TRACKING INTELLIGENCE · TRACKING PROFILE
Zaccharie Risacher
ATL · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 67 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.90km#166/414
- on offense1.45km
- on defense1.45km
- average speed7.5km/h
- speed on offense8.0km/h
- speed on defense7.1km/h
- km per minute0.13km per minute#46/414
- meters per minute129.0meters per minute
- minutes per game22.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 67 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches26.3per game
- front-court touches16.0per game
- % of touches in the frontcourt60.8%
- touches per minute1.2per minute
- paint touches2.0per game#139/414
- elbow touches0.5per game#210/414
- post touches0.0per game
- of his game goes through the inside15.6%
- seconds per touch1.9s
- dribbles per touch1.16
- minutes with the ball0.8minutes
- points per touch0.36#54/342
- points per paint touch1.04
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 67 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made16.2per game
- passes received16.1per game
- passes received per pass made0.99
- assists1.1per game
- potential assists2.0per game
- secondary assists0.2per game
- free-throw assists0.1per game
- points created3.0per game#305/414
- % of passes ending in a basket7.0%
- points created per point scored0.31
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives2.1per game#259/414
- points0.9per game
- passes made0.7per game
- assists0.2per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts1.1per game
- free throws0.1per game
- FG%37.5%
- passes35.3%
- % ending in a turnover5.0%not stable year to year
- % ending in a foul3.6%
- points per drive0.43
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 67 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS74.5%
CATCH & SHOOT
sample: 67 games · CatchShoot- points3.8per game
- attempts3.5per game
- made1.3per game
- FG%37.0%
- effective FG%54.3%
- threes attempted3.2per game
- 3P%38.2%
PULL-UP
sample: 67 games · PullUpShot- points1.0per game
- attempts1.2per game
- made0.4per game
- FG%34.2%
- effective FG%42.4%
- threes attempted0.7per game
- 3P%28.9%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.7 | 8.4 % | 51.1 % | 51.1 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 2.5 | 31.5 % | 53.0 % | 54.8 % | 0.2 | 37.5 % |
| open (4-6 ft) | 2.1 | 26.0 % | 39.6 % | 51.1 % | 1.3 | 37.2 % |
| wide open (6+ ft) | 2.7 | 34.1 % | 41.2 % | 56.6 % | 2.3 | 36.6 % |
| all shots | 8.0 | 100.0 % | 45.3 % | 54.1 % | 3.8 | 36.6 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 67 games · DefenseRIM DEFENCE
sample: 67 games · Defense- shots defended2.6per game#146/414
- made on those shots1.8per game
- opponent FG%68.9%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.9per game
- rebounds secured3.9per game
- offensive chances2.5per game
- defensive chances4.6per game
- conversion rate55.5%#141/283
- offensive conversion42.8%not stable year to year
- defensive conversion61.2%
- contested35.8%
- average rebound distance6.1ft
- average rebound distance (m)1.9m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 36.9 % | 3.5 | 2.2 | 64.9 % | 63.0 % | 1.9 % |
| less than 10 ft | 47.8 % | 4.5 | 2.7 | 60.5 % | 58.7 % | 1.8 % |
| two-pointers | 63.1 % | 5.9 | 3.3 | 56.7 % | 54.1 % | 2.6 % |
| more than 15 ft | 43.8 % | 4.1 | 1.5 | 36.9 % | 36.6 % | 0.3 % |
| three-pointers | 36.9 % | 3.5 | 1.2 | 34.2 % | 35.8 % | -1.6 % |
| all shots | 100.0 % | 9.3 | 4.5 | 48.4 % | 46.4 % | 2.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%54.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
