TRACKING INTELLIGENCE · TRACKING PROFILE
Johni Broome
PHI · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 11 games · SpeedDistance- distance0.64km
- on offense0.32km
- on defense0.32km
- average speed7.1km/h
- speed on offense7.1km/h
- speed on defense6.7km/h
- km per minute0.13km per minute
- meters per minute129.0meters per minute
- minutes per game5.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 11 games · Possessions- touches9.0per game
- front-court touches5.5per game
- % of touches in the frontcourt61.1%
- touches per minute1.8per minute
- paint touches1.2per game
- elbow touches0.7per game
- post touches0.4per game
- of his game goes through the inside41.8%
- seconds per touch1.7s
- dribbles per touch0.76
- minutes with the ball0.2minutes
- points per touch0.10
- points per paint touch0.31
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 11 games · Passing- passes made6.0per game
- passes received5.2per game
- passes received per pass made0.87
- assists0.4per game
- potential assists0.6per game
- secondary assists0.2per game
- free-throw assists0.0per game
- points created0.7per game
- % of passes ending in a basket6.1%
- points created per point scored0.78
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.2per game
- points0.2per game
- passes made0.0per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.2per game
- free throws0.0per game
- FG%50.0%
- passes0.0%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul0.0%
- points per drive1.00
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 11 games · CatchShoot- HOW IT CREATES ITS SHOTS87.5%
CATCH & SHOOT
sample: 11 games · CatchShoot- points0.0per game
- attempts0.7per game
- made0.0per game
- FG%0.0%
- effective FG%0.0%
- threes attempted0.5per game
- 3P%0.0%
PULL-UP
sample: 11 games · PullUpShot- points0.0per game
- attempts0.1per game
- made0.0per game
- FG%0.0%
- effective FG%0.0%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 12.5 % | 0.0 % | 0.0 % | 0.0 | — |
| tight (2-4 ft) | 1.3 | 58.3 % | 21.4 % | 21.4 % | 0.1 | 0.0 % |
| open (4-6 ft) | 0.5 | 20.8 % | 20.0 % | 20.0 % | 0.2 | 0.0 % |
| wide open (6+ ft) | 0.2 | 8.3 % | 0.0 % | 0.0 % | 0.2 | 0.0 % |
| all shots | 2.2 | 100.0 % | 16.7 % | 16.7 % | 0.5 | 0.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 11 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 11 games · Defense- shots defended1.2per game
- made on those shots0.7per game
- opponent FG%61.5%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances2.0per game
- rebounds secured1.5per game
- offensive chances1.0per game
- defensive chances1.1per game
- conversion rate72.7%
- offensive conversion63.6%not stable year to year
- defensive conversion75.0%
- contested43.8%
- average rebound distance4.0ft
- average rebound distance (m)1.2m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 48.4 % | 2.1 | 1.6 | 73.3 % | 61.1 % | 12.2 % |
| less than 10 ft | 61.3 % | 2.7 | 1.9 | 68.4 % | 58.8 % | 9.6 % |
| two-pointers | 71.0 % | 3.1 | 2.1 | 68.2 % | 56.0 % | 12.2 % |
| more than 15 ft | 32.3 % | 1.4 | 0.4 | 30.0 % | 29.2 % | 0.8 % |
| three-pointers | 29.0 % | 1.3 | 0.3 | 22.2 % | 29.7 % | -7.5 % |
| all shots | 100.0 % | 4.4 | 2.4 | 54.8 % | 48.2 % | 6.6 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%16.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
