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TRACKING INTELLIGENCE · TRACKING PROFILE

Malachi Smith

BKN · G · NBA 2025-26

Malachi Smith

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season15 box-score gamesTracking in 15 of 15 games

MOVEMENT

sample: 15 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance3.06km
  • on offense1.61km
  • on defense1.45km
  • average speed7.2km/h
  • speed on offense7.8km/h
  • speed on defense6.6km/h
  • km per minute0.13km per minute
  • meters per minute128.0meters per minute
  • minutes per game23.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 15 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches44.3per game
  • front-court touches20.8per game
  • % of touches in the frontcourt47.0%
  • touches per minute1.9per minute
  • paint touches0.7per game
  • elbow touches0.1per game
  • post touches0.0per game
  • of his game goes through the inside3.8%
  • seconds per touch3.3s
  • dribbles per touch3.01
  • minutes with the ball2.4minutes
  • points per touch0.19
  • points per paint touch0.20
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 15 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made34.9per game
  • passes received30.6per game
  • passes received per pass made0.88
  • assists3.3per game
  • potential assists5.6per game
  • secondary assists0.3per game
  • free-throw assists0.3per game
  • points created8.7per game
  • % of passes ending in a basket9.4%
  • points created per point scored1.05
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives5.9per game
  • points3.4per game
  • passes made2.7per game
  • assists0.8per game
  • turnovers0.3per game
  • shooting foul0.1per game
  • attempts2.5per game
  • free throws0.3per game
  • FG%57.9%
  • passes45.5%
  • % ending in a turnover4.5%not stable year to year
  • % ending in a foul2.3%
  • points per drive0.58

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 15 games · CatchShoot
  • HOW IT CREATES ITS SHOTS61.1%

CATCH & SHOOT

sample: 15 games · CatchShoot
  • points3.2per game
  • attempts2.2per game
  • made1.1per game
  • FG%48.5%
  • effective FG%72.7%
  • threes attempted2.2per game
  • 3P%48.5%

PULL-UP

sample: 15 games · PullUpShot
  • points1.2per game
  • attempts1.4per game
  • made0.5per game
  • FG%33.3%
  • effective FG%42.9%
  • threes attempted0.9per game
  • 3P%28.6%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.57.0 %71.4 %71.4 %0.0
tight (2-4 ft)2.639.0 %43.6 %43.6 %0.10.0 %
open (4-6 ft)1.015.0 %53.3 %60.0 %0.528.6 %
wide open (6+ ft)2.639.0 %46.2 %69.2 %2.547.4 %
all shots6.7100.0 %48.0 %58.0 %3.142.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 15 games · Defense

RIM DEFENCE

sample: 15 games · Defense
  • shots defended2.3per game
  • made on those shots1.9per game
  • opponent FG%82.4%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances5.1per game
  • rebounds secured3.4per game
  • offensive chances1.8per game
  • defensive chances3.8per game
  • conversion rate66.2%
  • offensive conversion44.4%not stable year to year
  • defensive conversion68.4%
  • contested27.5%
  • average rebound distance8.9ft
  • average rebound distance (m)2.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft39.4 %3.72.671.2 %63.5 %7.6 %
less than 10 ft50.8 %4.83.267.2 %59.6 %7.5 %
two-pointers63.6 %6.03.761.9 %54.4 %7.5 %
more than 15 ft40.9 %3.91.846.3 %37.5 %8.8 %
three-pointers36.4 %3.41.647.9 %37.7 %10.2 %
all shots100.0 %9.45.456.8 %45.6 %11.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%58.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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