TRACKING INTELLIGENCE · TRACKING PROFILE
Elijah Harkless
UTA · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 26 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance2.41km
- on offense1.29km
- on defense1.29km
- average speed6.7km/h
- speed on offense7.0km/h
- speed on defense6.4km/h
- km per minute0.12km per minute
- meters per minute115.0meters per minute
- minutes per game21.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23
TOUCH ECOSYSTEM
sample: 26 games · Possessions- touches35.2per game
- front-court touches15.5per game
- % of touches in the frontcourt44.0%
- touches per minute1.7per minute
- paint touches0.4per game
- elbow touches0.2per game
- post touches0.0per game
- of his game goes through the inside3.9%
- seconds per touch3.2s
- dribbles per touch2.78
- minutes with the ball1.9minutes
- points per touch0.20
- points per paint touch1.09
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23
PASSING & CREATION
sample: 26 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made25.8per game
- passes received25.8per game
- passes received per pass made1.00
- assists2.9per game
- potential assists4.8per game
- secondary assists0.2per game
- free-throw assists0.0per game
- points created7.2per game
- % of passes ending in a basket11.2%
- points created per point scored1.06
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives4.1per game
- points2.0per game
- passes made1.7per game
- assists0.5per game
- turnovers0.3per game
- shooting foul0.4per game
- attempts1.6per game
- free throws0.8per game
- FG%39.0%
- passes42.1%
- % ending in a turnover8.4%not stable year to year
- % ending in a foul10.3%
- points per drive0.49
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23
HOW IT CREATES ITS SHOTS
sample: 26 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS70.0%
CATCH & SHOOT
sample: 26 games · CatchShoot- points2.1per game
- attempts2.8per game
- made0.7per game
- FG%25.0%
- effective FG%37.5%
- threes attempted2.8per game
- 3P%25.0%
PULL-UP
sample: 26 games · PullUpShot- points0.7per game
- attempts1.2per game
- made0.3per game
- FG%25.8%
- effective FG%30.6%
- threes attempted0.6per game
- 3P%18.8%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 5.0 % | 25.0 % | 25.0 % | 0.0 | — |
| tight (2-4 ft) | 1.7 | 28.0 % | 37.8 % | 38.9 % | 0.2 | 20.0 % |
| open (4-6 ft) | 1.9 | 31.1 % | 32.0 % | 38.0 % | 1.2 | 19.4 % |
| wide open (6+ ft) | 2.2 | 36.0 % | 32.8 % | 44.8 % | 2.0 | 26.9 % |
| all shots | 6.2 | 100.0 % | 33.5 % | 40.1 % | 3.4 | 23.9 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23
REBOUND CONTROL
sample: 26 games · DefenseRIM DEFENCE
sample: 26 games · Defense- shots defended2.5per game
- made on those shots1.8per game
- opponent FG%72.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.2per game
- rebounds secured2.1per game
- offensive chances1.0per game
- defensive chances3.4per game
- conversion rate48.6%
- offensive conversion38.5%not stable year to year
- defensive conversion49.4%
- contested34.0%
- average rebound distance7.5ft
- average rebound distance (m)2.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 41.9 % | 3.8 | 2.7 | 71.1 % | 63.0 % | 8.1 % |
| less than 10 ft | 49.8 % | 4.5 | 3.1 | 69.2 % | 59.0 % | 10.1 % |
| two-pointers | 62.8 % | 5.6 | 3.6 | 63.7 % | 55.0 % | 8.7 % |
| more than 15 ft | 42.8 % | 3.8 | 1.4 | 35.9 % | 36.5 % | -0.6 % |
| three-pointers | 37.2 % | 3.3 | 1.2 | 35.0 % | 35.8 % | -0.8 % |
| all shots | 100.0 % | 9.0 | 4.8 | 53.0 % | 47.5 % | 5.5 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%40.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
