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TRACKING INTELLIGENCE · TRACKING PROFILE

Elijah Harkless

UTA · G · NBA 2025-26

Elijah Harkless

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season26 box-score gamesTracking in 26 of 26 games

MOVEMENT

sample: 26 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance2.41km
  • on offense1.29km
  • on defense1.29km
  • average speed6.7km/h
  • speed on offense7.0km/h
  • speed on defense6.4km/h
  • km per minute0.12km per minute
  • meters per minute115.0meters per minute
  • minutes per game21.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 26 games · Possessions
  • touches35.2per game
  • front-court touches15.5per game
  • % of touches in the frontcourt44.0%
  • touches per minute1.7per minute
  • paint touches0.4per game
  • elbow touches0.2per game
  • post touches0.0per game
  • of his game goes through the inside3.9%
  • seconds per touch3.2s
  • dribbles per touch2.78
  • minutes with the ball1.9minutes
  • points per touch0.20
  • points per paint touch1.09
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 26 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made25.8per game
  • passes received25.8per game
  • passes received per pass made1.00
  • assists2.9per game
  • potential assists4.8per game
  • secondary assists0.2per game
  • free-throw assists0.0per game
  • points created7.2per game
  • % of passes ending in a basket11.2%
  • points created per point scored1.06
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives4.1per game
  • points2.0per game
  • passes made1.7per game
  • assists0.5per game
  • turnovers0.3per game
  • shooting foul0.4per game
  • attempts1.6per game
  • free throws0.8per game
  • FG%39.0%
  • passes42.1%
  • % ending in a turnover8.4%not stable year to year
  • % ending in a foul10.3%
  • points per drive0.49

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 26 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS70.0%

CATCH & SHOOT

sample: 26 games · CatchShoot
  • points2.1per game
  • attempts2.8per game
  • made0.7per game
  • FG%25.0%
  • effective FG%37.5%
  • threes attempted2.8per game
  • 3P%25.0%

PULL-UP

sample: 26 games · PullUpShot
  • points0.7per game
  • attempts1.2per game
  • made0.3per game
  • FG%25.8%
  • effective FG%30.6%
  • threes attempted0.6per game
  • 3P%18.8%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.35.0 %25.0 %25.0 %0.0
tight (2-4 ft)1.728.0 %37.8 %38.9 %0.220.0 %
open (4-6 ft)1.931.1 %32.0 %38.0 %1.219.4 %
wide open (6+ ft)2.236.0 %32.8 %44.8 %2.026.9 %
all shots6.2100.0 %33.5 %40.1 %3.423.9 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 26 games · Defense

RIM DEFENCE

sample: 26 games · Defense
  • shots defended2.5per game
  • made on those shots1.8per game
  • opponent FG%72.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.2per game
  • rebounds secured2.1per game
  • offensive chances1.0per game
  • defensive chances3.4per game
  • conversion rate48.6%
  • offensive conversion38.5%not stable year to year
  • defensive conversion49.4%
  • contested34.0%
  • average rebound distance7.5ft
  • average rebound distance (m)2.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft41.9 %3.82.771.1 %63.0 %8.1 %
less than 10 ft49.8 %4.53.169.2 %59.0 %10.1 %
two-pointers62.8 %5.63.663.7 %55.0 %8.7 %
more than 15 ft42.8 %3.81.435.9 %36.5 %-0.6 %
three-pointers37.2 %3.31.235.0 %35.8 %-0.8 %
all shots100.0 %9.04.853.0 %47.5 %5.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%40.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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