TRACKING INTELLIGENCE · TRACKING PROFILE
Matas Buzelis
CHI · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 77 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance3.70km#36/414
- on offense1.93km
- on defense1.77km
- average speed7.4km/h
- speed on offense8.1km/h
- speed on defense6.7km/h
- km per minute0.13km per minute#77/414
- meters per minute127.0meters per minute
- minutes per game29.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 77 games · Possessions- touches52.4per game
- front-court touches26.5per game
- % of touches in the frontcourt50.6%
- touches per minute1.8per minute
- paint touches2.1per game#134/414
- elbow touches0.8per game#130/414
- post touches0.0per game
- of his game goes through the inside10.9%
- seconds per touch2.6s
- dribbles per touch1.78
- minutes with the ball2.3minutes
- points per touch0.31#117/342
- points per paint touch0.99
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 77 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made34.5per game
- passes received34.0per game
- passes received per pass made0.99
- assists2.1per game
- potential assists3.7per game
- secondary assists0.4per game
- free-throw assists0.1per game
- points created5.2per game#200/414
- % of passes ending in a basket5.9%
- points created per point scored0.32
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives6.7per game#96/414
- points4.2per game
- passes made2.1per game
- assists0.4per game
- turnovers0.7per game
- shooting foul0.5per game
- attempts3.1per game
- free throws1.0per game
- FG%52.3%
- passes30.4%
- % ending in a turnover10.6%not stable year to year
- % ending in a foul7.9%
- points per drive0.63
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 77 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS74.2%
CATCH & SHOOT
sample: 77 games · CatchShoot- points5.4per game
- attempts4.9per game
- made1.8per game
- FG%36.5%
- effective FG%54.7%
- threes attempted4.9per game
- 3P%36.5%
PULL-UP
sample: 77 games · PullUpShot- points1.4per game
- attempts1.7per game
- made0.5per game
- FG%31.3%
- effective FG%43.0%
- threes attempted1.3per game
- 3P%29.7%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.1 | 9.0 % | 54.0 % | 54.0 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 4.7 | 37.8 % | 50.5 % | 52.2 % | 0.7 | 24.0 % |
| open (4-6 ft) | 4.1 | 33.0 % | 40.9 % | 54.9 % | 3.5 | 33.5 % |
| wide open (6+ ft) | 2.5 | 20.1 % | 43.8 % | 62.4 % | 2.3 | 40.4 % |
| all shots | 12.5 | 100.0 % | 46.3 % | 55.3 % | 6.4 | 34.9 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 77 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 77 games · Defense- shots defended5.4per game#12/414
- made on those shots3.4per game
- opponent FG%64.0%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances10.5per game
- rebounds secured5.8per game
- offensive chances2.5per game
- defensive chances8.3per game
- conversion rate55.4%#143/283
- offensive conversion39.3%not stable year to year
- defensive conversion58.3%
- contested25.0%
- average rebound distance6.5ft
- average rebound distance (m)2.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 43.7 % | 6.2 | 3.6 | 57.7 % | 63.5 % | -5.9 % |
| less than 10 ft | 52.0 % | 7.4 | 4.0 | 54.5 % | 59.3 % | -4.8 % |
| two-pointers | 65.1 % | 9.2 | 4.8 | 52.4 % | 54.9 % | -2.6 % |
| more than 15 ft | 41.2 % | 5.8 | 2.2 | 37.2 % | 37.0 % | 0.2 % |
| three-pointers | 34.9 % | 4.9 | 1.8 | 37.1 % | 36.4 % | 0.7 % |
| all shots | 100.0 % | 14.2 | 6.7 | 47.0 % | 47.3 % | -0.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%55.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
