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TRACKING INTELLIGENCE · TRACKING PROFILE

Matas Buzelis

CHI · F · NBA 2025-26

Matas Buzelis

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season77 box-score gamesTracking in 77 of 77 games

MOVEMENT

sample: 77 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance3.70km#36/414
  • on offense1.93km
  • on defense1.77km
  • average speed7.4km/h
  • speed on offense8.1km/h
  • speed on defense6.7km/h
  • km per minute0.13km per minute#77/414
  • meters per minute127.0meters per minute
  • minutes per game29.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 77 games · Possessions
  • touches52.4per game
  • front-court touches26.5per game
  • % of touches in the frontcourt50.6%
  • touches per minute1.8per minute
  • paint touches2.1per game#134/414
  • elbow touches0.8per game#130/414
  • post touches0.0per game
  • of his game goes through the inside10.9%
  • seconds per touch2.6s
  • dribbles per touch1.78
  • minutes with the ball2.3minutes
  • points per touch0.31#117/342
  • points per paint touch0.99
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 77 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made34.5per game
  • passes received34.0per game
  • passes received per pass made0.99
  • assists2.1per game
  • potential assists3.7per game
  • secondary assists0.4per game
  • free-throw assists0.1per game
  • points created5.2per game#200/414
  • % of passes ending in a basket5.9%
  • points created per point scored0.32
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives6.7per game#96/414
  • points4.2per game
  • passes made2.1per game
  • assists0.4per game
  • turnovers0.7per game
  • shooting foul0.5per game
  • attempts3.1per game
  • free throws1.0per game
  • FG%52.3%
  • passes30.4%
  • % ending in a turnover10.6%not stable year to year
  • % ending in a foul7.9%
  • points per drive0.63

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 77 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS74.2%

CATCH & SHOOT

sample: 77 games · CatchShoot
  • points5.4per game
  • attempts4.9per game
  • made1.8per game
  • FG%36.5%
  • effective FG%54.7%
  • threes attempted4.9per game
  • 3P%36.5%

PULL-UP

sample: 77 games · PullUpShot
  • points1.4per game
  • attempts1.7per game
  • made0.5per game
  • FG%31.3%
  • effective FG%43.0%
  • threes attempted1.3per game
  • 3P%29.7%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.19.0 %54.0 %54.0 %0.00.0 %
tight (2-4 ft)4.737.8 %50.5 %52.2 %0.724.0 %
open (4-6 ft)4.133.0 %40.9 %54.9 %3.533.5 %
wide open (6+ ft)2.520.1 %43.8 %62.4 %2.340.4 %
all shots12.5100.0 %46.3 %55.3 %6.434.9 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 77 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 77 games · Defense
  • shots defended5.4per game#12/414
  • made on those shots3.4per game
  • opponent FG%64.0%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances10.5per game
  • rebounds secured5.8per game
  • offensive chances2.5per game
  • defensive chances8.3per game
  • conversion rate55.4%#143/283
  • offensive conversion39.3%not stable year to year
  • defensive conversion58.3%
  • contested25.0%
  • average rebound distance6.5ft
  • average rebound distance (m)2.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft43.7 %6.23.657.7 %63.5 %-5.9 %
less than 10 ft52.0 %7.44.054.5 %59.3 %-4.8 %
two-pointers65.1 %9.24.852.4 %54.9 %-2.6 %
more than 15 ft41.2 %5.82.237.2 %37.0 %0.2 %
three-pointers34.9 %4.91.837.1 %36.4 %0.7 %
all shots100.0 %14.26.747.0 %47.3 %-0.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%55.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.