TRACKING INTELLIGENCE · TRACKING PROFILE
Dillon Jones
NYK · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 7 games · SpeedDistance- distance0.64km
- on offense0.32km
- on defense0.32km
- average speed7.0km/h
- speed on offense7.2km/h
- speed on defense6.8km/h
- km per minute0.12km per minute
- meters per minute115.0meters per minute
- minutes per game5.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 7 games · Possessions- touches8.7per game
- front-court touches3.6per game
- % of touches in the frontcourt41.4%
- touches per minute1.6per minute
- paint touches0.0per game
- elbow touches0.0per game
- post touches0.0per game
- of his game goes through the inside0.0%
- seconds per touch3.4s
- dribbles per touch2.82
- minutes with the ball0.5minutes
- points per touch0.15
- points per paint touch— · No attempts: no percentage
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 7 games · Passing- passes made6.9per game
- passes received5.1per game
- passes received per pass made0.74
- assists0.6per game
- potential assists0.9per game
- secondary assists0.0per game
- free-throw assists0.0per game
- points created1.3per game
- % of passes ending in a basket8.3%
- points created per point scored1.00
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.9per game
- points0.6per game
- passes made0.3per game
- assists0.3per game
- turnovers0.0per game
- shooting foul0.3per game
- attempts0.3per game
- free throws0.6per game
- FG%0.0%
- passes33.3%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul33.3%
- points per drive0.67
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 7 games · CatchShoot- HOW IT CREATES ITS SHOTS40.0%
CATCH & SHOOT
sample: 7 games · CatchShoot- points0.4per game
- attempts0.4per game
- made0.1per game
- FG%33.3%
- effective FG%50.0%
- threes attempted0.4per game
- 3P%33.3%
PULL-UP
sample: 7 games · PullUpShot- points0.0per game
- attempts0.6per game
- made0.0per game
- FG%0.0%
- effective FG%0.0%
- threes attempted0.3per game
- 3P%0.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 11.1 % | 0.0 % | 0.0 % | 0.0 | — |
| tight (2-4 ft) | 0.1 | 11.1 % | 0.0 % | 0.0 % | 0.0 | — |
| open (4-6 ft) | 0.9 | 66.7 % | 33.3 % | 41.7 % | 0.6 | 25.0 % |
| wide open (6+ ft) | 0.1 | 11.1 % | 0.0 % | 0.0 % | 0.1 | 0.0 % |
| all shots | 1.3 | 100.0 % | 22.2 % | 27.8 % | 0.7 | 20.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 7 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 7 games · Defense- shots defended0.0per game
- made on those shots0.0per game
- opponent FG%— · No attempts: no percentage
- rim shots defended per minute0.0per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances1.6per game
- rebounds secured1.0per game
- offensive chances0.3per game
- defensive chances1.3per game
- conversion rate63.6%
- offensive conversion100.0%not stable year to year
- defensive conversion55.6%
- contested0.0%
- average rebound distance11.3ft
- average rebound distance (m)3.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 35.7 % | 0.8 | 0.5 | 60.0 % | 54.6 % | 5.4 % |
| less than 10 ft | 35.7 % | 0.8 | 0.5 | 60.0 % | 51.1 % | 8.9 % |
| two-pointers | 71.4 % | 1.7 | 0.5 | 30.0 % | 41.4 % | -11.4 % |
| more than 15 ft | 57.1 % | 1.3 | 0.3 | 25.0 % | 30.2 % | -5.2 % |
| three-pointers | 28.6 % | 0.7 | 0.3 | 50.0 % | 34.9 % | 15.1 % |
| all shots | 100.0 % | 2.3 | 0.8 | 35.7 % | 38.0 % | -2.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%27.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
