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TRACKING INTELLIGENCE · TRACKING PROFILE

Tristan da Silva

ORL · F · NBA 2025-26

Tristan da Silva

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season77 box-score gamesTracking in 77 of 77 games

MOVEMENT

sample: 77 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance3.22km#115/414
  • on offense1.61km
  • on defense1.45km
  • average speed7.4km/h
  • speed on offense7.9km/h
  • speed on defense6.9km/h
  • km per minute0.13km per minute#31/414
  • meters per minute130.0meters per minute
  • minutes per game24.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 77 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches31.3per game
  • front-court touches17.4per game
  • % of touches in the frontcourt55.6%
  • touches per minute1.3per minute
  • paint touches1.5per game#187/414
  • elbow touches0.8per game#130/414
  • post touches0.0per game
  • of his game goes through the inside13.2%
  • seconds per touch2.2s
  • dribbles per touch1.31
  • minutes with the ball1.1minutes
  • points per touch0.32#106/342
  • points per paint touch0.91
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 77 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made20.9per game
  • passes received20.0per game
  • passes received per pass made0.96
  • assists1.6per game
  • potential assists2.4per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created3.9per game#253/414
  • % of passes ending in a basket7.7%
  • points created per point scored0.39
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives3.0per game#216/414
  • points1.8per game
  • passes made1.0per game
  • assists0.4per game
  • turnovers0.2per game
  • shooting foul0.2per game
  • attempts1.6per game
  • free throws0.4per game
  • FG%45.5%
  • passes32.6%
  • % ending in a turnover7.4%not stable year to year
  • % ending in a foul6.5%
  • points per drive0.60

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 77 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS70.6%

CATCH & SHOOT

sample: 77 games · CatchShoot
  • points3.9per game
  • attempts3.6per game
  • made1.3per game
  • FG%36.8%
  • effective FG%54.3%
  • threes attempted3.4per game
  • 3P%37.0%

PULL-UP

sample: 77 games · PullUpShot
  • points1.5per game
  • attempts1.5per game
  • made0.6per game
  • FG%38.7%
  • effective FG%47.5%
  • threes attempted0.7per game
  • 3P%37.5%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.45.2 %43.8 %43.8 %0.0
tight (2-4 ft)2.631.9 %49.0 %49.5 %0.120.0 %
open (4-6 ft)2.227.4 %43.5 %53.8 %1.432.7 %
wide open (6+ ft)2.935.5 %42.7 %61.6 %2.740.7 %
all shots8.1100.0 %45.0 %54.7 %4.237.4 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 77 games · Defense

RIM DEFENCE

sample: 77 games · Defense
  • shots defended2.2per game#193/414
  • made on those shots1.7per game
  • opponent FG%75.3%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances7.0per game
  • rebounds secured3.7per game
  • offensive chances2.1per game
  • defensive chances5.0per game
  • conversion rate52.7%#201/283
  • offensive conversion35.4%not stable year to year
  • defensive conversion59.2%
  • contested30.6%
  • average rebound distance8.0ft
  • average rebound distance (m)2.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft33.2 %3.22.163.5 %63.0 %0.5 %
less than 10 ft43.3 %4.22.558.2 %58.4 %-0.2 %
two-pointers61.2 %6.03.456.2 %54.4 %1.8 %
more than 15 ft46.7 %4.61.736.9 %36.7 %0.2 %
three-pointers38.8 %3.81.334.4 %35.7 %-1.4 %
all shots100.0 %9.74.747.7 %46.5 %1.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%54.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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