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TRACKING INTELLIGENCE · TRACKING PROFILE

Norchad Omier

LAC · F · NBA 2025-26

Norchad Omier

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season6 box-score gamesTracking in 6 of 6 games

MOVEMENT

sample: 6 games · SpeedDistance
  • distance0.48km
  • on offense0.32km
  • on defense0.16km
  • average speed7.1km/h
  • speed on offense6.8km/h
  • speed on defense6.6km/h
  • km per minute0.12km per minute
  • meters per minute124.0meters per minute
  • minutes per game3.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 6 games · Possessions
  • touches8.5per game
  • front-court touches4.2per game
  • % of touches in the frontcourt49.4%
  • touches per minute2.2per minute
  • paint touches1.7per game
  • elbow touches0.5per game
  • post touches0.3per game
  • of his game goes through the inside59.5%
  • seconds per touch1.5s
  • dribbles per touch0.51
  • minutes with the ball0.2minutes
  • points per touch0.33
  • points per paint touch1.00
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 6 games · Passing
  • passes made6.5per game
  • passes received3.8per game
  • passes received per pass made0.58
  • assists0.3per game
  • potential assists0.3per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created0.8per game
  • % of passes ending in a basket5.1%
  • points created per point scored0.29
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.0per game
  • points0.0per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.0per game
  • free throws0.0per game
  • FG%· No attempts: no percentage
  • passes· No attempts: no percentage
  • % ending in a turnover· No attempts: no percentage
  • % ending in a foul· No attempts: no percentage
  • points per drive· No attempts: no percentage

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 6 games · CatchShoot
  • HOW IT CREATES ITS SHOTS100.0%

CATCH & SHOOT

sample: 6 games · CatchShoot
  • points0.0per game
  • attempts0.2per game
  • made0.0per game
  • FG%0.0%
  • effective FG%0.0%
  • threes attempted0.2per game
  • 3P%0.0%

PULL-UP

sample: 6 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.530.0 %66.7 %66.7 %0.0
tight (2-4 ft)0.850.0 %80.0 %80.0 %0.0
open (4-6 ft)0.320.0 %50.0 %50.0 %0.20.0 %
all shots1.7100.0 %70.0 %70.0 %0.20.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 6 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 6 games · Defense
  • shots defended0.5per game
  • made on those shots0.3per game
  • opponent FG%66.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances2.2per game
  • rebounds secured1.2per game
  • offensive chances1.5per game
  • defensive chances0.8per game
  • conversion rate53.8%
  • offensive conversion44.4%not stable year to year
  • defensive conversion60.0%
  • contested42.9%
  • average rebound distance3.6ft
  • average rebound distance (m)1.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft57.1 %0.80.675.0 %63.0 %12.0 %
less than 10 ft57.1 %0.80.675.0 %58.6 %16.5 %
two-pointers71.4 %1.00.660.0 %56.4 %3.6 %
more than 15 ft28.6 %0.40.250.0 %33.5 %16.6 %
three-pointers28.6 %0.40.250.0 %33.5 %16.6 %
all shots100.0 %1.40.857.1 %48.0 %9.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%70.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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