TRACKING INTELLIGENCE · TRACKING PROFILE
Tyler Smith
DAL · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 12 games · SpeedDistance- distance1.77km
- on offense0.97km
- on defense0.80km
- average speed7.4km/h
- speed on offense7.9km/h
- speed on defense7.0km/h
- km per minute0.13km per minute
- meters per minute128.0meters per minute
- minutes per game13.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-22
TOUCH ECOSYSTEM
sample: 12 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches16.8per game
- front-court touches7.2per game
- % of touches in the frontcourt42.9%
- touches per minute1.2per minute
- paint touches1.3per game
- elbow touches0.4per game
- post touches0.0per game
- of his game goes through the inside23.6%
- seconds per touch1.6s
- dribbles per touch0.44
- minutes with the ball0.4minutes
- points per touch0.28
- points per paint touch0.88
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-22
PASSING & CREATION
sample: 12 games · PassingHe gives more than he receives: the play starts with him.
- passes made11.5per game
- passes received7.0per game
- passes received per pass made0.61
- assists0.4per game
- potential assists0.9per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created1.2per game
- % of passes ending in a basket3.6%
- points created per point scored0.26
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.1per game
- points0.0per game
- passes made0.0per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.0per game
- free throws0.0per game
- FG%— · No attempts: no percentage
- passes0.0%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul0.0%
- points per drive0.00
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-22
HOW IT CREATES ITS SHOTS
sample: 12 games · CatchShoot- HOW IT CREATES ITS SHOTS93.3%
CATCH & SHOOT
sample: 12 games · CatchShoot- points2.5per game
- attempts2.8per game
- made0.8per game
- FG%29.4%
- effective FG%44.1%
- threes attempted2.8per game
- 3P%30.3%
PULL-UP
sample: 12 games · PullUpShot- points0.0per game
- attempts0.2per game
- made0.0per game
- FG%0.0%
- effective FG%0.0%
- threes attempted0.2per game
- 3P%0.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 4.0 % | 100.0 % | 100.0 % | 0.0 | — |
| tight (2-4 ft) | 0.8 | 20.0 % | 60.0 % | 65.0 % | 0.3 | 33.3 % |
| open (4-6 ft) | 1.6 | 38.0 % | 31.6 % | 39.5 % | 1.2 | 21.4 % |
| wide open (6+ ft) | 1.6 | 38.0 % | 36.8 % | 52.6 % | 1.5 | 33.3 % |
| all shots | 4.2 | 100.0 % | 42.0 % | 52.0 % | 2.9 | 28.6 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-22
REBOUND CONTROL
sample: 12 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 12 games · Defense- shots defended1.5per game
- made on those shots0.8per game
- opponent FG%55.6%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.8per game
- rebounds secured2.8per game
- offensive chances2.2per game
- defensive chances3.0per game
- conversion rate57.9%
- offensive conversion46.2%not stable year to year
- defensive conversion58.3%
- contested30.3%
- average rebound distance5.5ft
- average rebound distance (m)1.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 42.6 % | 1.9 | 1.0 | 52.2 % | 59.9 % | -7.7 % |
| less than 10 ft | 48.1 % | 2.2 | 1.1 | 50.0 % | 57.2 % | -7.2 % |
| two-pointers | 61.1 % | 2.8 | 1.4 | 51.5 % | 54.6 % | -3.1 % |
| more than 15 ft | 42.6 % | 1.9 | 0.9 | 47.8 % | 36.8 % | 11.0 % |
| three-pointers | 38.9 % | 1.8 | 0.8 | 47.6 % | 36.1 % | 11.5 % |
| all shots | 100.0 % | 4.5 | 2.3 | 50.0 % | 46.8 % | 3.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-22
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%52.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-22
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
