TRACKING INTELLIGENCE · TRACKING PROFILE
Tristan da Silva
ORL · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 77 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance3.22km#115/414
- on offense1.61km
- on defense1.45km
- average speed7.4km/h
- speed on offense7.9km/h
- speed on defense6.9km/h
- km per minute0.13km per minute#31/414
- meters per minute130.0meters per minute
- minutes per game24.7minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 77 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches31.3per game
- front-court touches17.4per game
- % of touches in the frontcourt55.6%
- touches per minute1.3per minute
- paint touches1.5per game#187/414
- elbow touches0.8per game#130/414
- post touches0.0per game
- of his game goes through the inside13.2%
- seconds per touch2.2s
- dribbles per touch1.31
- minutes with the ball1.1minutes
- points per touch0.32#106/342
- points per paint touch0.91
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 77 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made20.9per game
- passes received20.0per game
- passes received per pass made0.96
- assists1.6per game
- potential assists2.4per game
- secondary assists0.2per game
- free-throw assists0.1per game
- points created3.9per game#253/414
- % of passes ending in a basket7.7%
- points created per point scored0.39
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives3.0per game#216/414
- points1.8per game
- passes made1.0per game
- assists0.4per game
- turnovers0.2per game
- shooting foul0.2per game
- attempts1.6per game
- free throws0.4per game
- FG%45.5%
- passes32.6%
- % ending in a turnover7.4%not stable year to year
- % ending in a foul6.5%
- points per drive0.60
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 77 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS70.6%
CATCH & SHOOT
sample: 77 games · CatchShoot- points3.9per game
- attempts3.6per game
- made1.3per game
- FG%36.8%
- effective FG%54.3%
- threes attempted3.4per game
- 3P%37.0%
PULL-UP
sample: 77 games · PullUpShot- points1.5per game
- attempts1.5per game
- made0.6per game
- FG%38.7%
- effective FG%47.5%
- threes attempted0.7per game
- 3P%37.5%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 5.2 % | 43.8 % | 43.8 % | 0.0 | — |
| tight (2-4 ft) | 2.6 | 31.9 % | 49.0 % | 49.5 % | 0.1 | 20.0 % |
| open (4-6 ft) | 2.2 | 27.4 % | 43.5 % | 53.8 % | 1.4 | 32.7 % |
| wide open (6+ ft) | 2.9 | 35.5 % | 42.7 % | 61.6 % | 2.7 | 40.7 % |
| all shots | 8.1 | 100.0 % | 45.0 % | 54.7 % | 4.2 | 37.4 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 77 games · DefenseRIM DEFENCE
sample: 77 games · Defense- shots defended2.2per game#193/414
- made on those shots1.7per game
- opponent FG%75.3%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances7.0per game
- rebounds secured3.7per game
- offensive chances2.1per game
- defensive chances5.0per game
- conversion rate52.7%#201/283
- offensive conversion35.4%not stable year to year
- defensive conversion59.2%
- contested30.6%
- average rebound distance8.0ft
- average rebound distance (m)2.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 33.2 % | 3.2 | 2.1 | 63.5 % | 63.0 % | 0.5 % |
| less than 10 ft | 43.3 % | 4.2 | 2.5 | 58.2 % | 58.4 % | -0.2 % |
| two-pointers | 61.2 % | 6.0 | 3.4 | 56.2 % | 54.4 % | 1.8 % |
| more than 15 ft | 46.7 % | 4.6 | 1.7 | 36.9 % | 36.7 % | 0.2 % |
| three-pointers | 38.8 % | 3.8 | 1.3 | 34.4 % | 35.7 % | -1.4 % |
| all shots | 100.0 % | 9.7 | 4.7 | 47.7 % | 46.5 % | 1.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%54.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
