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TRACKING INTELLIGENCE · TRACKING PROFILE

Alex Sarr

WAS · C · NBA 2025-26

Alex Sarr

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season48 box-score gamesTracking in 48 of 48 games

MOVEMENT

sample: 48 games · SpeedDistance
  • distance3.22km#115/414
  • on offense1.77km
  • on defense1.45km
  • average speed7.0km/h
  • speed on offense7.6km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute#264/414
  • meters per minute118.0meters per minute
  • minutes per game27.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 48 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches56.9per game
  • front-court touches34.0per game
  • % of touches in the frontcourt59.8%
  • touches per minute2.1per minute
  • paint touches5.5per game#34/414
  • elbow touches4.8per game#3/414
  • post touches0.9per game
  • of his game goes through the inside32.9%
  • seconds per touch2.1s
  • dribbles per touch1.17
  • minutes with the ball1.9minutes
  • points per touch0.29#154/342
  • points per paint touch1.01
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 48 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made39.1per game
  • passes received35.5per game
  • passes received per pass made0.91
  • assists2.7per game
  • potential assists4.5per game
  • secondary assists0.4per game
  • free-throw assists0.2per game
  • points created7.4per game#125/414
  • % of passes ending in a basket6.9%
  • points created per point scored0.45
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he drives to finish: he almost always ends the play himself.

  • drives5.1per game#144/414
  • points3.2per game
  • passes made1.2per game
  • assists0.3per game
  • turnovers0.4per game
  • shooting foul0.4per game
  • attempts3.1per game
  • free throws0.8per game
  • FG%42.6%
  • passes22.8%
  • % ending in a turnover7.3%not stable year to year
  • % ending in a foul7.7%
  • points per drive0.63

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 48 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS66.7%

CATCH & SHOOT

sample: 48 games · CatchShoot
  • points3.1per game
  • attempts3.2per game
  • made1.1per game
  • FG%34.6%
  • effective FG%49.0%
  • threes attempted2.7per game
  • 3P%34.1%

PULL-UP

sample: 48 games · PullUpShot
  • points1.2per game
  • attempts1.6per game
  • made0.6per game
  • FG%34.2%
  • effective FG%37.3%
  • threes attempted0.4per game
  • 3P%27.8%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.07.2 %46.8 %47.9 %0.0100.0 %
tight (2-4 ft)7.353.7 %54.7 %55.0 %0.0100.0 %
open (4-6 ft)2.820.5 %45.1 %50.4 %0.835.0 %
wide open (6+ ft)2.518.6 %32.2 %45.5 %2.230.8 %
all shots13.5100.0 %48.0 %51.8 %3.133.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 48 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 48 games · Defense
  • shots defended8.9per game#1/414
  • made on those shots4.9per game
  • opponent FG%55.5%not stable year to year
  • rim shots defended per minute0.3per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances15.1per game
  • rebounds secured7.4per game
  • offensive chances5.1per game
  • defensive chances10.2per game
  • conversion rate49.1%#262/283
  • offensive conversion43.0%not stable year to year
  • defensive conversion51.2%
  • contested45.4%
  • average rebound distance4.9ft
  • average rebound distance (m)1.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft54.3 %9.75.455.3 %64.1 %-8.8 %
less than 10 ft60.2 %10.85.854.3 %60.2 %-5.9 %
two-pointers73.2 %13.17.053.6 %56.1 %-2.5 %
more than 15 ft33.7 %6.02.541.2 %37.0 %4.2 %
three-pointers26.8 %4.81.837.8 %35.9 %2.0 %
all shots100.0 %17.98.849.4 %49.6 %-0.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%52.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.