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TRACKING INTELLIGENCE · TRACKING PROFILE

Duop Reath

POR · Center · NBA 2025-26

Duop Reath

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season32 box-score gamesTracking in 32 of 32 games

MOVEMENT

sample: 32 games · SpeedDistance
  • distance0.97km#402/414
  • on offense0.48km
  • on defense0.48km
  • average speed7.0km/h
  • speed on offense7.3km/h
  • speed on defense6.8km/h
  • km per minute0.12km per minute#238/414
  • meters per minute119.0meters per minute
  • minutes per game8.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 32 games · Possessions
  • touches9.5per game
  • front-court touches5.8per game
  • % of touches in the frontcourt61.1%
  • touches per minute1.2per minute
  • paint touches0.5per game#335/414
  • elbow touches0.3per game#282/414
  • post touches0.1per game
  • of his game goes through the inside15.5%
  • seconds per touch1.5s
  • dribbles per touch0.51
  • minutes with the ball0.2minutes
  • points per touch0.31
  • points per paint touch0.82
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 32 games · Passing
  • passes made6.7per game
  • passes received5.8per game
  • passes received per pass made0.87
  • assists0.3per game
  • potential assists0.6per game
  • secondary assists0.1per game
  • free-throw assists0.0per game
  • points created0.8per game#405/414
  • % of passes ending in a basket4.7%
  • points created per point scored0.28
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.5per game#368/414
  • points0.3per game
  • passes made0.2per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.1per game
  • attempts0.2per game
  • free throws0.1per game
  • FG%42.9%
  • passes33.3%
  • % ending in a turnover6.7%not stable year to year
  • % ending in a foul13.3%
  • points per drive0.60

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 32 games · CatchShoot
  • HOW IT CREATES ITS SHOTS100.0%

CATCH & SHOOT

sample: 32 games · CatchShoot
  • points2.0per game
  • attempts1.7per game
  • made0.7per game
  • FG%39.6%
  • effective FG%59.4%
  • threes attempted1.7per game
  • 3P%39.6%

PULL-UP

sample: 32 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.26.8 %0.0 %0.0 %0.0
tight (2-4 ft)0.417.6 %69.2 %73.1 %0.150.0 %
open (4-6 ft)0.416.2 %58.3 %79.2 %0.355.6 %
wide open (6+ ft)1.459.5 %38.6 %58.0 %1.438.6 %
all shots2.3100.0 %44.6 %60.1 %1.741.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 32 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 32 games · Defense
  • shots defended1.5per game#312/414
  • made on those shots0.8per game
  • opponent FG%56.3%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances2.6per game
  • rebounds secured1.2per game
  • offensive chances0.8per game
  • defensive chances1.9per game
  • conversion rate46.3%
  • offensive conversion37.0%not stable year to year
  • defensive conversion47.5%
  • contested36.8%
  • average rebound distance6.8ft
  • average rebound distance (m)2.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft40.7 %2.01.052.7 %60.8 %-8.0 %
less than 10 ft48.1 %2.31.250.8 %58.4 %-7.6 %
two-pointers60.0 %2.91.448.1 %55.9 %-7.7 %
more than 15 ft43.7 %2.10.627.1 %36.1 %-9.0 %
three-pointers40.0 %1.90.629.6 %35.3 %-5.7 %
all shots100.0 %4.82.040.7 %47.7 %-6.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%60.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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