TRACKING INTELLIGENCE · TRACKING PROFILE
Hunter Tyson
DEN · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 21 games · SpeedDistance- distance0.97km
- on offense0.48km
- on defense0.48km
- average speed7.2km/h
- speed on offense7.7km/h
- speed on defense6.8km/h
- km per minute0.13km per minute
- meters per minute125.0meters per minute
- minutes per game7.7minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24
TOUCH ECOSYSTEM
sample: 21 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches10.1per game
- front-court touches6.0per game
- % of touches in the frontcourt59.4%
- touches per minute1.3per minute
- paint touches0.3per game
- elbow touches0.1per game
- post touches0.0per game
- of his game goes through the inside6.7%
- seconds per touch2.3s
- dribbles per touch1.21
- minutes with the ball0.4minutes
- points per touch0.22
- points per paint touch0.33
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24
PASSING & CREATION
sample: 21 games · Passing- passes made6.9per game
- passes received6.1per game
- passes received per pass made0.88
- assists0.8per game
- potential assists1.0per game
- secondary assists0.1per game
- free-throw assists0.0per game
- points created2.1per game
- % of passes ending in a basket11.7%
- points created per point scored0.95
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.3per game
- points0.5per game
- passes made0.6per game
- assists0.2per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.5per game
- free throws0.2per game
- FG%30.0%
- passes44.4%
- % ending in a turnover11.1%not stable year to year
- % ending in a foul7.4%
- points per drive0.38
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24
HOW IT CREATES ITS SHOTS
sample: 21 games · CatchShoot- HOW IT CREATES ITS SHOTS83.3%
CATCH & SHOOT
sample: 21 games · CatchShoot- points1.0per game
- attempts1.5per game
- made0.3per game
- FG%22.6%
- effective FG%32.3%
- threes attempted1.4per game
- 3P%20.7%
PULL-UP
sample: 21 games · PullUpShot- points0.1per game
- attempts0.3per game
- made0.0per game
- FG%16.7%
- effective FG%25.0%
- threes attempted0.2per game
- 3P%25.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 5.8 % | 0.0 % | 0.0 % | 0.0 | — |
| tight (2-4 ft) | 0.8 | 30.8 % | 43.8 % | 50.0 % | 0.2 | 50.0 % |
| open (4-6 ft) | 0.9 | 34.6 % | 27.8 % | 38.9 % | 0.7 | 26.7 % |
| wide open (6+ ft) | 0.7 | 28.8 % | 13.3 % | 16.7 % | 0.7 | 7.1 % |
| all shots | 2.5 | 100.0 % | 26.9 % | 33.7 % | 1.6 | 21.2 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24
REBOUND CONTROL
sample: 21 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 21 games · Defense- shots defended1.1per game
- made on those shots0.8per game
- opponent FG%73.9%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances3.0per game
- rebounds secured1.7per game
- offensive chances1.0per game
- defensive chances2.2per game
- conversion rate57.1%
- offensive conversion19.0%not stable year to year
- defensive conversion68.1%
- contested33.3%
- average rebound distance5.4ft
- average rebound distance (m)1.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 40.3 % | 1.3 | 0.8 | 64.0 % | 63.0 % | 1.0 % |
| less than 10 ft | 48.4 % | 1.5 | 0.9 | 56.7 % | 59.8 % | -3.1 % |
| two-pointers | 62.9 % | 2.0 | 1.1 | 53.8 % | 54.4 % | -0.6 % |
| more than 15 ft | 41.9 % | 1.3 | 0.4 | 26.9 % | 36.1 % | -9.2 % |
| three-pointers | 37.1 % | 1.2 | 0.3 | 21.7 % | 35.4 % | -13.7 % |
| all shots | 100.0 % | 3.1 | 1.3 | 41.9 % | 47.2 % | -5.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%33.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
