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TRACKING INTELLIGENCE · TRACKING PROFILE

Trey Jemison III

NYK · F · NBA 2025-26

Trey Jemison III

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season13 box-score gamesTracking in 13 of 13 games

MOVEMENT

sample: 13 games · SpeedDistance
  • distance0.80km
  • on offense0.32km
  • on defense0.32km
  • average speed6.9km/h
  • speed on offense7.2km/h
  • speed on defense6.7km/h
  • km per minute0.13km per minute
  • meters per minute128.0meters per minute
  • minutes per game6.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 13 games · Possessions
  • touches6.3per game
  • front-court touches4.2per game
  • % of touches in the frontcourt66.7%
  • touches per minute1.0per minute
  • paint touches1.1per game
  • elbow touches0.8per game
  • post touches0.0per game
  • of his game goes through the inside45.2%
  • seconds per touch1.9s
  • dribbles per touch0.89
  • minutes with the ball0.2minutes
  • points per touch0.16
  • points per paint touch0.43
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 13 games · Passing
  • passes made4.8per game
  • passes received4.2per game
  • passes received per pass made0.88
  • assists0.4per game
  • potential assists0.7per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created0.8per game
  • % of passes ending in a basket7.9%
  • points created per point scored0.80
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.2per game
  • points0.2per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.2per game
  • free throws0.0per game
  • FG%33.3%
  • passes0.0%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul0.0%
  • points per drive1.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 13 games · CatchShoot
  • HOW IT CREATES ITS SHOTS0.0%

CATCH & SHOOT

sample: 13 games · CatchShoot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

PULL-UP

sample: 13 games · PullUpShot
  • points0.2per game
  • attempts0.2per game
  • made0.1per game
  • FG%50.0%
  • effective FG%50.0%
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.110.0 %0.0 %0.0 %0.0
tight (2-4 ft)0.450.0 %80.0 %80.0 %0.0
open (4-6 ft)0.340.0 %50.0 %50.0 %0.0
all shots0.8100.0 %60.0 %60.0 %0.0

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 13 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 13 games · Defense
  • shots defended0.5per game
  • made on those shots0.4per game
  • opponent FG%83.3%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

More rebound chances reach him than he ends up taking.

  • rebound chances3.2per game
  • rebounds secured1.4per game
  • offensive chances1.6per game
  • defensive chances1.7per game
  • conversion rate42.9%
  • offensive conversion38.1%not stable year to year
  • defensive conversion45.5%
  • contested44.4%
  • average rebound distance6.2ft
  • average rebound distance (m)1.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft20.7 %0.70.7100.0 %60.9 %39.1 %
less than 10 ft31.0 %1.00.877.8 %59.1 %18.7 %
two-pointers69.0 %2.21.880.0 %53.1 %26.9 %
more than 15 ft48.3 %1.60.635.7 %32.2 %3.6 %
three-pointers31.0 %1.00.111.1 %31.5 %-20.4 %
all shots100.0 %3.21.958.6 %46.9 %11.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%60.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.