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TRACKING INTELLIGENCE · TRACKING PROFILE

Tyler Smith

DAL · F · NBA 2025-26

Tyler Smith

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season12 box-score gamesTracking in 12 of 12 games

MOVEMENT

sample: 12 games · SpeedDistance
  • distance1.77km
  • on offense0.97km
  • on defense0.80km
  • average speed7.4km/h
  • speed on offense7.9km/h
  • speed on defense7.0km/h
  • km per minute0.13km per minute
  • meters per minute128.0meters per minute
  • minutes per game13.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-22

TOUCH ECOSYSTEM

sample: 12 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches16.8per game
  • front-court touches7.2per game
  • % of touches in the frontcourt42.9%
  • touches per minute1.2per minute
  • paint touches1.3per game
  • elbow touches0.4per game
  • post touches0.0per game
  • of his game goes through the inside23.6%
  • seconds per touch1.6s
  • dribbles per touch0.44
  • minutes with the ball0.4minutes
  • points per touch0.28
  • points per paint touch0.88
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-22

PASSING & CREATION

sample: 12 games · Passing

He gives more than he receives: the play starts with him.

  • passes made11.5per game
  • passes received7.0per game
  • passes received per pass made0.61
  • assists0.4per game
  • potential assists0.9per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created1.2per game
  • % of passes ending in a basket3.6%
  • points created per point scored0.26
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.1per game
  • points0.0per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.0per game
  • free throws0.0per game
  • FG%· No attempts: no percentage
  • passes0.0%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-22

HOW IT CREATES ITS SHOTS

sample: 12 games · CatchShoot
  • HOW IT CREATES ITS SHOTS93.3%

CATCH & SHOOT

sample: 12 games · CatchShoot
  • points2.5per game
  • attempts2.8per game
  • made0.8per game
  • FG%29.4%
  • effective FG%44.1%
  • threes attempted2.8per game
  • 3P%30.3%

PULL-UP

sample: 12 games · PullUpShot
  • points0.0per game
  • attempts0.2per game
  • made0.0per game
  • FG%0.0%
  • effective FG%0.0%
  • threes attempted0.2per game
  • 3P%0.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.24.0 %100.0 %100.0 %0.0
tight (2-4 ft)0.820.0 %60.0 %65.0 %0.333.3 %
open (4-6 ft)1.638.0 %31.6 %39.5 %1.221.4 %
wide open (6+ ft)1.638.0 %36.8 %52.6 %1.533.3 %
all shots4.2100.0 %42.0 %52.0 %2.928.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-22

REBOUND CONTROL

sample: 12 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 12 games · Defense
  • shots defended1.5per game
  • made on those shots0.8per game
  • opponent FG%55.6%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.8per game
  • rebounds secured2.8per game
  • offensive chances2.2per game
  • defensive chances3.0per game
  • conversion rate57.9%
  • offensive conversion46.2%not stable year to year
  • defensive conversion58.3%
  • contested30.3%
  • average rebound distance5.5ft
  • average rebound distance (m)1.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft42.6 %1.91.052.2 %59.9 %-7.7 %
less than 10 ft48.1 %2.21.150.0 %57.2 %-7.2 %
two-pointers61.1 %2.81.451.5 %54.6 %-3.1 %
more than 15 ft42.6 %1.90.947.8 %36.8 %11.0 %
three-pointers38.9 %1.80.847.6 %36.1 %11.5 %
all shots100.0 %4.52.350.0 %46.8 %3.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-22

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%52.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-22

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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