TRACKING INTELLIGENCE · TRACKING PROFILE
Craig Porter Jr.
CLE · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 64 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.25km#270/414
- on offense1.13km
- on defense1.13km
- average speed7.3km/h
- speed on offense7.7km/h
- speed on defense7.0km/h
- km per minute0.13km per minute#93/414
- meters per minute126.0meters per minute
- minutes per game17.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 64 games · Possessions- touches35.0per game
- front-court touches15.8per game
- % of touches in the frontcourt45.1%
- touches per minute2.0per minute
- paint touches1.5per game#187/414
- elbow touches0.7per game#154/414
- post touches0.0per game
- of his game goes through the inside13.9%
- seconds per touch3.1s
- dribbles per touch2.45
- minutes with the ball1.8minutes
- points per touch0.13#338/342
- points per paint touch0.32
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 64 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made28.5per game
- passes received25.1per game
- passes received per pass made0.88
- assists3.2per game
- potential assists6.2per game
- secondary assists0.4per game
- free-throw assists0.3per game
- points created8.3per game#112/414
- % of passes ending in a basket11.3%
- points created per point scored1.84
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives4.2per game#172/414
- points1.6per game
- passes made2.0per game
- assists0.5per game
- turnovers0.3per game
- shooting foul0.1per game
- attempts1.6per game
- free throws0.3per game
- FG%45.2%
- passes47.4%
- % ending in a turnover6.7%not stable year to year
- % ending in a foul3.3%
- points per drive0.38
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 64 games · CatchShoot- HOW IT CREATES ITS SHOTS31.8%
CATCH & SHOOT
sample: 64 games · CatchShoot- points0.8per game
- attempts0.7per game
- made0.3per game
- FG%36.4%
- effective FG%54.5%
- threes attempted0.7per game
- 3P%36.4%
PULL-UP
sample: 64 games · PullUpShot- points1.4per game
- attempts1.5per game
- made0.5per game
- FG%37.2%
- effective FG%46.3%
- threes attempted0.8per game
- 3P%34.7%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 5.0 % | 46.2 % | 46.2 % | 0.0 | — |
| tight (2-4 ft) | 1.6 | 38.4 % | 48.5 % | 49.0 % | 0.1 | 25.0 % |
| open (4-6 ft) | 1.3 | 32.6 % | 40.5 % | 47.0 % | 0.6 | 31.4 % |
| wide open (6+ ft) | 1.0 | 24.0 % | 45.2 % | 62.1 % | 0.8 | 38.9 % |
| all shots | 4.0 | 100.0 % | 45.0 % | 51.4 % | 1.5 | 35.5 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 64 games · DefenseRIM DEFENCE
sample: 64 games · Defense- shots defended2.2per game#193/414
- made on those shots1.5per game
- opponent FG%67.1%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.0per game
- rebounds secured3.4per game
- offensive chances2.5per game
- defensive chances3.7per game
- conversion rate57.7%#90/283
- offensive conversion54.8%not stable year to year
- defensive conversion57.4%
- contested32.7%
- average rebound distance8.9ft
- average rebound distance (m)2.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 41.7 % | 3.6 | 2.1 | 58.5 % | 62.4 % | -3.9 % |
| less than 10 ft | 49.5 % | 4.2 | 2.4 | 56.4 % | 58.1 % | -1.8 % |
| two-pointers | 65.4 % | 5.6 | 2.9 | 52.1 % | 53.9 % | -1.8 % |
| more than 15 ft | 41.2 % | 3.5 | 1.3 | 35.7 % | 35.9 % | -0.2 % |
| three-pointers | 34.6 % | 3.0 | 1.1 | 36.0 % | 34.9 % | 1.2 % |
| all shots | 100.0 % | 8.5 | 4.0 | 46.6 % | 46.2 % | 0.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%51.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
