TRACKING INTELLIGENCE · TRACKING PROFILE
Ronald Holland II
DET · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 78 games · SpeedDistance- distance2.41km#246/414
- on offense1.29km
- on defense1.13km
- average speed7.0km/h
- speed on offense7.1km/h
- speed on defense6.9km/h
- km per minute0.12km per minute#186/414
- meters per minute121.0meters per minute
- minutes per game19.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 78 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches31.6per game
- front-court touches15.7per game
- % of touches in the frontcourt49.7%
- touches per minute1.6per minute
- paint touches1.4per game#198/414
- elbow touches0.3per game#282/414
- post touches0.0per game
- of his game goes through the inside10.8%
- seconds per touch2.2s
- dribbles per touch1.40
- minutes with the ball1.1minutes
- points per touch0.26#203/342
- points per paint touch0.93
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 78 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made22.1per game
- passes received17.7per game
- passes received per pass made0.80
- assists1.2per game
- potential assists2.3per game
- secondary assists0.1per game
- free-throw assists0.0per game
- points created3.0per game#305/414
- % of passes ending in a basket5.5%
- points created per point scored0.37
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he drives to finish: he almost always ends the play himself.
- drives3.1per game#208/414
- points2.1per game
- passes made0.7per game
- assists0.2per game
- turnovers0.3per game
- shooting foul0.2per game
- attempts1.8per game
- free throws0.4per game
- FG%46.4%
- passes22.6%
- % ending in a turnover8.4%not stable year to year
- % ending in a foul6.7%
- points per drive0.68
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 78 games · CatchShoot- HOW IT CREATES ITS SHOTS82.8%
CATCH & SHOOT
sample: 78 games · CatchShoot- points1.8per game
- attempts2.4per game
- made0.6per game
- FG%25.7%
- effective FG%38.5%
- threes attempted2.4per game
- 3P%26.1%
PULL-UP
sample: 78 games · PullUpShot- points0.2per game
- attempts0.5per game
- made0.1per game
- FG%15.4%
- effective FG%17.9%
- threes attempted0.2per game
- 3P%14.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.7 | 9.7 % | 51.9 % | 51.9 % | 0.0 | — |
| tight (2-4 ft) | 2.6 | 38.1 % | 50.2 % | 50.2 % | 0.0 | — |
| open (4-6 ft) | 1.4 | 19.7 % | 43.4 % | 46.2 % | 0.5 | 15.4 % |
| wide open (6+ ft) | 2.2 | 32.5 % | 31.4 % | 44.0 % | 2.0 | 27.7 % |
| all shots | 6.9 | 100.0 % | 42.9 % | 47.6 % | 2.5 | 25.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 78 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 78 games · Defense- shots defended1.4per game#322/414
- made on those shots1.0per game
- opponent FG%71.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.6per game
- rebounds secured4.0per game
- offensive chances2.4per game
- defensive chances4.6per game
- conversion rate59.8%#53/283
- offensive conversion42.7%not stable year to year
- defensive conversion63.8%
- contested27.1%
- average rebound distance7.4ft
- average rebound distance (m)2.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 35.7 % | 2.5 | 1.5 | 59.9 % | 62.4 % | -2.5 % |
| less than 10 ft | 42.9 % | 3.0 | 1.7 | 56.3 % | 57.8 % | -1.5 % |
| two-pointers | 59.1 % | 4.1 | 2.1 | 50.3 % | 53.7 % | -3.4 % |
| more than 15 ft | 47.8 % | 3.3 | 1.2 | 37.0 % | 36.6 % | 0.3 % |
| three-pointers | 40.9 % | 2.8 | 1.0 | 36.8 % | 35.7 % | 1.1 % |
| all shots | 100.0 % | 6.9 | 3.1 | 44.8 % | 45.8 % | -1.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%47.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
