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TRACKING INTELLIGENCE · TRACKING PROFILE

Jalen Slawson

IND · F · NBA 2025-26

Jalen Slawson

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season13 box-score gamesTracking in 13 of 13 games

MOVEMENT

sample: 13 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance3.06km
  • on offense1.61km
  • on defense1.45km
  • average speed7.0km/h
  • speed on offense7.7km/h
  • speed on defense6.5km/h
  • km per minute0.13km per minute
  • meters per minute128.0meters per minute
  • minutes per game23.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 13 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches43.7per game
  • front-court touches22.5per game
  • % of touches in the frontcourt51.5%
  • touches per minute1.8per minute
  • paint touches1.8per game
  • elbow touches0.7per game
  • post touches0.3per game
  • of his game goes through the inside12.4%
  • seconds per touch1.8s
  • dribbles per touch0.87
  • minutes with the ball1.3minutes
  • points per touch0.17
  • points per paint touch0.87
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 13 games · Passing

He gives more than he receives: the play starts with him.

  • passes made34.5per game
  • passes received27.2per game
  • passes received per pass made0.79
  • assists2.8per game
  • potential assists5.5per game
  • secondary assists0.2per game
  • free-throw assists0.2per game
  • points created7.3per game
  • % of passes ending in a basket8.0%
  • points created per point scored1.00
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives4.1per game
  • points1.2per game
  • passes made2.2per game
  • assists0.5per game
  • turnovers0.3per game
  • shooting foul0.2per game
  • attempts1.1per game
  • free throws0.3per game
  • FG%42.9%
  • passes54.7%
  • % ending in a turnover7.5%not stable year to year
  • % ending in a foul3.8%
  • points per drive0.29

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 13 games · CatchShoot
  • HOW IT CREATES ITS SHOTS91.4%

CATCH & SHOOT

sample: 13 games · CatchShoot
  • points3.2per game
  • attempts3.2per game
  • made1.1per game
  • FG%34.1%
  • effective FG%51.2%
  • threes attempted2.9per game
  • 3P%36.8%

PULL-UP

sample: 13 games · PullUpShot
  • points0.4per game
  • attempts0.3per game
  • made0.2per game
  • FG%50.0%
  • effective FG%62.5%
  • threes attempted0.2per game
  • 3P%50.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.57.8 %0.0 %0.0 %0.0
tight (2-4 ft)1.627.3 %66.7 %71.4 %0.2100.0 %
open (4-6 ft)1.829.9 %39.1 %47.8 %1.225.0 %
wide open (6+ ft)2.135.1 %40.7 %57.4 %1.740.9 %
all shots5.9100.0 %44.2 %53.9 %3.137.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 13 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 13 games · Defense
  • shots defended4.8per game
  • made on those shots2.8per game
  • opponent FG%58.7%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances9.0per game
  • rebounds secured4.4per game
  • offensive chances2.1per game
  • defensive chances7.2per game
  • conversion rate49.1%
  • offensive conversion25.9%not stable year to year
  • defensive conversion53.2%
  • contested26.3%
  • average rebound distance6.2ft
  • average rebound distance (m)1.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft50.7 %5.53.462.0 %63.3 %-1.3 %
less than 10 ft56.4 %6.13.659.5 %59.8 %-0.3 %
two-pointers65.7 %7.14.157.6 %55.4 %2.2 %
more than 15 ft40.0 %4.31.226.8 %35.6 %-8.8 %
three-pointers34.3 %3.70.925.0 %34.6 %-9.6 %
all shots100.0 %10.85.046.4 %47.0 %-0.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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