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TRACKING INTELLIGENCE · TRACKING PROFILE

Johni Broome

PHI · F · NBA 2025-26

Johni Broome

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season11 box-score gamesTracking in 11 of 11 games

MOVEMENT

sample: 11 games · SpeedDistance
  • distance0.64km
  • on offense0.32km
  • on defense0.32km
  • average speed7.1km/h
  • speed on offense7.1km/h
  • speed on defense6.7km/h
  • km per minute0.13km per minute
  • meters per minute129.0meters per minute
  • minutes per game5.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 11 games · Possessions
  • touches9.0per game
  • front-court touches5.5per game
  • % of touches in the frontcourt61.1%
  • touches per minute1.8per minute
  • paint touches1.2per game
  • elbow touches0.7per game
  • post touches0.4per game
  • of his game goes through the inside41.8%
  • seconds per touch1.7s
  • dribbles per touch0.76
  • minutes with the ball0.2minutes
  • points per touch0.10
  • points per paint touch0.31
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 11 games · Passing
  • passes made6.0per game
  • passes received5.2per game
  • passes received per pass made0.87
  • assists0.4per game
  • potential assists0.6per game
  • secondary assists0.2per game
  • free-throw assists0.0per game
  • points created0.7per game
  • % of passes ending in a basket6.1%
  • points created per point scored0.78
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.2per game
  • points0.2per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.2per game
  • free throws0.0per game
  • FG%50.0%
  • passes0.0%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul0.0%
  • points per drive1.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 11 games · CatchShoot
  • HOW IT CREATES ITS SHOTS87.5%

CATCH & SHOOT

sample: 11 games · CatchShoot
  • points0.0per game
  • attempts0.7per game
  • made0.0per game
  • FG%0.0%
  • effective FG%0.0%
  • threes attempted0.5per game
  • 3P%0.0%

PULL-UP

sample: 11 games · PullUpShot
  • points0.0per game
  • attempts0.1per game
  • made0.0per game
  • FG%0.0%
  • effective FG%0.0%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.312.5 %0.0 %0.0 %0.0
tight (2-4 ft)1.358.3 %21.4 %21.4 %0.10.0 %
open (4-6 ft)0.520.8 %20.0 %20.0 %0.20.0 %
wide open (6+ ft)0.28.3 %0.0 %0.0 %0.20.0 %
all shots2.2100.0 %16.7 %16.7 %0.50.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 11 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 11 games · Defense
  • shots defended1.2per game
  • made on those shots0.7per game
  • opponent FG%61.5%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances2.0per game
  • rebounds secured1.5per game
  • offensive chances1.0per game
  • defensive chances1.1per game
  • conversion rate72.7%
  • offensive conversion63.6%not stable year to year
  • defensive conversion75.0%
  • contested43.8%
  • average rebound distance4.0ft
  • average rebound distance (m)1.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft48.4 %2.11.673.3 %61.1 %12.2 %
less than 10 ft61.3 %2.71.968.4 %58.8 %9.6 %
two-pointers71.0 %3.12.168.2 %56.0 %12.2 %
more than 15 ft32.3 %1.40.430.0 %29.2 %0.8 %
three-pointers29.0 %1.30.322.2 %29.7 %-7.5 %
all shots100.0 %4.42.454.8 %48.2 %6.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%16.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.