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TRACKING INTELLIGENCE · TRACKING PROFILE

Mark Sears

MIL · Guard · NBA 2025-26

Mark Sears

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season7 box-score gamesTracking in 7 of 7 games

MOVEMENT

sample: 7 games · SpeedDistance
  • distance0.48km
  • on offense0.32km
  • on defense0.16km
  • average speed7.7km/h
  • speed on offense8.1km/h
  • speed on defense7.2km/h
  • km per minute0.13km per minute
  • meters per minute130.0meters per minute
  • minutes per game3.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 7 games · Possessions
  • touches7.7per game
  • front-court touches3.7per game
  • % of touches in the frontcourt48.1%
  • touches per minute2.1per minute
  • paint touches0.0per game
  • elbow touches0.0per game
  • post touches0.0per game
  • of his game goes through the inside0.0%
  • seconds per touch5.1s
  • dribbles per touch5.11
  • minutes with the ball0.7minutes
  • points per touch0.41
  • points per paint touch· No attempts: no percentage
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 7 games · Passing
  • passes made4.1per game
  • passes received7.1per game
  • passes received per pass made1.73
  • assists0.3per game
  • potential assists0.7per game
  • secondary assists0.1per game
  • free-throw assists0.0per game
  • points created0.7per game
  • % of passes ending in a basket6.9%
  • points created per point scored0.23
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.7per game
  • points0.9per game
  • passes made0.7per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts0.7per game
  • free throws0.3per game
  • FG%40.0%
  • passes41.7%
  • % ending in a turnover8.3%not stable year to year
  • % ending in a foul8.3%
  • points per drive0.53

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 7 games · CatchShoot
  • HOW IT CREATES ITS SHOTS40.0%

CATCH & SHOOT

sample: 7 games · CatchShoot
  • points1.3per game
  • attempts0.6per game
  • made0.4per game
  • FG%75.0%
  • effective FG%112.5%
  • threes attempted0.6per game
  • 3P%75.0%

PULL-UP

sample: 7 games · PullUpShot
  • points0.7per game
  • attempts0.9per game
  • made0.3per game
  • FG%33.3%
  • effective FG%41.7%
  • threes attempted0.6per game
  • 3P%25.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
tight (2-4 ft)0.423.1 %33.3 %33.3 %0.0
open (4-6 ft)0.946.2 %50.0 %66.7 %0.650.0 %
wide open (6+ ft)0.630.8 %50.0 %75.0 %0.650.0 %
all shots1.9100.0 %46.2 %61.5 %1.150.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 7 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 7 games · Defense
  • shots defended0.4per game
  • made on those shots0.3per game
  • opponent FG%66.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances0.4per game
  • rebounds secured0.3per game
  • offensive chances0.1per game
  • defensive chances0.3per game
  • conversion rate66.7%
  • offensive conversion100.0%not stable year to year
  • defensive conversion50.0%
  • contested0.0%
  • average rebound distance9.2ft
  • average rebound distance (m)2.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft30.0 %0.60.00.0 %56.2 %-56.2 %
less than 10 ft40.0 %0.80.225.0 %53.2 %-28.2 %
two-pointers60.0 %1.20.433.3 %48.0 %-14.7 %
more than 15 ft40.0 %0.80.450.0 %36.7 %13.3 %
three-pointers40.0 %0.80.450.0 %36.7 %13.3 %
all shots100.0 %2.00.840.0 %41.7 %-1.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%61.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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