TRACKING INTELLIGENCE · TRACKING PROFILE
Myron Gardner
MIA · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 45 games · SpeedDistance- distance1.29km#377/414
- on offense0.64km
- on defense0.64km
- average speed7.9km/h
- speed on offense8.5km/h
- speed on defense7.4km/h
- km per minute0.14km per minute#1/414
- meters per minute141.0meters per minute
- minutes per game9.1minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 45 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches15.4per game
- front-court touches8.3per game
- % of touches in the frontcourt53.9%
- touches per minute1.7per minute
- paint touches1.0per game#246/414
- elbow touches0.2per game#338/414
- post touches0.0per game
- of his game goes through the inside14.5%
- seconds per touch2.0s
- dribbles per touch1.24
- minutes with the ball0.5minutes
- points per touch0.24
- points per paint touch0.50
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 45 games · PassingHe gives more than he receives: the play starts with him.
- passes made11.6per game
- passes received8.4per game
- passes received per pass made0.72
- assists1.0per game
- potential assists2.1per game
- secondary assists0.2per game
- free-throw assists0.1per game
- points created2.8per game#317/414
- % of passes ending in a basket8.4%
- points created per point scored0.78
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.8per game#280/414
- points0.7per game
- passes made1.2per game
- assists0.2per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.5per game
- free throws0.1per game
- FG%56.5%
- passes62.7%
- % ending in a turnover6.0%not stable year to year
- % ending in a foul3.6%
- points per drive0.39
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 45 games · CatchShoot- HOW IT CREATES ITS SHOTS86.7%
CATCH & SHOOT
sample: 45 games · CatchShoot- points1.5per game
- attempts1.3per game
- made0.5per game
- FG%38.3%
- effective FG%57.5%
- threes attempted1.3per game
- 3P%39.0%
PULL-UP
sample: 45 games · PullUpShot- points0.2per game
- attempts0.2per game
- made0.1per game
- FG%36.4%
- effective FG%50.0%
- threes attempted0.1per game
- 3P%60.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 4.9 % | 33.3 % | 33.3 % | 0.0 | — |
| tight (2-4 ft) | 0.7 | 25.2 % | 61.3 % | 61.3 % | 0.0 | — |
| open (4-6 ft) | 0.7 | 25.2 % | 41.9 % | 46.8 % | 0.3 | 25.0 % |
| wide open (6+ ft) | 1.2 | 44.7 % | 45.5 % | 66.4 % | 1.2 | 44.2 % |
| all shots | 2.7 | 100.0 % | 48.0 % | 58.5 % | 1.4 | 40.6 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 45 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 45 games · Defense- shots defended0.7per game#395/414
- made on those shots0.5per game
- opponent FG%66.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances5.1per game
- rebounds secured2.7per game
- offensive chances2.5per game
- defensive chances2.8per game
- conversion rate53.0%#195/283
- offensive conversion35.5%not stable year to year
- defensive conversion65.4%
- contested29.5%
- average rebound distance5.3ft
- average rebound distance (m)1.6m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 36.3 % | 1.5 | 0.9 | 61.4 % | 62.8 % | -1.4 % |
| less than 10 ft | 46.5 % | 1.9 | 1.1 | 54.8 % | 58.2 % | -3.4 % |
| two-pointers | 61.8 % | 2.6 | 1.4 | 54.6 % | 54.5 % | 0.2 % |
| more than 15 ft | 42.0 % | 1.7 | 0.5 | 27.3 % | 37.6 % | -10.3 % |
| three-pointers | 38.2 % | 1.6 | 0.5 | 28.3 % | 36.8 % | -8.5 % |
| all shots | 100.0 % | 4.1 | 1.8 | 44.6 % | 46.6 % | -2.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%58.5%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
