TRACKING INTELLIGENCE · TRACKING PROFILE
Antonio Reeves
CHA · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 10 games · SpeedDistance- distance0.80km
- on offense0.48km
- on defense0.32km
- average speed6.9km/h
- speed on offense7.0km/h
- speed on defense6.6km/h
- km per minute0.12km per minute
- meters per minute118.0meters per minute
- minutes per game6.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24
TOUCH ECOSYSTEM
sample: 10 games · Possessions- touches7.0per game
- front-court touches4.7per game
- % of touches in the frontcourt67.1%
- touches per minute1.0per minute
- paint touches0.2per game
- elbow touches0.0per game
- post touches0.0per game
- of his game goes through the inside4.3%
- seconds per touch1.8s
- dribbles per touch1.39
- minutes with the ball0.2minutes
- points per touch0.39
- points per paint touch0.00
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24
PASSING & CREATION
sample: 10 games · Passing- passes made4.8per game
- passes received4.3per game
- passes received per pass made0.90
- assists0.3per game
- potential assists0.7per game
- secondary assists0.1per game
- free-throw assists0.0per game
- points created0.8per game
- % of passes ending in a basket6.3%
- points created per point scored0.30
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.1per game
- points0.6per game
- passes made0.6per game
- assists0.1per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.5per game
- free throws0.0per game
- FG%60.0%
- passes54.5%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul0.0%
- points per drive0.55
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24
HOW IT CREATES ITS SHOTS
sample: 10 games · CatchShoot- HOW IT CREATES ITS SHOTS71.4%
CATCH & SHOOT
sample: 10 games · CatchShoot- points1.5per game
- attempts1.0per game
- made0.5per game
- FG%50.0%
- effective FG%75.0%
- threes attempted1.0per game
- 3P%50.0%
PULL-UP
sample: 10 games · PullUpShot- points0.6per game
- attempts0.4per game
- made0.2per game
- FG%50.0%
- effective FG%75.0%
- threes attempted0.3per game
- 3P%66.7%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 5.0 % | 0.0 % | 0.0 % | 0.0 | — |
| tight (2-4 ft) | 0.3 | 15.0 % | 33.3 % | 33.3 % | 0.0 | — |
| open (4-6 ft) | 0.3 | 15.0 % | 33.3 % | 33.3 % | 0.1 | 0.0 % |
| wide open (6+ ft) | 1.3 | 65.0 % | 61.5 % | 88.5 % | 1.2 | 58.3 % |
| all shots | 2.0 | 100.0 % | 50.0 % | 67.5 % | 1.3 | 53.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24
REBOUND CONTROL
sample: 10 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 10 games · Defense- shots defended0.2per game
- made on those shots0.2per game
- opponent FG%100.0%not stable year to year
- rim shots defended per minute0.0per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances1.1per game
- rebounds secured0.8per game
- offensive chances0.4per game
- defensive chances0.7per game
- conversion rate72.7%
- offensive conversion50.0%not stable year to year
- defensive conversion85.7%
- contested37.5%
- average rebound distance7.8ft
- average rebound distance (m)2.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 17.6 % | 0.4 | 0.3 | 66.7 % | 56.0 % | 10.7 % |
| less than 10 ft | 23.5 % | 0.6 | 0.3 | 50.0 % | 52.3 % | -2.3 % |
| two-pointers | 52.9 % | 1.3 | 0.7 | 55.6 % | 51.6 % | 4.0 % |
| more than 15 ft | 58.8 % | 1.4 | 0.6 | 40.0 % | 36.6 % | 3.4 % |
| three-pointers | 47.1 % | 1.1 | 0.4 | 37.5 % | 36.3 % | 1.2 % |
| all shots | 100.0 % | 2.4 | 1.1 | 47.1 % | 44.6 % | 2.5 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%67.5%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
