TRACKING INTELLIGENCE · TRACKING PROFILE
Pelle Larsson
MIA · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 70 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance3.38km#90/414
- on offense1.77km
- on defense1.61km
- average speed7.5km/h
- speed on offense8.5km/h
- speed on defense6.7km/h
- km per minute0.13km per minute#59/414
- meters per minute128.0meters per minute
- minutes per game26.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 70 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches38.3per game
- front-court touches23.9per game
- % of touches in the frontcourt62.4%
- touches per minute1.5per minute
- paint touches1.9per game#149/414
- elbow touches0.5per game#210/414
- post touches0.1per game
- of his game goes through the inside10.5%
- seconds per touch2.4s
- dribbles per touch1.50
- minutes with the ball1.5minutes
- points per touch0.30#130/342
- points per paint touch0.81
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 70 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made26.4per game
- passes received28.3per game
- passes received per pass made1.07
- assists3.4per game
- potential assists5.1per game
- secondary assists0.4per game
- free-throw assists0.3per game
- points created8.6per game#103/414
- % of passes ending in a basket12.8%
- points created per point scored0.75
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives6.5per game#101/414
- points4.0per game
- passes made2.6per game
- assists0.8per game
- turnovers0.4per game
- shooting foul0.6per game
- attempts2.6per game
- free throws1.2per game
- FG%53.5%
- passes40.0%
- % ending in a turnover5.9%not stable year to year
- % ending in a foul9.5%
- points per drive0.62
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 70 games · CatchShoot- HOW IT CREATES ITS SHOTS80.6%
CATCH & SHOOT
sample: 70 games · CatchShoot- points2.6per game
- attempts2.5per game
- made0.9per game
- FG%33.7%
- effective FG%50.3%
- threes attempted2.5per game
- 3P%33.7%
PULL-UP
sample: 70 games · PullUpShot- points0.4per game
- attempts0.6per game
- made0.2per game
- FG%30.0%
- effective FG%33.8%
- threes attempted0.2per game
- 3P%17.6%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.7 | 9.0 % | 46.0 % | 46.0 % | 0.0 | — |
| tight (2-4 ft) | 3.5 | 44.3 % | 59.1 % | 59.1 % | 0.1 | 0.0 % |
| open (4-6 ft) | 1.4 | 17.4 % | 48.5 % | 53.6 % | 0.5 | 27.0 % |
| wide open (6+ ft) | 2.3 | 29.4 % | 37.2 % | 53.0 % | 2.2 | 34.4 % |
| all shots | 8.0 | 100.0 % | 49.6 % | 55.2 % | 2.7 | 32.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 70 games · DefenseRIM DEFENCE
sample: 70 games · Defense- shots defended1.8per game#266/414
- made on those shots1.2per game
- opponent FG%66.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.5per game
- rebounds secured3.5per game
- offensive chances2.6per game
- defensive chances4.1per game
- conversion rate53.5%#182/283
- offensive conversion37.7%not stable year to year
- defensive conversion61.6%
- contested30.3%
- average rebound distance8.6ft
- average rebound distance (m)2.6m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 31.1 % | 3.2 | 2.0 | 62.1 % | 63.1 % | -1.0 % |
| less than 10 ft | 42.8 % | 4.4 | 2.6 | 58.6 % | 58.7 % | -0.1 % |
| two-pointers | 60.9 % | 6.2 | 3.3 | 53.4 % | 54.0 % | -0.6 % |
| more than 15 ft | 46.1 % | 4.7 | 1.7 | 36.0 % | 37.1 % | -1.1 % |
| three-pointers | 39.1 % | 4.0 | 1.4 | 35.5 % | 36.4 % | -0.9 % |
| all shots | 100.0 % | 10.2 | 4.7 | 46.4 % | 46.2 % | 0.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%55.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
