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TRACKING INTELLIGENCE · TRACKING PROFILE

Nae'Qwan Tomlin

CLE · F · NBA 2025-26

Nae'Qwan Tomlin

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season64 box-score gamesTracking in 64 of 64 games

MOVEMENT

sample: 64 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.09km#292/414
  • on offense0.97km
  • on defense0.97km
  • average speed7.5km/h
  • speed on offense7.9km/h
  • speed on defense7.2km/h
  • km per minute0.13km per minute#14/414
  • meters per minute133.0meters per minute
  • minutes per game15.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 64 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches17.6per game
  • front-court touches10.6per game
  • % of touches in the frontcourt60.2%
  • touches per minute1.1per minute
  • paint touches2.9per game#85/414
  • elbow touches0.6per game#177/414
  • post touches0.0per game
  • of his game goes through the inside33.0%
  • seconds per touch1.9s
  • dribbles per touch1.17
  • minutes with the ball0.5minutes
  • points per touch0.33
  • points per paint touch0.87
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 64 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made11.6per game
  • passes received11.0per game
  • passes received per pass made0.95
  • assists0.8per game
  • potential assists1.5per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created2.2per game#354/414
  • % of passes ending in a basket7.2%
  • points created per point scored0.38
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.9per game#343/414
  • points0.6per game
  • passes made0.3per game
  • assists0.1per game
  • turnovers0.0per game
  • shooting foul0.1per game
  • attempts0.4per game
  • free throws0.2per game
  • FG%50.0%
  • passes33.3%
  • % ending in a turnover1.8%not stable year to year
  • % ending in a foul10.5%
  • points per drive0.67

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 64 games · CatchShoot
  • HOW IT CREATES ITS SHOTS94.4%

CATCH & SHOOT

sample: 64 games · CatchShoot
  • points1.2per game
  • attempts1.7per game
  • made0.4per game
  • FG%22.9%
  • effective FG%34.4%
  • threes attempted1.7per game
  • 3P%23.4%

PULL-UP

sample: 64 games · PullUpShot
  • points0.0per game
  • attempts0.1per game
  • made0.0per game
  • FG%16.7%
  • effective FG%25.0%
  • threes attempted0.1per game
  • 3P%16.7%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.510.5 %51.5 %51.5 %0.0
tight (2-4 ft)1.938.2 %56.7 %56.7 %0.00.0 %
open (4-6 ft)0.918.8 %52.5 %56.8 %0.420.0 %
wide open (6+ ft)1.632.5 %33.3 %44.1 %1.424.7 %
all shots4.9100.0 %47.8 %52.1 %1.823.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 64 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 64 games · Defense
  • shots defended1.4per game#322/414
  • made on those shots0.9per game
  • opponent FG%61.1%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.8per game
  • rebounds secured2.9per game
  • offensive chances3.0per game
  • defensive chances3.0per game
  • conversion rate50.4%#242/283
  • offensive conversion45.0%not stable year to year
  • defensive conversion52.9%
  • contested43.5%
  • average rebound distance6.6ft
  • average rebound distance (m)2.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft31.9 %2.01.154.1 %62.8 %-8.7 %
less than 10 ft39.5 %2.51.353.0 %58.7 %-5.7 %
two-pointers54.5 %3.41.853.8 %54.2 %-0.4 %
more than 15 ft53.1 %3.31.440.9 %36.7 %4.2 %
three-pointers45.5 %2.91.137.4 %35.6 %1.7 %
all shots100.0 %6.32.946.3 %46.5 %-0.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%52.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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