TRACKING INTELLIGENCE · TRACKING PROFILE
Mark Sears
MIL · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 7 games · SpeedDistance- distance0.48km
- on offense0.32km
- on defense0.16km
- average speed7.7km/h
- speed on offense8.1km/h
- speed on defense7.2km/h
- km per minute0.13km per minute
- meters per minute130.0meters per minute
- minutes per game3.7minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23
TOUCH ECOSYSTEM
sample: 7 games · Possessions- touches7.7per game
- front-court touches3.7per game
- % of touches in the frontcourt48.1%
- touches per minute2.1per minute
- paint touches0.0per game
- elbow touches0.0per game
- post touches0.0per game
- of his game goes through the inside0.0%
- seconds per touch5.1s
- dribbles per touch5.11
- minutes with the ball0.7minutes
- points per touch0.41
- points per paint touch— · No attempts: no percentage
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23
PASSING & CREATION
sample: 7 games · Passing- passes made4.1per game
- passes received7.1per game
- passes received per pass made1.73
- assists0.3per game
- potential assists0.7per game
- secondary assists0.1per game
- free-throw assists0.0per game
- points created0.7per game
- % of passes ending in a basket6.9%
- points created per point scored0.23
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.7per game
- points0.9per game
- passes made0.7per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.7per game
- free throws0.3per game
- FG%40.0%
- passes41.7%
- % ending in a turnover8.3%not stable year to year
- % ending in a foul8.3%
- points per drive0.53
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23
HOW IT CREATES ITS SHOTS
sample: 7 games · CatchShoot- HOW IT CREATES ITS SHOTS40.0%
CATCH & SHOOT
sample: 7 games · CatchShoot- points1.3per game
- attempts0.6per game
- made0.4per game
- FG%75.0%
- effective FG%112.5%
- threes attempted0.6per game
- 3P%75.0%
PULL-UP
sample: 7 games · PullUpShot- points0.7per game
- attempts0.9per game
- made0.3per game
- FG%33.3%
- effective FG%41.7%
- threes attempted0.6per game
- 3P%25.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| tight (2-4 ft) | 0.4 | 23.1 % | 33.3 % | 33.3 % | 0.0 | — |
| open (4-6 ft) | 0.9 | 46.2 % | 50.0 % | 66.7 % | 0.6 | 50.0 % |
| wide open (6+ ft) | 0.6 | 30.8 % | 50.0 % | 75.0 % | 0.6 | 50.0 % |
| all shots | 1.9 | 100.0 % | 46.2 % | 61.5 % | 1.1 | 50.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23
REBOUND CONTROL
sample: 7 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 7 games · Defense- shots defended0.4per game
- made on those shots0.3per game
- opponent FG%66.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances0.4per game
- rebounds secured0.3per game
- offensive chances0.1per game
- defensive chances0.3per game
- conversion rate66.7%
- offensive conversion100.0%not stable year to year
- defensive conversion50.0%
- contested0.0%
- average rebound distance9.2ft
- average rebound distance (m)2.8m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 30.0 % | 0.6 | 0.0 | 0.0 % | 56.2 % | -56.2 % |
| less than 10 ft | 40.0 % | 0.8 | 0.2 | 25.0 % | 53.2 % | -28.2 % |
| two-pointers | 60.0 % | 1.2 | 0.4 | 33.3 % | 48.0 % | -14.7 % |
| more than 15 ft | 40.0 % | 0.8 | 0.4 | 50.0 % | 36.7 % | 13.3 % |
| three-pointers | 40.0 % | 0.8 | 0.4 | 50.0 % | 36.7 % | 13.3 % |
| all shots | 100.0 % | 2.0 | 0.8 | 40.0 % | 41.7 % | -1.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%61.5%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
