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TRACKING INTELLIGENCE · TRACKING PROFILE

Hunter Tyson

DEN · Forward · NBA 2025-26

Hunter Tyson

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season21 box-score gamesTracking in 21 of 21 games

MOVEMENT

sample: 21 games · SpeedDistance
  • distance0.97km
  • on offense0.48km
  • on defense0.48km
  • average speed7.2km/h
  • speed on offense7.7km/h
  • speed on defense6.8km/h
  • km per minute0.13km per minute
  • meters per minute125.0meters per minute
  • minutes per game7.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 21 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches10.1per game
  • front-court touches6.0per game
  • % of touches in the frontcourt59.4%
  • touches per minute1.3per minute
  • paint touches0.3per game
  • elbow touches0.1per game
  • post touches0.0per game
  • of his game goes through the inside6.7%
  • seconds per touch2.3s
  • dribbles per touch1.21
  • minutes with the ball0.4minutes
  • points per touch0.22
  • points per paint touch0.33
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 21 games · Passing
  • passes made6.9per game
  • passes received6.1per game
  • passes received per pass made0.88
  • assists0.8per game
  • potential assists1.0per game
  • secondary assists0.1per game
  • free-throw assists0.0per game
  • points created2.1per game
  • % of passes ending in a basket11.7%
  • points created per point scored0.95
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.3per game
  • points0.5per game
  • passes made0.6per game
  • assists0.2per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts0.5per game
  • free throws0.2per game
  • FG%30.0%
  • passes44.4%
  • % ending in a turnover11.1%not stable year to year
  • % ending in a foul7.4%
  • points per drive0.38

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 21 games · CatchShoot
  • HOW IT CREATES ITS SHOTS83.3%

CATCH & SHOOT

sample: 21 games · CatchShoot
  • points1.0per game
  • attempts1.5per game
  • made0.3per game
  • FG%22.6%
  • effective FG%32.3%
  • threes attempted1.4per game
  • 3P%20.7%

PULL-UP

sample: 21 games · PullUpShot
  • points0.1per game
  • attempts0.3per game
  • made0.0per game
  • FG%16.7%
  • effective FG%25.0%
  • threes attempted0.2per game
  • 3P%25.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.15.8 %0.0 %0.0 %0.0
tight (2-4 ft)0.830.8 %43.8 %50.0 %0.250.0 %
open (4-6 ft)0.934.6 %27.8 %38.9 %0.726.7 %
wide open (6+ ft)0.728.8 %13.3 %16.7 %0.77.1 %
all shots2.5100.0 %26.9 %33.7 %1.621.2 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 21 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 21 games · Defense
  • shots defended1.1per game
  • made on those shots0.8per game
  • opponent FG%73.9%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances3.0per game
  • rebounds secured1.7per game
  • offensive chances1.0per game
  • defensive chances2.2per game
  • conversion rate57.1%
  • offensive conversion19.0%not stable year to year
  • defensive conversion68.1%
  • contested33.3%
  • average rebound distance5.4ft
  • average rebound distance (m)1.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft40.3 %1.30.864.0 %63.0 %1.0 %
less than 10 ft48.4 %1.50.956.7 %59.8 %-3.1 %
two-pointers62.9 %2.01.153.8 %54.4 %-0.6 %
more than 15 ft41.9 %1.30.426.9 %36.1 %-9.2 %
three-pointers37.1 %1.20.321.7 %35.4 %-13.7 %
all shots100.0 %3.11.341.9 %47.2 %-5.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%33.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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