SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Myron Gardner

MIA · F · NBA 2025-26

Myron Gardner

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season45 box-score gamesTracking in 45 of 45 games

MOVEMENT

sample: 45 games · SpeedDistance
  • distance1.29km#377/414
  • on offense0.64km
  • on defense0.64km
  • average speed7.9km/h
  • speed on offense8.5km/h
  • speed on defense7.4km/h
  • km per minute0.14km per minute#1/414
  • meters per minute141.0meters per minute
  • minutes per game9.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 45 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches15.4per game
  • front-court touches8.3per game
  • % of touches in the frontcourt53.9%
  • touches per minute1.7per minute
  • paint touches1.0per game#246/414
  • elbow touches0.2per game#338/414
  • post touches0.0per game
  • of his game goes through the inside14.5%
  • seconds per touch2.0s
  • dribbles per touch1.24
  • minutes with the ball0.5minutes
  • points per touch0.24
  • points per paint touch0.50
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 45 games · Passing

He gives more than he receives: the play starts with him.

  • passes made11.6per game
  • passes received8.4per game
  • passes received per pass made0.72
  • assists1.0per game
  • potential assists2.1per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created2.8per game#317/414
  • % of passes ending in a basket8.4%
  • points created per point scored0.78
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.8per game#280/414
  • points0.7per game
  • passes made1.2per game
  • assists0.2per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts0.5per game
  • free throws0.1per game
  • FG%56.5%
  • passes62.7%
  • % ending in a turnover6.0%not stable year to year
  • % ending in a foul3.6%
  • points per drive0.39

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 45 games · CatchShoot
  • HOW IT CREATES ITS SHOTS86.7%

CATCH & SHOOT

sample: 45 games · CatchShoot
  • points1.5per game
  • attempts1.3per game
  • made0.5per game
  • FG%38.3%
  • effective FG%57.5%
  • threes attempted1.3per game
  • 3P%39.0%

PULL-UP

sample: 45 games · PullUpShot
  • points0.2per game
  • attempts0.2per game
  • made0.1per game
  • FG%36.4%
  • effective FG%50.0%
  • threes attempted0.1per game
  • 3P%60.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.14.9 %33.3 %33.3 %0.0
tight (2-4 ft)0.725.2 %61.3 %61.3 %0.0
open (4-6 ft)0.725.2 %41.9 %46.8 %0.325.0 %
wide open (6+ ft)1.244.7 %45.5 %66.4 %1.244.2 %
all shots2.7100.0 %48.0 %58.5 %1.440.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 45 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 45 games · Defense
  • shots defended0.7per game#395/414
  • made on those shots0.5per game
  • opponent FG%66.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.1per game
  • rebounds secured2.7per game
  • offensive chances2.5per game
  • defensive chances2.8per game
  • conversion rate53.0%#195/283
  • offensive conversion35.5%not stable year to year
  • defensive conversion65.4%
  • contested29.5%
  • average rebound distance5.3ft
  • average rebound distance (m)1.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft36.3 %1.50.961.4 %62.8 %-1.4 %
less than 10 ft46.5 %1.91.154.8 %58.2 %-3.4 %
two-pointers61.8 %2.61.454.6 %54.5 %0.2 %
more than 15 ft42.0 %1.70.527.3 %37.6 %-10.3 %
three-pointers38.2 %1.60.528.3 %36.8 %-8.5 %
all shots100.0 %4.11.844.6 %46.6 %-2.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%58.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.