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TRACKING INTELLIGENCE · TRACKING PROFILE

Tristan Vukcevic

WAS · F · NBA 2025-26

Tristan Vukcevic

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season49 box-score gamesTracking in 49 of 49 games

MOVEMENT

sample: 49 games · SpeedDistance
  • distance1.61km#347/414
  • on offense0.80km
  • on defense0.80km
  • average speed6.7km/h
  • speed on offense7.2km/h
  • speed on defense6.3km/h
  • km per minute0.12km per minute#283/414
  • meters per minute117.0meters per minute
  • minutes per game13.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 49 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches23.7per game
  • front-court touches15.5per game
  • % of touches in the frontcourt65.4%
  • touches per minute1.7per minute
  • paint touches2.0per game#139/414
  • elbow touches1.8per game#49/414
  • post touches0.1per game
  • of his game goes through the inside25.2%
  • seconds per touch1.9s
  • dribbles per touch0.88
  • minutes with the ball0.7minutes
  • points per touch0.38#42/342
  • points per paint touch1.15
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 49 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made14.4per game
  • passes received16.3per game
  • passes received per pass made1.13
  • assists1.1per game
  • potential assists1.6per game
  • secondary assists0.1per game
  • free-throw assists0.2per game
  • points created2.8per game#317/414
  • % of passes ending in a basket7.8%
  • points created per point scored0.31
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.5per game#292/414
  • points1.4per game
  • passes made0.3per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.2per game
  • attempts0.8per game
  • free throws0.5per game
  • FG%62.5%
  • passes20.8%
  • % ending in a turnover4.2%not stable year to year
  • % ending in a foul16.7%
  • points per drive0.93

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 49 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS68.2%

CATCH & SHOOT

sample: 49 games · CatchShoot
  • points3.0per game
  • attempts3.0per game
  • made1.1per game
  • FG%36.5%
  • effective FG%50.3%
  • threes attempted2.4per game
  • 3P%34.7%

PULL-UP

sample: 49 games · PullUpShot
  • points1.3per game
  • attempts1.4per game
  • made0.6per game
  • FG%39.1%
  • effective FG%45.7%
  • threes attempted0.5per game
  • 3P%37.5%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.34.4 %42.9 %42.9 %0.0
tight (2-4 ft)1.725.6 %56.8 %56.8 %0.10.0 %
open (4-6 ft)2.538.5 %49.2 %57.4 %1.233.9 %
wide open (6+ ft)2.031.5 %40.0 %55.0 %1.637.5 %
all shots6.5100.0 %47.9 %55.8 %2.934.7 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 49 games · Defense

RIM DEFENCE

sample: 49 games · Defense
  • shots defended3.4per game#79/414
  • made on those shots2.2per game
  • opponent FG%64.1%not stable year to year
  • rim shots defended per minute0.3per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.6per game
  • rebounds secured3.0per game
  • offensive chances1.6per game
  • defensive chances4.3per game
  • conversion rate53.1%#191/283
  • offensive conversion41.6%not stable year to year
  • defensive conversion54.5%
  • contested32.0%
  • average rebound distance5.8ft
  • average rebound distance (m)1.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft47.6 %4.12.561.7 %64.4 %-2.7 %
less than 10 ft57.0 %4.92.959.1 %60.2 %-1.1 %
two-pointers68.7 %5.93.457.6 %56.3 %1.3 %
more than 15 ft36.9 %3.21.339.5 %36.1 %3.4 %
three-pointers31.3 %2.71.038.8 %35.5 %3.3 %
all shots100.0 %8.64.451.7 %48.7 %3.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%55.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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