offensive chances2.1per game
- defensive chances7.2per game
- conversion rate49.1%
- offensive conversion25.9%not stable year to year
- defensive conversion53.2%
- contested26.3%
- average rebound distance6.2ft
- average rebound distance (m)1.9m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 50.7 % | 5.5 | 3.4 | 62.0 % | 63.3 % | -1.3 % |
| less than 10 ft | 56.4 % | 6.1 | 3.6 | 59.5 % | 59.8 % | -0.3 % |
| two-pointers | 65.7 % | 7.1 | 4.1 | 57.6 % | 55.4 % | 2.2 % |
| more than 15 ft | 40.0 % | 4.3 | 1.2 | 26.8 % | 35.6 % | -8.8 % |
| three-pointers | 34.3 % | 3.7 | 0.9 | 25.0 % | 34.6 % | -9.6 % |
| all shots | 100.0 % | 10.8 | 5.0 | 46.4 % | 47.0 % | -0.5 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%53.9%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
