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TRACKING INTELLIGENCE · TRACKING PROFILE

Ronald Holland II

DET · F · NBA 2025-26

Ronald Holland II

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season78 box-score gamesTracking in 78 of 78 games

MOVEMENT

sample: 78 games · SpeedDistance
  • distance2.41km#246/414
  • on offense1.29km
  • on defense1.13km
  • average speed7.0km/h
  • speed on offense7.1km/h
  • speed on defense6.9km/h
  • km per minute0.12km per minute#186/414
  • meters per minute121.0meters per minute
  • minutes per game19.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 78 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches31.6per game
  • front-court touches15.7per game
  • % of touches in the frontcourt49.7%
  • touches per minute1.6per minute
  • paint touches1.4per game#198/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside10.8%
  • seconds per touch2.2s
  • dribbles per touch1.40
  • minutes with the ball1.1minutes
  • points per touch0.26#203/342
  • points per paint touch0.93
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 78 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made22.1per game
  • passes received17.7per game
  • passes received per pass made0.80
  • assists1.2per game
  • potential assists2.3per game
  • secondary assists0.1per game
  • free-throw assists0.0per game
  • points created3.0per game#305/414
  • % of passes ending in a basket5.5%
  • points created per point scored0.37
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he drives to finish: he almost always ends the play himself.

  • drives3.1per game#208/414
  • points2.1per game
  • passes made0.7per game
  • assists0.2per game
  • turnovers0.3per game
  • shooting foul0.2per game
  • attempts1.8per game
  • free throws0.4per game
  • FG%46.4%
  • passes22.6%
  • % ending in a turnover8.4%not stable year to year
  • % ending in a foul6.7%
  • points per drive0.68

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 78 games · CatchShoot
  • HOW IT CREATES ITS SHOTS82.8%

CATCH & SHOOT

sample: 78 games · CatchShoot
  • points1.8per game
  • attempts2.4per game
  • made0.6per game
  • FG%25.7%
  • effective FG%38.5%
  • threes attempted2.4per game
  • 3P%26.1%

PULL-UP

sample: 78 games · PullUpShot
  • points0.2per game
  • attempts0.5per game
  • made0.1per game
  • FG%15.4%
  • effective FG%17.9%
  • threes attempted0.2per game
  • 3P%14.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.79.7 %51.9 %51.9 %0.0
tight (2-4 ft)2.638.1 %50.2 %50.2 %0.0
open (4-6 ft)1.419.7 %43.4 %46.2 %0.515.4 %
wide open (6+ ft)2.232.5 %31.4 %44.0 %2.027.7 %
all shots6.9100.0 %42.9 %47.6 %2.525.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 78 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 78 games · Defense
  • shots defended1.4per game#322/414
  • made on those shots1.0per game
  • opponent FG%71.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.6per game
  • rebounds secured4.0per game
  • offensive chances2.4per game
  • defensive chances4.6per game
  • conversion rate59.8%#53/283
  • offensive conversion42.7%not stable year to year
  • defensive conversion63.8%
  • contested27.1%
  • average rebound distance7.4ft
  • average rebound distance (m)2.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft35.7 %2.51.559.9 %62.4 %-2.5 %
less than 10 ft42.9 %3.01.756.3 %57.8 %-1.5 %
two-pointers59.1 %4.12.150.3 %53.7 %-3.4 %
more than 15 ft47.8 %3.31.237.0 %36.6 %0.3 %
three-pointers40.9 %2.81.036.8 %35.7 %1.1 %
all shots100.0 %6.93.144.8 %45.8 %-1.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%47.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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