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TRACKING INTELLIGENCE · TRACKING PROFILE

Pelle Larsson

MIA · G · NBA 2025-26

Pelle Larsson

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season70 box-score gamesTracking in 70 of 70 games

MOVEMENT

sample: 70 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance3.38km#90/414
  • on offense1.77km
  • on defense1.61km
  • average speed7.5km/h
  • speed on offense8.5km/h
  • speed on defense6.7km/h
  • km per minute0.13km per minute#59/414
  • meters per minute128.0meters per minute
  • minutes per game26.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 70 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches38.3per game
  • front-court touches23.9per game
  • % of touches in the frontcourt62.4%
  • touches per minute1.5per minute
  • paint touches1.9per game#149/414
  • elbow touches0.5per game#210/414
  • post touches0.1per game
  • of his game goes through the inside10.5%
  • seconds per touch2.4s
  • dribbles per touch1.50
  • minutes with the ball1.5minutes
  • points per touch0.30#130/342
  • points per paint touch0.81
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 70 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made26.4per game
  • passes received28.3per game
  • passes received per pass made1.07
  • assists3.4per game
  • potential assists5.1per game
  • secondary assists0.4per game
  • free-throw assists0.3per game
  • points created8.6per game#103/414
  • % of passes ending in a basket12.8%
  • points created per point scored0.75
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives6.5per game#101/414
  • points4.0per game
  • passes made2.6per game
  • assists0.8per game
  • turnovers0.4per game
  • shooting foul0.6per game
  • attempts2.6per game
  • free throws1.2per game
  • FG%53.5%
  • passes40.0%
  • % ending in a turnover5.9%not stable year to year
  • % ending in a foul9.5%
  • points per drive0.62

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 70 games · CatchShoot
  • HOW IT CREATES ITS SHOTS80.6%

CATCH & SHOOT

sample: 70 games · CatchShoot
  • points2.6per game
  • attempts2.5per game
  • made0.9per game
  • FG%33.7%
  • effective FG%50.3%
  • threes attempted2.5per game
  • 3P%33.7%

PULL-UP

sample: 70 games · PullUpShot
  • points0.4per game
  • attempts0.6per game
  • made0.2per game
  • FG%30.0%
  • effective FG%33.8%
  • threes attempted0.2per game
  • 3P%17.6%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.79.0 %46.0 %46.0 %0.0
tight (2-4 ft)3.544.3 %59.1 %59.1 %0.10.0 %
open (4-6 ft)1.417.4 %48.5 %53.6 %0.527.0 %
wide open (6+ ft)2.329.4 %37.2 %53.0 %2.234.4 %
all shots8.0100.0 %49.6 %55.2 %2.732.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 70 games · Defense

RIM DEFENCE

sample: 70 games · Defense
  • shots defended1.8per game#266/414
  • made on those shots1.2per game
  • opponent FG%66.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.5per game
  • rebounds secured3.5per game
  • offensive chances2.6per game
  • defensive chances4.1per game
  • conversion rate53.5%#182/283
  • offensive conversion37.7%not stable year to year
  • defensive conversion61.6%
  • contested30.3%
  • average rebound distance8.6ft
  • average rebound distance (m)2.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft31.1 %3.22.062.1 %63.1 %-1.0 %
less than 10 ft42.8 %4.42.658.6 %58.7 %-0.1 %
two-pointers60.9 %6.23.353.4 %54.0 %-0.6 %
more than 15 ft46.1 %4.71.736.0 %37.1 %-1.1 %
three-pointers39.1 %4.01.435.5 %36.4 %-0.9 %
all shots100.0 %10.24.746.4 %46.2 %0.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%55.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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