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TRACKING INTELLIGENCE · TRACKING PROFILE

Nikola Topić

OKC · G · NBA 2025-26

Nikola Topić

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season10 box-score gamesTracking in 10 of 10 games

MOVEMENT

sample: 10 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.09km
  • on offense1.13km
  • on defense0.97km
  • average speed7.1km/h
  • speed on offense8.3km/h
  • speed on defense6.0km/h
  • km per minute0.13km per minute
  • meters per minute131.0meters per minute
  • minutes per game16.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-22

TOUCH ECOSYSTEM

sample: 10 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches36.7per game
  • front-court touches14.9per game
  • % of touches in the frontcourt40.6%
  • touches per minute2.3per minute
  • paint touches1.2per game
  • elbow touches0.6per game
  • post touches0.0per game
  • of his game goes through the inside12.1%
  • seconds per touch3.8s
  • dribbles per touch3.67
  • minutes with the ball2.3minutes
  • points per touch0.14
  • points per paint touch0.33
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-22

PASSING & CREATION

sample: 10 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made27.7per game
  • passes received28.0per game
  • passes received per pass made1.01
  • assists4.4per game
  • potential assists7.7per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created11.0per game
  • % of passes ending in a basket15.9%
  • points created per point scored2.12
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives7.8per game
  • points1.8per game
  • passes made4.2per game
  • assists1.4per game
  • turnovers1.0per game
  • shooting foul0.1per game
  • attempts2.3per game
  • free throws0.2per game
  • FG%39.1%
  • passes53.8%
  • % ending in a turnover12.8%not stable year to year
  • % ending in a foul1.3%
  • points per drive0.23

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-22

HOW IT CREATES ITS SHOTS

sample: 10 games · CatchShoot
  • HOW IT CREATES ITS SHOTS52.9%

CATCH & SHOOT

sample: 10 games · CatchShoot
  • points1.2per game
  • attempts0.9per game
  • made0.4per game
  • FG%44.4%
  • effective FG%66.7%
  • threes attempted0.9per game
  • 3P%44.4%

PULL-UP

sample: 10 games · PullUpShot
  • points0.8per game
  • attempts0.8per game
  • made0.3per game
  • FG%37.5%
  • effective FG%50.0%
  • threes attempted0.6per game
  • 3P%33.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.121.6 %27.3 %27.3 %0.10.0 %
tight (2-4 ft)2.243.1 %45.5 %47.7 %0.1100.0 %
open (4-6 ft)0.713.7 %57.1 %64.3 %0.333.3 %
wide open (6+ ft)1.121.6 %45.5 %63.6 %1.040.0 %
all shots5.1100.0 %43.1 %49.0 %1.540.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-22

REBOUND CONTROL

sample: 10 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 10 games · Defense
  • shots defended1.0per game
  • made on those shots0.7per game
  • opponent FG%70.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances3.7per game
  • rebounds secured1.9per game
  • offensive chances1.4per game
  • defensive chances2.3per game
  • conversion rate51.4%
  • offensive conversion50.0%not stable year to year
  • defensive conversion52.2%
  • contested42.1%
  • average rebound distance8.5ft
  • average rebound distance (m)2.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft43.8 %2.61.866.7 %64.3 %2.4 %
less than 10 ft56.3 %3.42.163.0 %59.1 %3.9 %
two-pointers64.6 %3.92.461.3 %53.6 %7.7 %
more than 15 ft41.7 %2.51.040.0 %37.2 %2.8 %
three-pointers35.4 %2.10.835.3 %37.1 %-1.8 %
all shots100.0 %6.03.152.1 %45.0 %7.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-22

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%49.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-22

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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