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TRACKING INTELLIGENCE · TRACKING PROFILE

Zaccharie Risacher

ATL · F · NBA 2025-26

Zaccharie Risacher

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season67 box-score gamesTracking in 67 of 67 games

MOVEMENT

sample: 67 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.90km#166/414
  • on offense1.45km
  • on defense1.45km
  • average speed7.5km/h
  • speed on offense8.0km/h
  • speed on defense7.1km/h
  • km per minute0.13km per minute#46/414
  • meters per minute129.0meters per minute
  • minutes per game22.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 67 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches26.3per game
  • front-court touches16.0per game
  • % of touches in the frontcourt60.8%
  • touches per minute1.2per minute
  • paint touches2.0per game#139/414
  • elbow touches0.5per game#210/414
  • post touches0.0per game
  • of his game goes through the inside15.6%
  • seconds per touch1.9s
  • dribbles per touch1.16
  • minutes with the ball0.8minutes
  • points per touch0.36#54/342
  • points per paint touch1.04
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 67 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made16.2per game
  • passes received16.1per game
  • passes received per pass made0.99
  • assists1.1per game
  • potential assists2.0per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created3.0per game#305/414
  • % of passes ending in a basket7.0%
  • points created per point scored0.31
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives2.1per game#259/414
  • points0.9per game
  • passes made0.7per game
  • assists0.2per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts1.1per game
  • free throws0.1per game
  • FG%37.5%
  • passes35.3%
  • % ending in a turnover5.0%not stable year to year
  • % ending in a foul3.6%
  • points per drive0.43

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 67 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS74.5%

CATCH & SHOOT

sample: 67 games · CatchShoot
  • points3.8per game
  • attempts3.5per game
  • made1.3per game
  • FG%37.0%
  • effective FG%54.3%
  • threes attempted3.2per game
  • 3P%38.2%

PULL-UP

sample: 67 games · PullUpShot
  • points1.0per game
  • attempts1.2per game
  • made0.4per game
  • FG%34.2%
  • effective FG%42.4%
  • threes attempted0.7per game
  • 3P%28.9%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.78.4 %51.1 %51.1 %0.00.0 %
tight (2-4 ft)2.531.5 %53.0 %54.8 %0.237.5 %
open (4-6 ft)2.126.0 %39.6 %51.1 %1.337.2 %
wide open (6+ ft)2.734.1 %41.2 %56.6 %2.336.6 %
all shots8.0100.0 %45.3 %54.1 %3.836.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 67 games · Defense

RIM DEFENCE

sample: 67 games · Defense
  • shots defended2.6per game#146/414
  • made on those shots1.8per game
  • opponent FG%68.9%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.9per game
  • rebounds secured3.9per game
  • offensive chances2.5per game
  • defensive chances4.6per game
  • conversion rate55.5%#141/283
  • offensive conversion42.8%not stable year to year
  • defensive conversion61.2%
  • contested35.8%
  • average rebound distance6.1ft
  • average rebound distance (m)1.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft36.9 %3.52.264.9 %63.0 %1.9 %
less than 10 ft47.8 %4.52.760.5 %58.7 %1.8 %
two-pointers63.1 %5.93.356.7 %54.1 %2.6 %
more than 15 ft43.8 %4.11.536.9 %36.6 %0.3 %
three-pointers36.9 %3.51.234.2 %35.8 %-1.6 %
all shots100.0 %9.34.548.4 %46.4 %2.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%54.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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