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TRACKING INTELLIGENCE · TRACKING PROFILE

PJ Hall

CHA · C · NBA 2025-26

PJ Hall

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season19 box-score gamesTracking in 19 of 19 games

MOVEMENT

sample: 19 games · SpeedDistance
  • distance1.45km
  • on offense0.80km
  • on defense0.64km
  • average speed7.0km/h
  • speed on offense7.3km/h
  • speed on defense6.9km/h
  • km per minute0.13km per minute
  • meters per minute129.0meters per minute
  • minutes per game11.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 19 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches15.7per game
  • front-court touches9.5per game
  • % of touches in the frontcourt60.5%
  • touches per minute1.4per minute
  • paint touches4.7per game
  • elbow touches0.9per game
  • post touches0.2per game
  • of his game goes through the inside61.1%
  • seconds per touch1.6s
  • dribbles per touch0.49
  • minutes with the ball0.4minutes
  • points per touch0.29
  • points per paint touch0.64
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 19 games · Passing

He gives more than he receives: the play starts with him.

  • passes made10.8per game
  • passes received8.2per game
  • passes received per pass made0.76
  • assists0.5per game
  • potential assists1.1per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created1.3per game
  • % of passes ending in a basket4.9%
  • points created per point scored0.29
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.2per game
  • points0.1per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.1per game
  • shooting foul0.0per game
  • attempts0.1per game
  • free throws0.0per game
  • FG%50.0%
  • passes0.0%
  • % ending in a turnover33.3%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.50

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 19 games · CatchShoot
  • HOW IT CREATES ITS SHOTS100.0%

CATCH & SHOOT

sample: 19 games · CatchShoot
  • points0.5per game
  • attempts0.4per game
  • made0.2per game
  • FG%42.9%
  • effective FG%64.3%
  • threes attempted0.3per game
  • 3P%60.0%

PULL-UP

sample: 19 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.516.9 %70.0 %70.0 %0.0
tight (2-4 ft)2.062.7 %40.5 %40.5 %0.0
open (4-6 ft)0.413.6 %62.5 %68.8 %0.150.0 %
wide open (6+ ft)0.26.8 %75.0 %100.0 %0.266.7 %
all shots3.1100.0 %50.8 %53.4 %0.360.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 19 games · Defense

RIM DEFENCE

sample: 19 games · Defense
  • shots defended2.0per game
  • made on those shots1.1per game
  • opponent FG%52.6%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances7.8per game
  • rebounds secured4.0per game
  • offensive chances3.9per game
  • defensive chances4.0per game
  • conversion rate51.0%
  • offensive conversion45.2%not stable year to year
  • defensive conversion55.3%
  • contested50.7%
  • average rebound distance4.5ft
  • average rebound distance (m)1.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft38.1 %3.21.752.9 %63.8 %-10.9 %
less than 10 ft50.7 %4.32.251.5 %59.4 %-7.9 %
two-pointers63.4 %5.32.955.3 %55.4 %-0.1 %
more than 15 ft41.0 %3.41.234.5 %37.8 %-3.2 %
three-pointers36.6 %3.11.032.7 %37.5 %-4.8 %
all shots100.0 %8.43.947.0 %47.8 %-0.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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