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TRACKING INTELLIGENCE · TRACKING PROFILE

Tristen Newton

HOU · G · NBA 2025-26

Tristen Newton

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season1 box-score gamesTracking in 1 of 1 games

MOVEMENT

sample: 1 games · SpeedDistance
  • distance1.61km
  • on offense0.97km
  • on defense0.64km
  • average speed7.5km/h
  • speed on offense8.4km/h
  • speed on defense6.5km/h
  • km per minute0.13km per minute
  • meters per minute134.0meters per minute
  • minutes per game12.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 1 games · Possessions
  • touches21.0per game
  • front-court touches14.0per game
  • % of touches in the frontcourt66.7%
  • touches per minute1.8per minute
  • paint touches3.0per game
  • elbow touches0.0per game
  • post touches0.0per game
  • of his game goes through the inside21.4%
  • seconds per touch2.4s
  • dribbles per touch1.71
  • minutes with the ball0.9minutes
  • points per touch0.57
  • points per paint touch0.00
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 1 games · Passing

He receives far more than he gives: he is where the play ends.

  • passes made10.0per game
  • passes received15.0per game
  • passes received per pass made1.50
  • assists0.0per game
  • potential assists0.0per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created0.0per game
  • % of passes ending in a basket0.0%
  • points created per point scored0.00
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.0per game
  • points0.0per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.0per game
  • free throws0.0per game
  • FG%· No attempts: no percentage
  • passes· No attempts: no percentage
  • % ending in a turnover· No attempts: no percentage
  • % ending in a foul· No attempts: no percentage
  • points per drive· No attempts: no percentage

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 1 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS66.7%

CATCH & SHOOT

sample: 1 games · CatchShoot
  • points6.0per game
  • attempts4.0per game
  • made2.0per game
  • FG%50.0%
  • effective FG%75.0%
  • threes attempted4.0per game
  • 3P%50.0%

PULL-UP

sample: 1 games · PullUpShot
  • points2.0per game
  • attempts2.0per game
  • made1.0per game
  • FG%50.0%
  • effective FG%50.0%
  • threes attempted1.0per game
  • 3P%0.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)2.022.2 %0.0 %0.0 %0.0
tight (2-4 ft)1.011.1 %100.0 %100.0 %0.0
open (4-6 ft)2.022.2 %50.0 %50.0 %1.00.0 %
wide open (6+ ft)4.044.4 %50.0 %75.0 %4.050.0 %
all shots9.0100.0 %44.4 %55.6 %5.040.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 1 games · Defense

RIM DEFENCE

sample: 1 games · Defense
  • shots defended1.0per game
  • made on those shots1.0per game
  • opponent FG%100.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

More rebound chances reach him than he ends up taking.

  • rebound chances7.0per game
  • rebounds secured3.0per game
  • offensive chances5.0per game
  • defensive chances2.0per game
  • conversion rate42.9%
  • offensive conversion40.0%not stable year to year
  • defensive conversion50.0%
  • contested33.3%
  • average rebound distance5.4ft
  • average rebound distance (m)1.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft80.0 %4.04.0100.0 %53.5 %46.5 %
less than 10 ft80.0 %4.04.0100.0 %51.8 %48.2 %
two-pointers80.0 %4.04.0100.0 %49.8 %50.3 %
more than 15 ft20.0 %1.01.0100.0 %24.4 %75.6 %
three-pointers20.0 %1.01.0100.0 %26.0 %74.0 %
all shots100.0 %5.05.0100.0 %38.6 %61.4 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%55.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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