TRACKING INTELLIGENCE · TRACKING PROFILE
Nae'Qwan Tomlin
CLE · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 64 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.09km#292/414
- on offense0.97km
- on defense0.97km
- average speed7.5km/h
- speed on offense7.9km/h
- speed on defense7.2km/h
- km per minute0.13km per minute#14/414
- meters per minute133.0meters per minute
- minutes per game15.7minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 64 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches17.6per game
- front-court touches10.6per game
- % of touches in the frontcourt60.2%
- touches per minute1.1per minute
- paint touches2.9per game#85/414
- elbow touches0.6per game#177/414
- post touches0.0per game
- of his game goes through the inside33.0%
- seconds per touch1.9s
- dribbles per touch1.17
- minutes with the ball0.5minutes
- points per touch0.33
- points per paint touch0.87
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 64 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made11.6per game
- passes received11.0per game
- passes received per pass made0.95
- assists0.8per game
- potential assists1.5per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created2.2per game#354/414
- % of passes ending in a basket7.2%
- points created per point scored0.38
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.9per game#343/414
- points0.6per game
- passes made0.3per game
- assists0.1per game
- turnovers0.0per game
- shooting foul0.1per game
- attempts0.4per game
- free throws0.2per game
- FG%50.0%
- passes33.3%
- % ending in a turnover1.8%not stable year to year
- % ending in a foul10.5%
- points per drive0.67
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 64 games · CatchShoot- HOW IT CREATES ITS SHOTS94.4%
CATCH & SHOOT
sample: 64 games · CatchShoot- points1.2per game
- attempts1.7per game
- made0.4per game
- FG%22.9%
- effective FG%34.4%
- threes attempted1.7per game
- 3P%23.4%
PULL-UP
sample: 64 games · PullUpShot- points0.0per game
- attempts0.1per game
- made0.0per game
- FG%16.7%
- effective FG%25.0%
- threes attempted0.1per game
- 3P%16.7%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.5 | 10.5 % | 51.5 % | 51.5 % | 0.0 | — |
| tight (2-4 ft) | 1.9 | 38.2 % | 56.7 % | 56.7 % | 0.0 | 0.0 % |
| open (4-6 ft) | 0.9 | 18.8 % | 52.5 % | 56.8 % | 0.4 | 20.0 % |
| wide open (6+ ft) | 1.6 | 32.5 % | 33.3 % | 44.1 % | 1.4 | 24.7 % |
| all shots | 4.9 | 100.0 % | 47.8 % | 52.1 % | 1.8 | 23.5 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 64 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 64 games · Defense- shots defended1.4per game#322/414
- made on those shots0.9per game
- opponent FG%61.1%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances5.8per game
- rebounds secured2.9per game
- offensive chances3.0per game
- defensive chances3.0per game
- conversion rate50.4%#242/283
- offensive conversion45.0%not stable year to year
- defensive conversion52.9%
- contested43.5%
- average rebound distance6.6ft
- average rebound distance (m)2.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 31.9 % | 2.0 | 1.1 | 54.1 % | 62.8 % | -8.7 % |
| less than 10 ft | 39.5 % | 2.5 | 1.3 | 53.0 % | 58.7 % | -5.7 % |
| two-pointers | 54.5 % | 3.4 | 1.8 | 53.8 % | 54.2 % | -0.4 % |
| more than 15 ft | 53.1 % | 3.3 | 1.4 | 40.9 % | 36.7 % | 4.2 % |
| three-pointers | 45.5 % | 2.9 | 1.1 | 37.4 % | 35.6 % | 1.7 % |
| all shots | 100.0 % | 6.3 | 2.9 | 46.3 % | 46.5 % | -0.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%52.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
