TRACKING INTELLIGENCE · TRACKING PROFILE
Duop Reath
POR · Center · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 32 games · SpeedDistance- distance0.97km#402/414
- on offense0.48km
- on defense0.48km
- average speed7.0km/h
- speed on offense7.3km/h
- speed on defense6.8km/h
- km per minute0.12km per minute#238/414
- meters per minute119.0meters per minute
- minutes per game8.1minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 32 games · Possessions- touches9.5per game
- front-court touches5.8per game
- % of touches in the frontcourt61.1%
- touches per minute1.2per minute
- paint touches0.5per game#335/414
- elbow touches0.3per game#282/414
- post touches0.1per game
- of his game goes through the inside15.5%
- seconds per touch1.5s
- dribbles per touch0.51
- minutes with the ball0.2minutes
- points per touch0.31
- points per paint touch0.82
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 32 games · Passing- passes made6.7per game
- passes received5.8per game
- passes received per pass made0.87
- assists0.3per game
- potential assists0.6per game
- secondary assists0.1per game
- free-throw assists0.0per game
- points created0.8per game#405/414
- % of passes ending in a basket4.7%
- points created per point scored0.28
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.5per game#368/414
- points0.3per game
- passes made0.2per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.1per game
- attempts0.2per game
- free throws0.1per game
- FG%42.9%
- passes33.3%
- % ending in a turnover6.7%not stable year to year
- % ending in a foul13.3%
- points per drive0.60
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 32 games · CatchShoot- HOW IT CREATES ITS SHOTS100.0%
CATCH & SHOOT
sample: 32 games · CatchShoot- points2.0per game
- attempts1.7per game
- made0.7per game
- FG%39.6%
- effective FG%59.4%
- threes attempted1.7per game
- 3P%39.6%
PULL-UP
sample: 32 games · PullUpShot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 6.8 % | 0.0 % | 0.0 % | 0.0 | — |
| tight (2-4 ft) | 0.4 | 17.6 % | 69.2 % | 73.1 % | 0.1 | 50.0 % |
| open (4-6 ft) | 0.4 | 16.2 % | 58.3 % | 79.2 % | 0.3 | 55.6 % |
| wide open (6+ ft) | 1.4 | 59.5 % | 38.6 % | 58.0 % | 1.4 | 38.6 % |
| all shots | 2.3 | 100.0 % | 44.6 % | 60.1 % | 1.7 | 41.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 32 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 32 games · Defense- shots defended1.5per game#312/414
- made on those shots0.8per game
- opponent FG%56.3%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances2.6per game
- rebounds secured1.2per game
- offensive chances0.8per game
- defensive chances1.9per game
- conversion rate46.3%
- offensive conversion37.0%not stable year to year
- defensive conversion47.5%
- contested36.8%
- average rebound distance6.8ft
- average rebound distance (m)2.1m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 40.7 % | 2.0 | 1.0 | 52.7 % | 60.8 % | -8.0 % |
| less than 10 ft | 48.1 % | 2.3 | 1.2 | 50.8 % | 58.4 % | -7.6 % |
| two-pointers | 60.0 % | 2.9 | 1.4 | 48.1 % | 55.9 % | -7.7 % |
| more than 15 ft | 43.7 % | 2.1 | 0.6 | 27.1 % | 36.1 % | -9.0 % |
| three-pointers | 40.0 % | 1.9 | 0.6 | 29.6 % | 35.3 % | -5.7 % |
| all shots | 100.0 % | 4.8 | 2.0 | 40.7 % | 47.7 % | -6.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%60.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
