TRACKING INTELLIGENCE · TRACKING PROFILE
Tosan Evbuomwan
CHA · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 5 games · SpeedDistance- distance0.16km
- on offense0.16km
- on defense0.00km
- average speed7.5km/h
- speed on offense6.6km/h
- speed on defense5.8km/h
- km per minute0.11km per minute
- meters per minute107.0meters per minute
- minutes per game1.5minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24
TOUCH ECOSYSTEM
sample: 5 games · Possessions- touches1.6per game
- front-court touches1.0per game
- % of touches in the frontcourt62.5%
- touches per minute1.1per minute
- paint touches0.0per game
- elbow touches0.0per game
- post touches0.0per game
- of his game goes through the inside0.0%
- seconds per touch1.9s
- dribbles per touch1.38
- minutes with the ball0.0minutes
- points per touch0.00
- points per paint touch— · No attempts: no percentage
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24
PASSING & CREATION
sample: 5 games · Passing- passes made1.4per game
- passes received1.0per game
- passes received per pass made0.71
- assists0.0per game
- potential assists0.6per game
- secondary assists0.0per game
- free-throw assists0.2per game
- points created0.4per game
- % of passes ending in a basket0.0%
- points created per point scored— · No attempts: no percentage
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.2per game
- points0.0per game
- passes made0.0per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.2per game
- free throws0.0per game
- FG%0.0%
- passes0.0%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul0.0%
- points per drive0.00
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24
HOW IT CREATES ITS SHOTS
sample: 5 games · CatchShoot- HOW IT CREATES ITS SHOTS— · No attempts: no percentage
CATCH & SHOOT
sample: 5 games · CatchShoot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
PULL-UP
sample: 5 games · PullUpShot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| open (4-6 ft) | 0.2 | 100.0 % | 0.0 % | 0.0 % | 0.0 | — |
| all shots | 0.2 | 100.0 % | 0.0 % | 0.0 % | 0.0 | — |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24
REBOUND CONTROL
sample: 5 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 5 games · Defense- shots defended0.2per game
- made on those shots0.0per game
- opponent FG%0.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances0.6per game
- rebounds secured0.4per game
- offensive chances0.2per game
- defensive chances0.4per game
- conversion rate66.7%
- offensive conversion100.0%not stable year to year
- defensive conversion50.0%
- contested50.0%
- average rebound distance8.4ft
- average rebound distance (m)2.6m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 25.0 % | 0.5 | 0.0 | 0.0 % | 61.1 % | -61.1 % |
| less than 10 ft | 25.0 % | 0.5 | 0.0 | 0.0 % | 62.8 % | -62.8 % |
| two-pointers | 50.0 % | 1.0 | 0.5 | 50.0 % | 62.5 % | -12.5 % |
| more than 15 ft | 75.0 % | 1.5 | 0.5 | 33.3 % | 38.5 % | -5.2 % |
| three-pointers | 50.0 % | 1.0 | 0.0 | 0.0 % | 35.5 % | -35.5 % |
| all shots | 100.0 % | 2.0 | 0.5 | 25.0 % | 47.9 % | -22.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%0.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
