TRACKING INTELLIGENCE · TRACKING PROFILE
Alex Sarr
WAS · C · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 48 games · SpeedDistance- distance3.22km#115/414
- on offense1.77km
- on defense1.45km
- average speed7.0km/h
- speed on offense7.6km/h
- speed on defense6.5km/h
- km per minute0.12km per minute#264/414
- meters per minute118.0meters per minute
- minutes per game27.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 48 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches56.9per game
- front-court touches34.0per game
- % of touches in the frontcourt59.8%
- touches per minute2.1per minute
- paint touches5.5per game#34/414
- elbow touches4.8per game#3/414
- post touches0.9per game
- of his game goes through the inside32.9%
- seconds per touch2.1s
- dribbles per touch1.17
- minutes with the ball1.9minutes
- points per touch0.29#154/342
- points per paint touch1.01
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 48 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made39.1per game
- passes received35.5per game
- passes received per pass made0.91
- assists2.7per game
- potential assists4.5per game
- secondary assists0.4per game
- free-throw assists0.2per game
- points created7.4per game#125/414
- % of passes ending in a basket6.9%
- points created per point scored0.45
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he drives to finish: he almost always ends the play himself.
- drives5.1per game#144/414
- points3.2per game
- passes made1.2per game
- assists0.3per game
- turnovers0.4per game
- shooting foul0.4per game
- attempts3.1per game
- free throws0.8per game
- FG%42.6%
- passes22.8%
- % ending in a turnover7.3%not stable year to year
- % ending in a foul7.7%
- points per drive0.63
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 48 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS66.7%
CATCH & SHOOT
sample: 48 games · CatchShoot- points3.1per game
- attempts3.2per game
- made1.1per game
- FG%34.6%
- effective FG%49.0%
- threes attempted2.7per game
- 3P%34.1%
PULL-UP
sample: 48 games · PullUpShot- points1.2per game
- attempts1.6per game
- made0.6per game
- FG%34.2%
- effective FG%37.3%
- threes attempted0.4per game
- 3P%27.8%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.0 | 7.2 % | 46.8 % | 47.9 % | 0.0 | 100.0 % |
| tight (2-4 ft) | 7.3 | 53.7 % | 54.7 % | 55.0 % | 0.0 | 100.0 % |
| open (4-6 ft) | 2.8 | 20.5 % | 45.1 % | 50.4 % | 0.8 | 35.0 % |
| wide open (6+ ft) | 2.5 | 18.6 % | 32.2 % | 45.5 % | 2.2 | 30.8 % |
| all shots | 13.5 | 100.0 % | 48.0 % | 51.8 % | 3.1 | 33.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 48 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 48 games · Defense- shots defended8.9per game#1/414
- made on those shots4.9per game
- opponent FG%55.5%not stable year to year
- rim shots defended per minute0.3per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances15.1per game
- rebounds secured7.4per game
- offensive chances5.1per game
- defensive chances10.2per game
- conversion rate49.1%#262/283
- offensive conversion43.0%not stable year to year
- defensive conversion51.2%
- contested45.4%
- average rebound distance4.9ft
- average rebound distance (m)1.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 54.3 % | 9.7 | 5.4 | 55.3 % | 64.1 % | -8.8 % |
| less than 10 ft | 60.2 % | 10.8 | 5.8 | 54.3 % | 60.2 % | -5.9 % |
| two-pointers | 73.2 % | 13.1 | 7.0 | 53.6 % | 56.1 % | -2.5 % |
| more than 15 ft | 33.7 % | 6.0 | 2.5 | 41.2 % | 37.0 % | 4.2 % |
| three-pointers | 26.8 % | 4.8 | 1.8 | 37.8 % | 35.9 % | 2.0 % |
| all shots | 100.0 % | 17.9 | 8.8 | 49.4 % | 49.6 % | -0.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%52.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
