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TRACKING INTELLIGENCE · TRACKING PROFILE

Leaky Black

WAS · F · NBA 2025-26

Leaky Black

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season15 box-score gamesTracking in 15 of 15 games

MOVEMENT

sample: 15 games · SpeedDistance
  • distance3.54km
  • on offense1.93km
  • on defense1.61km
  • average speed7.0km/h
  • speed on offense7.2km/h
  • speed on defense6.6km/h
  • km per minute0.12km per minute
  • meters per minute122.0meters per minute
  • minutes per game28.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 15 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches34.2per game
  • front-court touches17.9per game
  • % of touches in the frontcourt52.3%
  • touches per minute1.2per minute
  • paint touches1.1per game
  • elbow touches0.4per game
  • post touches0.1per game
  • of his game goes through the inside8.9%
  • seconds per touch2.1s
  • dribbles per touch1.03
  • minutes with the ball1.2minutes
  • points per touch0.21
  • points per paint touch0.77
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 15 games · Passing

He gives more than he receives: the play starts with him.

  • passes made25.6per game
  • passes received17.7per game
  • passes received per pass made0.69
  • assists1.5per game
  • potential assists3.3per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created4.1per game
  • % of passes ending in a basket5.7%
  • points created per point scored0.58
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.4per game
  • points0.9per game
  • passes made1.0per game
  • assists0.3per game
  • turnovers0.2per game
  • shooting foul0.1per game
  • attempts1.1per game
  • free throws0.1per game
  • FG%37.5%
  • passes41.7%
  • % ending in a turnover8.3%not stable year to year
  • % ending in a foul2.8%
  • points per drive0.38

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 15 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS62.0%

CATCH & SHOOT

sample: 15 games · CatchShoot
  • points3.2per game
  • attempts3.1per game
  • made1.1per game
  • FG%34.0%
  • effective FG%51.1%
  • threes attempted3.0per game
  • 3P%35.6%

PULL-UP

sample: 15 games · PullUpShot
  • points1.8per game
  • attempts1.9per game
  • made0.9per game
  • FG%44.8%
  • effective FG%46.6%
  • threes attempted0.3per game
  • 3P%25.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.23.1 %0.0 %0.0 %0.0
tight (2-4 ft)1.421.9 %52.4 %52.4 %0.0
open (4-6 ft)2.538.5 %35.1 %43.2 %1.331.6 %
wide open (6+ ft)2.336.5 %37.1 %52.9 %2.135.5 %
all shots6.4100.0 %38.5 %47.4 %3.334.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 15 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 15 games · Defense
  • shots defended4.4per game
  • made on those shots3.2per game
  • opponent FG%72.7%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances7.6per game
  • rebounds secured5.0per game
  • offensive chances1.5per game
  • defensive chances6.2per game
  • conversion rate66.4%
  • offensive conversion65.2%not stable year to year
  • defensive conversion64.5%
  • contested25.3%
  • average rebound distance7.6ft
  • average rebound distance (m)2.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft55.6 %6.34.165.3 %62.9 %2.4 %
less than 10 ft62.0 %7.14.564.2 %59.6 %4.5 %
two-pointers67.8 %7.74.761.2 %55.7 %5.5 %
more than 15 ft35.1 %4.01.741.7 %35.9 %5.8 %
three-pointers32.2 %3.71.541.8 %35.8 %6.1 %
all shots100.0 %11.46.355.0 %46.9 %8.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%48.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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