TRACKING INTELLIGENCE · TRACKING PROFILE
Tristen Newton
HOU · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 1 games · SpeedDistance- distance1.61km
- on offense0.97km
- on defense0.64km
- average speed7.5km/h
- speed on offense8.4km/h
- speed on defense6.5km/h
- km per minute0.13km per minute
- meters per minute134.0meters per minute
- minutes per game12.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 1 games · Possessions- touches21.0per game
- front-court touches14.0per game
- % of touches in the frontcourt66.7%
- touches per minute1.8per minute
- paint touches3.0per game
- elbow touches0.0per game
- post touches0.0per game
- of his game goes through the inside21.4%
- seconds per touch2.4s
- dribbles per touch1.71
- minutes with the ball0.9minutes
- points per touch0.57
- points per paint touch0.00
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 1 games · PassingHe receives far more than he gives: he is where the play ends.
- passes made10.0per game
- passes received15.0per game
- passes received per pass made1.50
- assists0.0per game
- potential assists0.0per game
- secondary assists0.0per game
- free-throw assists0.0per game
- points created0.0per game
- % of passes ending in a basket0.0%
- points created per point scored0.00
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.0per game
- points0.0per game
- passes made0.0per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.0per game
- free throws0.0per game
- FG%— · No attempts: no percentage
- passes— · No attempts: no percentage
- % ending in a turnover— · No attempts: no percentage
- % ending in a foul— · No attempts: no percentage
- points per drive— · No attempts: no percentage
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 1 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS66.7%
CATCH & SHOOT
sample: 1 games · CatchShoot- points6.0per game
- attempts4.0per game
- made2.0per game
- FG%50.0%
- effective FG%75.0%
- threes attempted4.0per game
- 3P%50.0%
PULL-UP
sample: 1 games · PullUpShot- points2.0per game
- attempts2.0per game
- made1.0per game
- FG%50.0%
- effective FG%50.0%
- threes attempted1.0per game
- 3P%0.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 2.0 | 22.2 % | 0.0 % | 0.0 % | 0.0 | — |
| tight (2-4 ft) | 1.0 | 11.1 % | 100.0 % | 100.0 % | 0.0 | — |
| open (4-6 ft) | 2.0 | 22.2 % | 50.0 % | 50.0 % | 1.0 | 0.0 % |
| wide open (6+ ft) | 4.0 | 44.4 % | 50.0 % | 75.0 % | 4.0 | 50.0 % |
| all shots | 9.0 | 100.0 % | 44.4 % | 55.6 % | 5.0 | 40.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 1 games · DefenseRIM DEFENCE
sample: 1 games · Defense- shots defended1.0per game
- made on those shots1.0per game
- opponent FG%100.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingMore rebound chances reach him than he ends up taking.
- rebound chances7.0per game
- rebounds secured3.0per game
- offensive chances5.0per game
- defensive chances2.0per game
- conversion rate42.9%
- offensive conversion40.0%not stable year to year
- defensive conversion50.0%
- contested33.3%
- average rebound distance5.4ft
- average rebound distance (m)1.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 80.0 % | 4.0 | 4.0 | 100.0 % | 53.5 % | 46.5 % |
| less than 10 ft | 80.0 % | 4.0 | 4.0 | 100.0 % | 51.8 % | 48.2 % |
| two-pointers | 80.0 % | 4.0 | 4.0 | 100.0 % | 49.8 % | 50.3 % |
| more than 15 ft | 20.0 % | 1.0 | 1.0 | 100.0 % | 24.4 % | 75.6 % |
| three-pointers | 20.0 % | 1.0 | 1.0 | 100.0 % | 26.0 % | 74.0 % |
| all shots | 100.0 % | 5.0 | 5.0 | 100.0 % | 38.6 % | 61.4 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%55.6%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
