TRACKING INTELLIGENCE · TRACKING PROFILE
PJ Hall
CHA · C · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 19 games · SpeedDistance- distance1.45km
- on offense0.80km
- on defense0.64km
- average speed7.0km/h
- speed on offense7.3km/h
- speed on defense6.9km/h
- km per minute0.13km per minute
- meters per minute129.0meters per minute
- minutes per game11.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 19 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches15.7per game
- front-court touches9.5per game
- % of touches in the frontcourt60.5%
- touches per minute1.4per minute
- paint touches4.7per game
- elbow touches0.9per game
- post touches0.2per game
- of his game goes through the inside61.1%
- seconds per touch1.6s
- dribbles per touch0.49
- minutes with the ball0.4minutes
- points per touch0.29
- points per paint touch0.64
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 19 games · PassingHe gives more than he receives: the play starts with him.
- passes made10.8per game
- passes received8.2per game
- passes received per pass made0.76
- assists0.5per game
- potential assists1.1per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created1.3per game
- % of passes ending in a basket4.9%
- points created per point scored0.29
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.2per game
- points0.1per game
- passes made0.0per game
- assists0.0per game
- turnovers0.1per game
- shooting foul0.0per game
- attempts0.1per game
- free throws0.0per game
- FG%50.0%
- passes0.0%
- % ending in a turnover33.3%not stable year to year
- % ending in a foul0.0%
- points per drive0.50
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 19 games · CatchShoot- HOW IT CREATES ITS SHOTS100.0%
CATCH & SHOOT
sample: 19 games · CatchShoot- points0.5per game
- attempts0.4per game
- made0.2per game
- FG%42.9%
- effective FG%64.3%
- threes attempted0.3per game
- 3P%60.0%
PULL-UP
sample: 19 games · PullUpShot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.5 | 16.9 % | 70.0 % | 70.0 % | 0.0 | — |
| tight (2-4 ft) | 2.0 | 62.7 % | 40.5 % | 40.5 % | 0.0 | — |
| open (4-6 ft) | 0.4 | 13.6 % | 62.5 % | 68.8 % | 0.1 | 50.0 % |
| wide open (6+ ft) | 0.2 | 6.8 % | 75.0 % | 100.0 % | 0.2 | 66.7 % |
| all shots | 3.1 | 100.0 % | 50.8 % | 53.4 % | 0.3 | 60.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 19 games · DefenseRIM DEFENCE
sample: 19 games · Defense- shots defended2.0per game
- made on those shots1.1per game
- opponent FG%52.6%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances7.8per game
- rebounds secured4.0per game
- offensive chances3.9per game
- defensive chances4.0per game
- conversion rate51.0%
- offensive conversion45.2%not stable year to year
- defensive conversion55.3%
- contested50.7%
- average rebound distance4.5ft
- average rebound distance (m)1.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 38.1 % | 3.2 | 1.7 | 52.9 % | 63.8 % | -10.9 % |
| less than 10 ft | 50.7 % | 4.3 | 2.2 | 51.5 % | 59.4 % | -7.9 % |
| two-pointers | 63.4 % | 5.3 | 2.9 | 55.3 % | 55.4 % | -0.1 % |
| more than 15 ft | 41.0 % | 3.4 | 1.2 | 34.5 % | 37.8 % | -3.2 % |
| three-pointers | 36.6 % | 3.1 | 1.0 | 32.7 % | 37.5 % | -4.8 % |
| all shots | 100.0 % | 8.4 | 3.9 | 47.0 % | 47.8 % | -0.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%53.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
