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TRACKING INTELLIGENCE · TRACKING PROFILE

Antonio Reeves

CHA · G · NBA 2025-26

Antonio Reeves

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season10 box-score gamesTracking in 10 of 10 games

MOVEMENT

sample: 10 games · SpeedDistance
  • distance0.80km
  • on offense0.48km
  • on defense0.32km
  • average speed6.9km/h
  • speed on offense7.0km/h
  • speed on defense6.6km/h
  • km per minute0.12km per minute
  • meters per minute118.0meters per minute
  • minutes per game6.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 10 games · Possessions
  • touches7.0per game
  • front-court touches4.7per game
  • % of touches in the frontcourt67.1%
  • touches per minute1.0per minute
  • paint touches0.2per game
  • elbow touches0.0per game
  • post touches0.0per game
  • of his game goes through the inside4.3%
  • seconds per touch1.8s
  • dribbles per touch1.39
  • minutes with the ball0.2minutes
  • points per touch0.39
  • points per paint touch0.00
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 10 games · Passing
  • passes made4.8per game
  • passes received4.3per game
  • passes received per pass made0.90
  • assists0.3per game
  • potential assists0.7per game
  • secondary assists0.1per game
  • free-throw assists0.0per game
  • points created0.8per game
  • % of passes ending in a basket6.3%
  • points created per point scored0.30
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.1per game
  • points0.6per game
  • passes made0.6per game
  • assists0.1per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.5per game
  • free throws0.0per game
  • FG%60.0%
  • passes54.5%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.55

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 10 games · CatchShoot
  • HOW IT CREATES ITS SHOTS71.4%

CATCH & SHOOT

sample: 10 games · CatchShoot
  • points1.5per game
  • attempts1.0per game
  • made0.5per game
  • FG%50.0%
  • effective FG%75.0%
  • threes attempted1.0per game
  • 3P%50.0%

PULL-UP

sample: 10 games · PullUpShot
  • points0.6per game
  • attempts0.4per game
  • made0.2per game
  • FG%50.0%
  • effective FG%75.0%
  • threes attempted0.3per game
  • 3P%66.7%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.15.0 %0.0 %0.0 %0.0
tight (2-4 ft)0.315.0 %33.3 %33.3 %0.0
open (4-6 ft)0.315.0 %33.3 %33.3 %0.10.0 %
wide open (6+ ft)1.365.0 %61.5 %88.5 %1.258.3 %
all shots2.0100.0 %50.0 %67.5 %1.353.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 10 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 10 games · Defense
  • shots defended0.2per game
  • made on those shots0.2per game
  • opponent FG%100.0%not stable year to year
  • rim shots defended per minute0.0per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances1.1per game
  • rebounds secured0.8per game
  • offensive chances0.4per game
  • defensive chances0.7per game
  • conversion rate72.7%
  • offensive conversion50.0%not stable year to year
  • defensive conversion85.7%
  • contested37.5%
  • average rebound distance7.8ft
  • average rebound distance (m)2.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft17.6 %0.40.366.7 %56.0 %10.7 %
less than 10 ft23.5 %0.60.350.0 %52.3 %-2.3 %
two-pointers52.9 %1.30.755.6 %51.6 %4.0 %
more than 15 ft58.8 %1.40.640.0 %36.6 %3.4 %
three-pointers47.1 %1.10.437.5 %36.3 %1.2 %
all shots100.0 %2.41.147.1 %44.6 %2.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%67.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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